What are you expecting for final release?

just a list of what im guessing will be released soon or on public release.....
things im assuming
-east side
-core
-jaws of megaladon gear
-mushroom gear
-item messaging (it works )
-shadow striker
-drop only kat hats
-more gear in general
what i hope
-a new boss
-auction house in east side
-preview tester items
-ninja pirate gear
on another note, what's happening to guilds? are they being wiped? i hope not cus that's a lot of people to hunt down....as well as 500 CE.

Guilds are going to be wiped. One of our members agreed that we'll start up our guild again after the release.
More guild features is a definite thing I expect after the release - not immediately, but over time I'd like the guilds to be more than what they are now.
Everything except account names and total personally-purchased crystal energy (+25%) is being wiped, so remaking guilds is a non-issue once some crowns are scrounged up.
It'd be silly to keep guilds when characters are being wiped too! :P

But there's only 2 artists working on the game? (Boswick & Blackhat)
>more gear in general
>new weapons
>new gates
>new boss
I think they're just going to work on cleaning and finishing what they have, considering go-time is two weeks away.

@saphy, no astralknight emailed them, and "They said that they're not changing anything with the guilds before the release, but once everything runs smoothly, they'll start expanding the guildhall options and stuff." .....and yeah tyran, mav, jesus, bright and the gang from SGA will make an appearance next release (YEEEESSS FINNALLYYY THEY GAVE IN TO MY NAGGING).... but basically seeing as they started when dake armour was the best....it wasn't a delight to return to sk with what is now pretty noobish gear.
back on topic, i am now hoping some epic quests with gear (guessing mush caps, and jaws of megaladon from that )..... and i hope these quests are'nt gonna be like "go kill 15 virulisks....." and more "there once was a knight named brightside, who definitely belonged on the darkside....."

Ah, that sounds like guilds will be expanded in a few months, then. But like everyone else, I'm going to be starting everything from scratch and probably won't think much about guilds (except guild chat) until I get my Salamander Suit ^^;

yes and when its public, no wasting energy on revives..... and useless gear which i equip then sell to vendors for 1 crown....
Or why not just have magikat hats in general?
I mean yeah they should still drop it, but why not make it available the same way Three Rings made a Sealed Sword and Antigua available to the common peoples.

magikat hats were always drop only, and should stay that way forever..... there needs to be some point to continue dungeoning once you get maxed stuff/ finish all the future quests.

magikat hats were always drop only, and should stay that way forever..... there needs to be some point to continue dungeoning once you get maxed stuff/ finish all the future quests.

magikat hats were always drop only, and should stay that way forever..... there needs to be some point to continue dungeoning once you get maxed stuff/ finish all the future quests.

What I'm expecting is probably what I'll get.
An almost completely unchanged game from now until release, with a couple of added gimmicks.

I want lots of ponies. Colourful pony monsters.

jaws of megaladon helmet ftw :D
Adjustments to the mist energy system.
More publicity for the game.
Have a alternative crown toll you can pay on elevators to the 10 energy. Have guild halls fixed.

@keyblade the energy system has been widely discussed and a lot of people think its fine. especially when the market is 4k for 100CE (so basically a sustainable amount) it's easy to play continuously (I have 5 star equips, when i'm mostly f2p) . so mist energy does not need any changes. but i guess everyone dislikes the energy system in the beginning. as for a guild hall fix, it's probably very likely to happen (Yay!)
I think a crown payment method would be neat, like having a cute npc with a giant Crystal of energy willing to power the elevator for you if you pay him.
An auction house would be nice more with set prices but timed selling limits , along with an item mail system. No player shops though, they always clutter games to much.
Duels that can take place outside of pvp areas that involve two consenting players and stop before someone dies.
A comprehensive guild leveling system, that you could level up guild buffs.
Extremely hard to make and expensive mist energy tank upgrades that would let a player earn more mist energy both faster, and able to store a bit more.
"A comprehensive guild leveling system, that you could level up guild buffs.
Extremely hard to make and expensive mist energy tank upgrades that would let a player earn more mist energy both faster, and able to store a bit more."
I think those are both fantastic ideas. And as long as they are both sufficiently "expensive" in terms of crystal energy, crowns, crafting, etc. I think it would be beneficial to Three Rings to encourage that kind of devotion to upgrades.
Some improvements on guilds
A few new weapons
Some Beta prizes/weapons
A few new gates with a new boss
Art completed on all current weapons