Forums › English Language Forums › General › Suggestions

Search

2 Boss ideas for T1 and T3

14 replies [Last post]
Thu, 07/21/2011 - 05:40
Negazero's picture
Negazero

Just another boss suggestion...dont say there is like OVER 9000 posts about this.But W/e...lets get to the topic...

These bosses have something special about there levels.(Like Snarby has a Beast Bell and Roarmulus has missle launchers)The T1 boss could be a giant bird.You enter a small cliff and there is a party button.When everyone is on it,the cliff breaks revealing a large bird.The bird awakens and flies in the air,your party on it.You then fight it on its back.Nothing really special...just small little henchmen birds come.If you happen to fall,you will take half of your current health off,and be put next to the edge.The way to hurt the bird is to hit its head when it is preparing an attack.If you cause enough damage,the bird will cancel the attack.(Like hitting Gun Puppy with your last swing of your sword)If you dont cause enough damage,the bird will shoot feathers at you which do Elemental damage.Warning:Avoid being next to edge during this attack.When you repeat that process 2-3 times the bird falls from the sky and lays dead on the ground,right next to the lift to Moorcroft Manor.Interesting how he landed perfectly there...=P(You do receive Tokens)

For the T3 boss is an water boss.You only see water in these levels only.(Unless OOO decides not to...=P)If you go in water,you are slowed down and attack slower.But Fire will be cured.Dont worry,you have an unlimited amount of air.When you reach the boss,your in a cave.Everyone gets on party button right next to a big lake.(The angle of the camera is moved where you can see it all)There are other platforms around you,with rock 'bridges' connected to everything.When everyone stands on the party button,a blue serpant will appear from underwater and roar at you.Boss music plays and he goes underwater.He will jump up from underwater and fly forward back into the water.(Kinda like a dolphin...=3)You have to attack him while he is in the air.If you miss,he will restart the cycle until you hit him.He will freeze for a bit,then fall on the platform he was above.(The following reason is probably a reason why he is T3...)If he falls above a bridge,he shatters it and falls back in the water.You cannot use the bridge until it regens in a minute.If he lands on a platform,(As stated)you go all out on him while he is vunerable.A counter will appear starting from 5 seconds going to 1.(Like Vanaduke's mask)Once he flops back in the water,he will do it again a second time,only a bit faster.When you complete that part,he will jump out less.He also has 2 new attacks.He will sometimes bring his giant tail up,idle it for a second,then smash the platform it was aiming at,hurting all knights that were on it.This move is simple to dodge.but if your hit by it,you take alot of damage and it will break your sheild.His other attack is shooting a High Pressure water blast.He will change the angle of the blast to make it hit a party member.If you are hit by it,it keeps damaging you.(Like Roarmulus Twins laser)If you sheild against it,it will push you back and rapidly reduce your sheild.(The following is probably another reason he is T3)If you happen to fall in the water,get out of soon as possible,because th serpant will try and ram you.If he rams you it will half your Max health.When you reapeat his damaging process 2-3 times more,he finally dies.You gt the tokens and the boss door opens to the lift.

I know that the T3 boss was complicated but so was Vanaduke right?Leave comments or complaints...

Thu, 07/21/2011 - 10:18
#1
Madadder's picture
Madadder
wouldnt the T3 boss cause

wouldnt the T3 boss cause graphic lag? sounds like a lot of splashing around and people complain about having an option to turn off weather effects

Thu, 07/21/2011 - 11:29
#2
ReaveR13
Legacy Username
Tier three boss; Giant shock

Tier three boss;

Giant shock Greaver that summons smaller ones

Thu, 07/21/2011 - 15:44
#3
Negazero's picture
Negazero
@monkeyman

It might have some lag...might as well reccomend to put graphics on low maybe.

Also @ReaveR I saw no point of that post...=P

Thu, 07/21/2011 - 17:07
#4
Madadder's picture
Madadder
no i dont have that

no i dont have that problem... others on the forums have complained though

Fri, 07/22/2011 - 02:11
#5
Fraxur's picture
Fraxur
Since we already have a

Since we already have a Undead Boss (Lord Vanaduke), a Slime Boss (Royal Jelly), a Beast Boss (Snarbolax) and a Construct Boss (Roarmulus Twins), new bosses can only belong to two monster groups, Fiend and Gremlin. I expect the Gremlin Boss to be King Tinkinzar and the Fiend Boss to be something like a Trojan but much harder.

Fri, 07/29/2011 - 13:00
#6
Varja's picture
Varja
the teir 1 boss reminds me of

the teir 1 boss reminds me of the air boss in Zelda: Minish Cap

Fri, 07/29/2011 - 13:07
#7
IronBrofist
Legacy Username
...

ive never seen this water stratum you are talking about plz fill me in

Sat, 07/30/2011 - 16:23
#8
Giggler's picture
Giggler
Feathers

I don't think the bird should shoot feathers.

Sat, 07/30/2011 - 16:43
#9
Ipatuss
@IronBrofist There is no such

@IronBrofist There is no such stratum. NegaZero was just making a new one

Sat, 07/30/2011 - 18:35
#10
elmotactics
Legacy Username
Moorcroft

Moorcroft Manor is not "on the ground", it's 8 levels underground.

Sat, 07/30/2011 - 20:20
#11
Soulstaker's picture
Soulstaker
-1

New bosses= more laggier game.I like that there's a boss for each tier and not add more or they can switch bosses each day or something.

Sat, 07/30/2011 - 20:25
#12
Ghret's picture
Ghret
RE: elmotactics

Those are semantics. Whilst I may enjoy them, I very much doubt other people do.

Sat, 08/13/2011 - 18:51
#13
Ash-Ice's picture
Ash-Ice
My boss Rotor

Well this is my idea:
As a huge fan of spiral knights I have designed a boss, his name is rotor, he is the picture i drew: http://i56.tinypic.com/2958odx.jpg
Anyway Rotor is a tier 2 boss and i do know there is already two tier two bosses but the difficulty i have designed him at puts him there.
Anyway rotor may be a boss of the power complex, i dont know you can decide but heres how it works.
Rotor Comes Down by a claw that drops him this big red eye then opens then his arms (Figure A on the drawing) spawn out. his arms clamp to the side, adn the space in between them fire bullets that gun puppies fir and spawn enemies of your choice i havnt decided on that.
Rotor's arms have 500 HP each and when one is destroyed is retracts back into rotor, after all four arms are retracted rotor's eye close and he is vunerable to hit, rotor's main body has 1500 HP and after 500 damge is dealt to it the eye reopens and his arms spawn out once again.
this i call round 2 but its the same idea as the first part except with more enemies, and again after dealing 500 damage to each arm he is vunerable to hit till 500 MORE damage is dealt. Now the last phase of rotor is different, his bullet firing sections glow red and he shoots a laser (like the roarmulus twins but only 1 beam) he then rotates into jagged positions. this means for examples the arm fixated on the right moves to the bottom and the bottom moves to the left and so on. this has four adjacent moves so the right arm after all four 90 degree turns should return to its place. then bullets again fire and you have to destroy his arms. if players take too long to destroy all arms this round (take over 3minutes) the laser re-fires and rotor rotates. after rotor is again able to hit after the last 500 damage rotor is deafeated. i understand with a party of 4 rotor's main body health is very weak so that is expected to be altered. after killing rotor players obtain 1-5 Courages Cogs or 1-5 Clogged Cogs, whichever name you prefer

Sat, 08/13/2011 - 19:27
#14
stupysays
Legacy Username
We do have a nice variance on

We do have a nice variance on bosses as is due to type. But there are more monster specific bosses I would enjoy seeing.

Namely two:

A. A giant skeleton boss preferably the top portion of the body buried underground. After each phase the boss would shatter and fall and a bunch of skeletons would rise from the ground and initiate a new phase. After clearing out the skeletons the giant would reform and add additional attack patterns. Something along the lines of a breath attack that phases out the middle. Requiring you to attack the arms. And swiping attacks that require movement and remembering patterns/shielding.

Every subsequent phase would add more skeletons but change them to varied types so there wasn't one particular status effect not being displayed in their grim menagerie. This would repeat for 2-3 phases and culminate with a harder version of the Giant skeleton increasing it's range of motion and width of breath attack. The breath attack phase would make having gunners become a boon as they now can showcase their skillset during the "ranged" phase of attacks while sword swingers can assist them in staying safe.

Defeating the boss would have the same ending animation as a regular skeleton being killed while within the confines of the totems, essentially the head popping motion followed by landing on the ground. Leaving you satisfied with a giant skeleton head looking quite remorseful.

B. For a fiend variation, I would love to see an implementation of a Fiend Pit Boss. One that actually does some work. That namely being Knight smashing. I haven't quite worked out the mechanics of the fight idea itself. But to actually see a pit boss as a boss for a stratum and actually doing something would boggle my mind so strongly I may be unable to continue playing. All joking aside, a fiend CEO would probably make for an interesting boss idea. The mechanics of the fight could be constructed around the idea of damaging things around the boss to indirectly effect him IE: giant stacks of necessary paperwork, much like the roarmulus twins and the unconventional rocket mishaps. By dealing with a threat and traps, certain things in the office after destruction could spawn 2-4 devilites which need to be taken care of while the boss is in a state of "panic" (drop from invulnerability) so damage can be done until he reaches a new phase.

Those are just some proposed ideas, I know they're silly. But I absolutely love this game.

-Repartee

Powered by Drupal, an open source content management system