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Energy Types

9 replies [Last post]
Mon, 07/18/2011 - 15:34
Asonara
Legacy Username

As you guys undoubtedly noticed, running Tier 1 or most Tier 2 stages now is a waste of crowns. The immediate reason for this is that loot in Tier 3 just overshadows the loot from those tiers hence the current energy exchange prices effectively just ignores them.

But its actually quite an easy problem to solve: just create different energy markets for each tier.

How its gonna work is as follows:

o You'll still have the current main energy, CE, which will be used for crafting items and starting guilds, and is purchasable using crowns.

o Now to use elevators and energy devices inside of the Clockworks, instead of using CE, you have to use the type of energy corresponding to the tier you're trying to go to or playing in. Ancient for T3, Sedimental for T2, and Shallow for T1.

o The 3 subdivisions of energy are obtainable by trading CE for them, much like how CE can be obtained by trading crowns. Each type of energy will have its own exchange, and price in CE determined by players.

This way, we can charge players separately for running stages which gives completely different amounts of loot hence make T1 and T2 runnable again.

Mon, 07/18/2011 - 15:37
#1
Nodocchi's picture
Nodocchi
I have no idea how you think

I have no idea how you think the energy subdivisions can be determined by the players unless you mean you can buy subdivided energy for real money, but then that would make whatever prices OOO set for the different types of energy the determining factor of prices. Please explain your third bullet point.

Mon, 07/18/2011 - 15:49
#2
Asonara
Legacy Username
Basicly, each energy type

Basicly, each energy type would have an exchange board like the one for normal energy now, except instead of crowns for energy, you got CE for (insert energy type). You buy CE for crowns/irl money, then by subenergy for CE.

The idea is to separate the market out such that the amount of gain from each tier is considered, instead of the energy prices being 90% determined by the gain from Tier 3 like it is now whilst still letting natural supply and demand determine prices.

Mon, 07/18/2011 - 16:32
#3
jooozek
Legacy Username
Can't you just say that you

Can't you just say that you want the elevators fee scale in the same way the revives do?

Mon, 07/18/2011 - 16:45
#4
Errodu
Legacy Username
^ Better idea, less work for

^ Better idea, less work for dev team, all is good.

Start crankin' in those Tier 3 runs while you can, Knights. Tier 3's gonna cost 30 per depth run soon.

Mon, 07/18/2011 - 23:44
#5
Asonara
Legacy Username
Energy scaling means they'll

Energy scaling means they'll have to decide by themselves how much each run is worth though, and that may go terribly wrong.

Tue, 07/19/2011 - 00:06
#6
Madadder's picture
Madadder
this seems more complicated

this seems more complicated than its worth

Tue, 07/19/2011 - 00:55
#7
Quasirandom's picture
Quasirandom
It's a risk/reward thing.

It's a risk/reward thing. Tier 3 is more dangerous, so it should give larger rewards. If the most effective way to make crowns were to farm tier 1 endlessly, then that would make the game boring.

Tue, 07/19/2011 - 12:50
#8
Asonara
Legacy Username
Well, you can already farm

Well, you can already farm endlessly lol.

Just spam RJP.

Wed, 07/20/2011 - 01:54
#9
shylockk
Legacy Username
Re:this seems more complicated

I agree with you.
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