I haven't read all of the forum threads about the 3x UV system in full yet. But what I have read completely misses the point. So I'll have to explain the point in this thread.
The problem that game designers face is that different people are willing to pay different amounts to play the game. If one person is willing to pay $10/month, and a game charges $15/month, then he says, forget it, it's not worth it, and pays nothing. If another person is willing to pay $50/month, and a game charges $15/month, then he pays $15/month and is happy. But the company could have gotten $50/month from the second person. In both cases, there is revenue that the company could have gotten that they're not getting. Ideally, a company wants to get the first person to pay $10/month and the second person to pay $50/month.
But that's hard to do. If the person who pays $50/month doesn't get anything more than the person who pays $10/month, then he gets upset that the other person gets just as much as he does for $10/month. If the person who pays $50/month gets some big in-game advantages for it, then the person who pays $10/month gets upset that he's paying to be at a crippling disadvantage and not getting to play the game for real, and then he quits. Games that put too overpowering of gear in the item mall may keep the $50/month people happy for a while, but then everyone else quits, and the $50/month people aren't happy to pay that for a dying game, so they quit, too.
Furthermore, if you don't offer the $50/month people extra stuff, they might find it elsewhere in ways detrimental to your game. For example, if World of Warcraft charges everyone $15/month for a subscription, then what do the people who are willing to pay $50/month do? Some of them go to GenericGoldSellingSiteNiHao.com (I hope that isn't a real URL) and buy gold or powerleveling or whatever. Some of the gold comes from gold farmers who harass real players to protect the best farming areas. Some is looted off of hacked, stolen accounts. Some isn't actually paid, but just becomes credit card theft. All of that is detrimental to the real players of the game.
And then to try to find people to buy their wares, the gold selling sites have to spam endlessly in the game, on game forums, on game fansites, or whatever. That drives people nuts. In a game where accounts are free, banning the gold spammers doesn't accomplish anything, as they'll just create another account and be back in a few minutes.
So the trick is to set things up such that people who are willing to pay $50/month for a game see things that they think are worth their $50/month, while simultaneously convincing the people willing to pay $10/month that missing out on the expensive stuff isn't a big deal. And you want it to scale to every arbitrary price point, so those few highly valued customers who will pay several hundred dollars per month think they're getting value for their money, too. And you want people unwilling to pay a dime to at least tell their friends that it's an awesome game and they should all play it, and not be offended that only people who pay get all the good stuff.
You'd also really like to convince the people willing to pay $50/month that they should pay it directly to you, and not to GenericGoldSellingSiteNiHao.com for their shady services. Telling people "we'll ban you for buying gold", "gold sellers ruin the game", or "they'll steal your credit card information" only goes so far. Action speak louder than words, and even people with no ethical compunctions against buying from gold spammers will buy from the game company directly if offered a better deal that way.
But that leaves the question of how to actually make everyone pay what they're willing to pay, without being upset that someone who pays more gets more. And that is really, really hard to do.
Enter the 3x UV system. One problem thus far is that Three Rings hasn't really been able to harvest the money from people willing to pay hundreds of dollars per month. You can buy a bunch of crystal energy, sell it on the market for crowns, and then what? There is only so much you can buy with crowns. Even if you want to buy five star weapons with high UVs, you have to wait to get the heat yourself and upgrade from three star to four star to five star, and that takes a long time.
Hence today's update. This makes it possible for people willing to spend a fortune to buy five star weapons directly. A 4k CE unbinding cost means that the price of a five star weapon starts at 4k CE and goes up from there. So people willing to pay a fortune for the game can spend some money that way. But 4k CE is only $10.
The 3x UV system is the real meat of the update. For most players, there's the opportunity to put a UV on items cheaply, rather than being stuck with no UV. If you pay more for the UVs to roll and reroll a bunch of times, then you get more. But the benefits of doing this fall off very sharply. The cost of rerolling until you get a useful "very high" UV aren't four times the cost of rerolling until you get a useful UV. They're many times that.
But then you can make it more expensive yet by going with 2x UVs, which cost five times as much for each roll as a single UV. How many times would you have to roll on 2x UV tickets to eventually get something better than a single "very high" UV? I'm guessing a lot. It's entirely conceivable that someone could spend $100 rerolling 2x UV tickets and never actually get something better than a good single "very high" UV.
But what about the people who spend hundreds of dollars per month? Maybe they'll get some nice 2x UVs. How do you get more money from them? With 3x UVs, of course. A 3x UV ticket costs 25 times that of a normal UV ticket. But it doesn't offer 25 times the utility. It doesn't even offer 3 times the utility, as the probability that all three UVs will be something useful is much less than the probability that just one would be useful if you had one. People could spend thousands of dollars per month on crystal energy to sell for crowns to use for 3x UV tickets, and still think, oh, but just one more roll, as I don't have anything good on this item.
What you need to understand is that the 3x UV tickets aren't for you. If someone has a million crowns to spend on the best UVs for his gear, a 3x UV ticket is a complete waste. Maybe you try some 2x UV tickets, or maybe you just get 1x UV tickets for everything. Even with ten million crowns to spend, you're probably better off with more rolls for 2x UV tickets and hitting on something useful that way. And that's for something on the order of $500.
3x UV tickets are irrelevant to the overwhelming majority of the game. Rather, they're a way to harvest money from those very few people willing to pay huge amounts for the game. You don't get them to pay unless you give them something for their payment, and 3x UV is what Three Rings is offering.
The great thing about it is, this doesn't unbalance the game. If player A is a little better than player B--not a lot better but just a little, mind you--and player A gets 1x UVs on all his gear while player B gets 3x UVs on all his gear, then player A will still be more effective in the game. The effects of player skill overwhelm those of gear.
Furthermore, a lot of people won't get that gear isn't that important. Just recently, there was a thread from someone saying that he had five star gear and couldn't do tier 2, and therefore, five star gear was too weak. People have been conditioned by other games to believe that gear is what matters, and not what you do with it. So it's likely that rich newbies will overpay for gear, thinking that it's the way to get better. Three Rings will happily say, the game is still too hard in your five star gear? Try some 3x UV tickets!
Another important consideration is that most people have terrible intuition about probabilities very near zero or one. If I told you that on your usual route to school or work, you had a one in a trillion chance of being killed in a car wreck each day, and you believed me, your instinctive reaction probably wouldn't be the proper, "Wow, this route is really safe, then." It would more likely be along the lines of, "Maybe I should find a different route." Because most people just don't get how vanishingly unlikely a one in a trillion chance is.
So what about the odds of a 3x UV ticket returning three useful "very high" or "maximum" (depending on the gear piece) UVs all in the same roll? Vanishingly unlikely, to the degree that it will likely never happen in the whole time that the game remains up. Getting anywhere remotely near a "perfect" piece of gear is extremely unlikely.
It's not meant to be something that you see others have and envy. It's not meant to be something that you aspire to. It's meant as a phantom carrot to tell the appropriate sort of person to buy this instead of lottery tickets. It's a way for Three Rings to get a ton of revenue from a handful of players, without hurting anyone else.
To the contrary, this actually works well at every price point. To the person playing for free or nearly so, it means more crystal energy bought with US$ and sold for crowns. This means lower crystal energy prices. To the person willing to pay a lot, this means you actually get something for paying a lot, which is more than could be said before.
To the person in the middle, it means you get a lot more than the people who pay nothing, but not that much less than those who pay vastly more than you. This is important, too, as if you keep the $100/month players and the free players, but scare away the $10/month and $20/month players who are the bulk of those who pay (it's not a fluke that subscription prices are in that range for subscription games), then the company is in trouble.
The trick is that the UV system offers more if you pay more, at every possible price point, but the returns are sharply diminishing. The difference between $10/month and $0 is huge. The difference between $90/month and $100/month is inconsequential. So if someone pays $5/month and that's less than the average player, he still gets more for his money than the average player. So the people who pay $10/month and $20/month see good return on their money, without having good reason to be upset that people who pay $100/month get more.
Like I said, the system is a stroke of genius.
Genius or not, this is a huge gain of goals in game. I can finally spend my crowns on something worth it. I wouldn't try to think further about it, I expected anyway that one day there'd be more than one UV available per equipment. I've played other F2P games in the past which works in the exactly same way; meaning Spiral Knights content will keep expanding and welcoming more players, that's a great thing!