THIS GAME IS FLAWED!

30 replies [Last post]
hatecrafting
Legacy Username

My god. I got into Teir 2. I figured, as you go you get more crowns, like most mmos... And guess what... You make less money going into Teir 2 than Teir 1... WTF? I mean really? It's harder, and you get less reward? Fix your damn game. Really. Crafting already sucks with high energy costs and now this new piece of info just makes me hate this game. I can't even earn enough crowns to get energy to actually craft faster in higher levels?

Repackage it, not as an mmo, sell it, and I'd buy it. Because it doesn't have all these crappy limitations. But I'm done until this gets fixed. It's just a giant money scam atm.

One guy also said "If you buy CE most of the high end gear comes easy then there is no point in playing". You broke a perfectly decent game with this [crap]. I'm fine with being limited to what I can do per day, like elevator costs, but you took it to an extreme. This is supposed to be a casual game as well for [Pete's] sake.

[EDIT: Careful with the language, please.]

Volebamus's picture
Volebamus
You have to go past Basil's

You have to go past Basil's floor 13 to make the good rate for crowns.

Gigafreak
Legacy Username
The reward for the first half

The reward for the first half of a tier is access to Basil. The reward for the second half of a tier is good crown drop rates.

That's why Royal Jelly Palace, which is in the second half of Tier 2, was the most commonly-farmed stage in the game until they finally got around to rebalancing its rewards to match regular second-half-of-Tier2 stages (which can still pay well: a single Arena can award 1500-2000 crowns in the second half of Tier 2).

You can do your farming in the second half of Tier 1, the crown drops are still good enough to get you some 3* equips, which is what the second half of Tier 2 expects you to have.

hatecrafting
Legacy Username
Last night when me and a

Last night when me and a couple friends actually went to jelly place, we didn't notice getting alot of crowns. If anything half the enemies weren't dropping anything. A few more jelly places down and still the same. (The danger level was purple if that affects drops?)

Gigafreak
Legacy Username
Yes, that's because of the

Yes, that's because of the aforementioned rebalancing to bring the crown rewards to match non-boss second-half stages.

Oh, and the danger level color light is only a warning of how tough that stage will be compared to your currently equipped gear.

Madadder's picture
Madadder
i also like how the going

i also like how the going rate of CE hasnt gone down like the crown rates did

kbe2k11
Legacy Username
Technically it doesn't make

Technically it doesn't make much sense why should *edit* earlier depths give more rewards (eg second half of T1 vs first half of T2), the only reasoning I can come up with is they want people to waste energy getting to terminals. First half of T2 is where this hurts the most it's really crappy, bad mats, low heat, low crowns where as the first half of T3 would be even worse given the cost just to take the elevator however the odd T5 mat that drops makes up for it.

Now sure you can just join friends and guild mates on terminals however I still think it's never made sense.

Sylvanius
Legacy Username
Who has ever thought that denial was a river in Egypt?

"Now sure you can just join friends and guild mates on terminals however I still think it's never made sense."

If that's to purchase recipes, then there's the problem of Basil having nothing in stock.

Mafiaso's picture
Mafiaso
yep i agree this is a money

yep i agree this is a money scam game. Better off paying for a real game :D

kbe2k11
Legacy Username
No not to purchase recipes

@Sylvanius
No not to purchase recipes were we talking about that? No. We're discussing why the first half T2 gives less rewards when it's a lower depth and harder than the second half of T1. I was only pointing out that a lot of people skip the first half of a tier by joining friends and guild mates at the terminal. Though yes before they made those basil changes people use to do that just to get to Basil in fact people used to sell access to Basil just for the recipes.

Sylvanius
Legacy Username
I use phone book pages as toilet paper.

"No not to purchase recipes were we talking about that? No."

Okay, so what is this:

"the only reasoning I can come up with is they want people to waste energy getting to terminals."

supposed to mean?

kbe2k11
Legacy Username
Did I say anything in my post

Did I say anything in my post about purchasing recipes? I'm referring to it being more cost efficient to just skip the first half of a tier. Besides even if I was talking about recipes you could just have a friend or guild mate who started the run buy it for you, which is what I do all the time.

Why would I want to run the first half of T2 when I could skip even to the second half of a T1 run and make more for my energy use.

Silent-Echoes
If you aim to profit in

If you aim to profit in Spiral Knights you have to actually take note of what levels are in a particular gate and what materials you're likely to find in them. You can't simply go into any random stratum and hope to break even; you're expected to do the planning ahead. The game isn't terribly clear about this mind you, and OOO would do themselves, new players and especially players on the forums a great deal of good by making this more apparent in-game or simply doing a better job balancing the payout of different stratums.

Anyhow all levels in Spiral Knights cycle in real-time, you can check which levels are on which depth in a gate before you enter it (In the large box on the right) and by accessing the 'Gate Map' through the gear icon in the top left of the HUD at any point in a level. You want to be looking out for Arenas, Graveyards, Clockwork Tunnels (For Danger Rooms), and certain specific levels like Grim Gallery, Cravat Hall, Aurora Isles, Jelly Palace, ect. Similarly you'll want to avoid less profitable levels like Deconstruction Zones, Wolver Den, Jigsaw Valley and so forth. Selling of rarer materials you get and buying and auctioning popular recipes from Basil are also great ways to make additional crowns.

This is from an old guide written by kakelgis and isn't quite up to date, but still accurate enough to give you a basic idea of what to look out for;

Danger Zone clockworks > Arena levels > Firestorm Citadel > Royal Jelly Palace > Aurora Isles: Jelly Farms > (Good heat/crowns)
Lichenous Lair > Scarlet Fortress > Gloaming Wildwoods > Clockworks > Devilish Drudgery (Moderate heat/crowns)
Dark City > Deconstruction Zone > Jigsaw Valley > Wolver Den > Concrete Jungle (Terrible heat/crowns)

empie
Legacy Username
Im curious now, does a Danger

Im curious now, does a Danger zone give more crowns than an Arena on the same stratum?

Dirt
Legacy Username
I sincerely doubt it, empie,

I sincerely doubt it, empie, based on the amount of enemies and chests.

kbe2k11
Legacy Username
I'd say arenas would be more

I'd say arenas would be more profitable, not having to pay the 3 CE just to enter but also the larger amount of treasure boxes.

Sylvanius
Legacy Username
Diabetes is a fake disease because I've never had it.

"Did I say anything in my post about purchasing recipes?"

Why the hell else would you go directly to a Terminal? You don't need to go to a Terminal to get to Strata 2, 4, or 6, in fact, it's more preferable to just get invited into a party at the beginning of a level.

kbe2k11
Legacy Username
For one it's a second chance

For one it's a second chance to equip whatever gear you want to bring, two anyone leaving the group usually does so at a terminal if they were only there for basil or for whatever reason so they'll drop their vita pod and potions and also wth does it even matter if someone starts on the terminal or the next floor it's just something people do.

You must have OCD or something, just give it up.

Senshi
Legacy Username
The OP is right...

The game -is- flawed. The payouts run on average something like

-- top --
200
250
300
-- terminal --
350
400
450
-- moorcroft --
300
350
400
450
-- terminal --
500
525
575
600
-- emberlight --
350
400
450
500
-- terminal --
525
575
600
625
650
-- core --

something -like- that, anyway, I haven't don't a real analysis and individual level variation and random chance combined can give you like +/- 50% on those rewards, never mind that the last depth of each tier is sometimes replaced with a boss that has terrible crown payouts, presumably in exchange for the tokens that you're getting (that can no longer be turned into crowns, so you either -really- want them for the gear or they are worthless, at least until we see what happens with the merchant update and token gear.)

The point of the above table is not to give exact average numbers but to show what the relationship is (in my experience) between depth and reward. And yes, the top half of each tier rewards far less than the bottom half of the previous tier. However, you can not skip the first half of a tier except by manipulating the system. Many people -do- fill their friend's list up just so they can jump to terminals and go solo to either play solo or invite their guildmates or 'real' friends. People join PUGs in much the same way, not even pausing before hitting 'go solo' and hoping to skip the first few levels of the first strata. Some guilds, I've heard on these forums, deliberately have scouts solo to the terminal and then fill the party. (Soloing to the terminal isn't -so- bad because you at least get the mats then, so it isn't that bad, and presumably they take turns, I guess.)

I really think it would be much, much better if reward increased strictly in accordance with depth, or else (or also!) if we had a way to start a run at the terminal without abusing the 'join' mechanic.

Seeing the recipe vendor really isn't that great of a reward - most recipes can't be easily resold for a profit, so they don't provide a significant profit potential. (If you keep abreast of current recipe demand, you can make something from it, but not a lot. More if you are patient and spam /2, but that calls for a time investment whereas the auction house has substantial risk - even popular recipes may not sell in 2 days for a profitable price. That 10% is a serious hit in 5* recipes, 2778 crowns at breakeven, getting you almost nothing for a 3k markup, while someone else is making 3k at the same price because they have hours to waste on /2.)

Ahem. So that leaves recipes for yourself... well... I don't know about anyone else, but I have dozens of recipes I've bought but not crafted. Crafting up 5* equipment is not cheap... I really don't need anything from 2* Basil right now, I have plenty to occupy my crafting budget for weeks. I think most players start out really excited to see Basil all the time... but once you're in your first set of 5* gear... not so much. Crafting additions to your 5* gear set takes time for heat and money for crafting (plus you can probably grab the recipes from other players for not much above cost with only a handful of exceptions.)

If seeing Basil's recipe-list is really meant to be the reward for reaching the terminal, it's a pretty crappy reward. Given random chance and differences in level rewards, the top of T3 often pays less than the top of T2, and for a supposedly casual game... a T3 core run takes -hours-. Okay, only 2-3 hours, and including a few short breaks, but still, often more time than I ought to spare.

Give me unidirectional scaling of crown drops please, or natural jumps to terminals, or something creative that addresses this problem in a way I haven't thought of.

Sylvanius
Legacy Username
I'm very good at Collage.

"For one it's a second chance to equip whatever gear you want to bring, two anyone leaving the group usually does so at a terminal if they were only there for basil or for whatever reason so they'll drop their vita pod and potions"

Except you were talking about people entering the Clockworks at the Terminal.
I mean, you could have just said that you were terrible at English.

King-Tinkinzar's picture
King-Tinkinzar
lol "for [Pete's] sake" the

lol "for [Pete's] sake"
the mods owned you

Kyosokun
Legacy Username
@Senshi

The problem with that chart is the fact that it breaks things down into 6 tiers, instead of the 3 in the game. I don't see the problem with the payoff the way it is currently. To get the payouts at the end of Tier 1, you have to spend 70 energy. To get the payout at the Beginning of Tier 2, you have to pay nothing, as long as you've run that gate to that tier previously (and a token fee if you haven't).

Starting at Tier 2 is better in both Mats and Crowns than starting again at Tier 1. Thats all I really need. So I suppose it all depends on your viewpoint.

To the OP, the above stands, and I'm having a blast playing the game casually, only using CE for crafting purchases. I certainly don't feel the game is a money scam.

Njthug's picture
Njthug
Troublemaker

Rage Rage Rage...More rage on these forums than the kids on roids in my gym

Sanzenin
Legacy Username
@Kyosokun

Uh...it was broken down into 6 strata not 6 tiers. 3 Tiers = 6 Strata. He clearly uses terminal when breaking up a tier. The tiers start at Haven, Moorcroft, and Emberlight.

I have no problems with the payout either...though I try and do every danger room possible.

Cobriliant's picture
Cobriliant
That chart.

@Senshi
You obviously haven't collected any data of any sort. That chart is no where near accurate. And of course, it not something that you can make, there are just too many factors to consider. t2 Arena profits cannot compare to t1 arena profits in anyways and most levels cant be compared like that either. Now before you throw up a storm calling me stupid and whatnot, the money made is in the thousands per depth and it really doesnt scale like that at all and the relationship is off.

ex. Jelly Palace d16 (whatever the level is called. red carpet runaround?) which is widely considered one of the most profitable in terms of heat and crowns (even after the re-balancing and update) gives almost 2k crowns and substantial heat for one level. Arenas and other such things end up giving around 1.5k. And even if you were to take averages, it wouldn't scale like that. not at all. your numbers are off by ~100-150%

And for many people who are trying to make a profit, they go up before the boss for exactly the reason that you mentioned. There isn't a point in doing the boss if you aren't interested in the tokens so its a moot point.

As to making profits off of recipe reselling. Its extremely profitable but only at T3 basil where you 5* recipes. I'll admit, 4* recipes will only net you around 1.5-2k and 3* below aren't even worth mentioning for profit. Most 5* recipes go for at least 5k markup some as high as 10-15k markup depending on popularity. But yes, if you're trying to pawn off 4* recipes and below on the AH you won't be making much in terms of products.

Even i you ignore the gate map (which by all means you shouldn't) on the majority of runs, you can either break even or make small profits.

Twiddle's picture
Twiddle
I only logged 3 or 4 solo

I only logged 3 or 4 solo runs though T1 and T2, so this information with a grain of salt...

I started to log my earnings on each floor. From my extremely limited data, clearing a danger room doubles your earnings for the floor. This is true if the floor has a good or a bad drop rate. So, doing a danger room early in a tier might net you 300 crowns in addition to 300 crowns for the level. Doing a danger room late in the tier might net you 1000 crowns in addition to the 1000 crowns you get from the level.

It also appears that arenas are designed so you go though the first two fights then quit. The third fight is where most of the crowns are. I don't know exactly how much it boosts your earnings to go though the third fight...

Madadder's picture
Madadder
you know what would happen if

you know what would happen if all loot scaled up from T1 to T3?

inflation of CE prices beyond t1 players could ever afford

Gigafreak
Legacy Username
Yeah, there aren't enough

Yeah, there aren't enough crown sinks to support large payouts on first-half floors. It'd trivialize everything too much.

The game was designed so you can do your money farming in Tier 1 until you have the crowns to buy 3* recipes from Basil in Tier 2. This will give good enough gear for you to handle the second half of Tier 2, so you can do your money farming there instead. With THOSE payouts, you buy your 4* recipes from Tier 2's Basil, and eventually unlock Tier 3.

Then, just as before, you farm Tier 2 for crowns until you have enough for your 5* gear, with which you can handle the second half of Tier 3. Then you can just farm crowns from Tier 3... If you can survive down there...

Richy's picture
Richy
Your mom is flawed <3

Your mom is flawed <3

Blue-Asylum
Real Smurfing numbers

Here are some actual numbers from 4 runs. (A denotes Arenas)

T1
1 170
2 407
3 208
4 Basil!
5 564
6 947
7 2251 A
Total 4547
Highest Mat 2*

T1 Run 2
1 193
2 385
3 360
4 Basil!
5 1624 (690 + 934 Danger room)
6 943
7 627
Total 4132
Highest Mat 2*

T2
09 117
10 316
11 1249 A
12 445
13 Basil!
14 698
15 702
16 1233
17 1380
Total 6140
Highest Mat 4*

T2 Run 2
09 230
10 282
11 370
12 460
13 Basil!
14 545
15 768
16 831
17 2456 A

Total 5960
Highest Mat 4*

As you can see certain levels pay more than others and in general the payout increases with depth. The first half of T2 seems particularly unprofitable compared to the second.

Blue-Asylum
double post

double post