Forums › English Language Forums › General › The Arsenal

Search

Argent Peacemaker vs Polaris vs Storm Driver

23 replies [Last post]
Thu, 07/21/2011 - 15:45
Captain-Teemo

After using all 3 of these weapons as a gunner / bomber (no sword!) I believe:

1) AP is useful only in fsc. Out side of fsc it's damage isn't so good, but in fsc most of the mobs are weak to either piercing or elemental, and for some reason AT THIS TIER it gives orange numbers. The numbers still aren't very impressive, but you can fire 5x shots w/o reloading so the damage does add up.

2) Polaris has most awesome crowd control as well as aoe damage. Sometimes you might find difficulty getting the knock back "just right" or getting 2+ shots when it knocks back at max range, but this is out weighed by how naturally it works in other settings. Having a 3 shot clip also means you can shoot 2x times w/o reloading, which is VERY useful.

3) Storm Driver imo has now officially been out classed by these other two guns. Previous to the Polaris balancing issue and me actually taking an ap into fsc I believe the storm driver was just amazing. But now - the Polaris has better utility, and damage, and is easier to use. The AP is just too good of an fsc gun to pass up...

What are everyone Else's opinions on these guns? Agree? Disagree? tell mi pl0x

Thu, 07/21/2011 - 16:00
#1
Boolet
Legacy Username
Well, Storm Driver has one

Well, Storm Driver has one thing the other two don't.

Storm Driver's charge attack can be godlike. I'm sure you've noticed it yourself, at times. It has this nice habit of ricocheting on the enemy shot, causing enough damage to instagib gun puppies in a party of 4.

Thu, 07/21/2011 - 16:41
#2
OverDingle
Legacy Username
I only have a gigawatt pulsar

I only have a gigawatt pulsar at the moment, but the huge aoe and damage are amazing. The large shots appear to do double the damage a silversix would on mobs weak to it, but the ability to strike a large number of mobs with each shot helps outclass it. On top of that of course there's the shock damage and knockback.

For anybody that doesn't know, the gigawatt pulsar's AoE and range are a tad larger than the 3* version. (Blast radius goes from 3x3 to either 4x4 or 5x5, need to measure it, but it's easily visible) I don't know if either expands further when it goes to polaris, wiki doesn't mention it (In fact, the range and aoe changing for gigawatt weren't mentioned on the wiki, I updated it)

The final nail in the coffin for the silversix series is almost certainly the split damage type, it only does 62.5% to 2 monster types and 87.5% to another two. At least most of the monsters it IS good against don't dodge bullets.

As for Storm Driver, I don't have any direct experience with it. Supposedly the charge attack can be good in some situations, but most of the time it's just a mid damage AoE, which is something the pulsar does on every shot.

Thu, 07/21/2011 - 17:09
#3
Undying
I'm actually quite curious on

I'm actually quite curious on this subject. I've been using Silversix for quite some time, and I'm hesitant to upgrade it to Argent Peacemaker. I don't want to waste my energy, if it's not optimal. I do mostly FSC, but it just seems to gimp a lot of the time.

Thu, 07/21/2011 - 17:39
#4
OverDingle
Legacy Username
Shot for shot, it seems a

Shot for shot, it seems a full clip from silversix or the gigawatt pulsar does roughly the same damage on neutral or weak monsters, perhaps the pulsar would be slightly stonger on neutral. Monsters strong to the silversix would take more damage than those strong to the pulsar because of the half of it's damage that wouldn't be affected.

Effect-wise, pulsar has a lot of utility that silversix doesn't have; blast radius, knockback and shock. The third shot in a series seems to prevent monster attacks (it definitely stops gun puppies from firing if it lands at the right time)

You might want to hear other people's opinions first, but I think the elemental pulsar series may be better than silversix by a longshot, equal damage but better extra effects.

Thu, 07/21/2011 - 18:26
#5
Prisega
There are problems with each

There are problems with each depending on situations though. In a group, when used wrong, Polaris can severly mess your team up almost similarly to spamming the Leviathan Blade's charge. Argent Peacemaker doesn't give knockback so can dish out shots constantly, the problem with it though is that you need to keep your finger all over the trigger button to get the best output of damage. There's one more thing though, Polaris' use against Gun Puppies is a lot less viable. Polaris and Biohazard have lesser ranges than the Antigua lines (obviously) and even Alchemers. With Argent Peacemaker you can stand far enough away from the Gun Puppies to not get hit. Choices are all over the place, the Polaris has its Shock chance and the knockback helps plenty when used correctly however it has much smaller range than the Antiguas and much slower bullet speed which of course can be overlooked if used correctly.

Thu, 07/21/2011 - 19:23
#6
Fraxur's picture
Fraxur
I currently have Kilowatt

I currently have Kilowatt Pulsar and I am very pleased with it. Once in ATH, I saw someone fire Polaris shots to the little Bots across that huge gap (where the vials are). When the expanded shots hit the Bots, there was a explosion (definitely bigger than my Kilowatt Pulsar) and also a blue spiralling upward montion (just a decoration, it didn't lift the bots spiralling up or anything). I thought that looked cool.

Thu, 07/21/2011 - 20:15
#7
Longcatt
The polaris is amazing and

The polaris is amazing and changed how I play :D

useful in so many situations <3

Thu, 07/21/2011 - 20:35
#8
Gwenyvier's picture
Gwenyvier
I am a very big fan of the

I am a very big fan of the Polaris, and actually do not like guns. If I'm doing a FSC run I bring an AP and my Polaris. AP for the well known barrier trick, Polaris for well... just about anywhere else.

I can also tell a couple other things about the Polaris (and possible it's line... i didn't pay much attention while leveling it unfortunately). The large shots can push back Phantoms... while still in their orb form. They take no damage from it but I believe its the only weapon that can force the annoying balls back before they can turn into the Phantoms. The other is that the big bullets can interrupt a gun puppy. It could be that they're getting shocked, even though I've never noticed the animation around the gun puppy.

Both have their uses, both work well, so its really up to preference.

~Gwen

Thu, 07/21/2011 - 22:24
#9
Rangerwillx's picture
Rangerwillx
I have the killowatt pulsar

I have the killowatt pulsar and the silversix. I must say killowatt is funner to use, cooler, and imo better. I have the gigawatt recipe, can't wait to upgrade. And with the bug fixed, to me, killowatt totally outclasses silversix and volt driver. Just an opinion, but I'm taking my gigawatt to FSC instead of my silversix once I get it.

Fri, 07/22/2011 - 02:16
#10
Muduku
Legacy Username
Polaris tricks

I havent used the AP yet, but what i really like about my polaris is that it can be a "fire and forget" weapon. I use this all the time in the ironclaw munition to flip switches or break stuff that needs breaking. Just point it in the general direction and dodge traps/rockets.
Another trick i'm trying to perfect is herding enemies in a corner. If done properly you can herd 4 or 5 enemies in a corner and blast away at them. The key part of this trick is to keep your distance just slightly outside your range. this is important because if you don't set up your wall of explosions right, you might actually fling them back at yourself :/ Keeping your distance ensures that they will stay there till they die or untill your team comes and kills them.
This also works to deny entrance to a hallway if you and your team need to retreat to heal up.

Fri, 07/22/2011 - 02:59
#11
jooozek
Legacy Username
@Muduku

What exactly you tell them (monsters) so they stay in the corner when you await your teams arrival?

Fri, 07/22/2011 - 06:18
#12
Loki
Legacy Username
@jooozek

The large knock-back from the Polaris-series makes them stay in the corner.

If you keep firing at the right distance you just keep knocking things back. Sometimes I even move in with the shots to become some kind of ''tank''. I walk right through mobs and they just fly around away from me.

Fri, 07/22/2011 - 06:52
#13
jooozek
Legacy Username
When i tried shoting monsters

When i tried shoting monsters in corner with my Kilowatt Pulsar it would blast them out from the corner, another thing that puzzles me is how exactly you get 4 or 5 enemies in a corner. Are we talking about jelly cubes from tier 1 here? Or Gremlins on really low health in danger rooms? I'm not trying to say that it is totally impossible, i just can't see how you do that.

Fri, 07/22/2011 - 10:44
#14
OverDingle
Legacy Username
Kilowatt Pulsar has a lower

Kilowatt Pulsar has a lower blast radius, so things are more likely to get pushed away from the corner if your aim's off. You really just have to position it so each monster would get knocked towards the corner by the explosion. Once you upgrade to Gigawatt/Polaris the blast radius is larger, so monsters are more likely to be projected in the direction you're aiming at.

There's also the trick of positioning yourself so that the bullets explode just before they reach the monster, ensuring the knockback direction is away from yourself.

And I do this in tier 3. It works expecially well against gremlins because they willingly back themselves into the corner, but my pulsar doing elemental damage slows things down. Really helps out if you know how to use the crowd control in a team though.

Some enemies like zombies and lumbers seem to go inactive after being hit by the pulsar's knockback and drop aggro til you go back into their aggro radius again.

Fri, 07/22/2011 - 11:38
#15
Mohandar's picture
Mohandar
Gun puppy instagibs

Storm Driver's charge attack can be godlike. I'm sure you've noticed it yourself, at times. It has this nice habit of ricocheting on the enemy shot, causing enough damage to instagib gun puppies in a party of 4.

This made me laugh, in a good way. Storm Driver is inferior to a well-wielded Polaris, but the fact of the matter is many people simply don't know how to use a Polaris to best effect, and it just winds up knocking monsters every which way. I like the fancy effects and the knockback, but I still use my Storm Driver because it doesn't require as much thought. If I'm with a team I trust, then we'll all whip out our pulsars and blast away.

The only real reason to use an Argent is FSC, and only because it does a good job of cheesing through barriers. If not for that, I'd prefer my Storm Driver or pulsar every time.

Fri, 07/22/2011 - 11:44
#16
Hexxy
Polaris is a fun weapon but I

Polaris is a fun weapon but I don't find it as practical as using my storm driver, and not nearly as fast at killing. The more the knockback increases as you go down the line, the more annoying I find the weapon becomes and feel it tries to be a sword and a bomb in one weapon which just doesn't work. I have a very high construct polaris and a low construct storm driver and I can kill single or groups of enemies twice as fast with the driver simply by simply firing a 1-2 well placed charged shots. Which brings me to another point, alchemers can instagib monsters with a good charge shot, while polaris can't. You can even reliably kill devilites with storm driver because they dodge into all the richochets. In the time you waste "setting up" your mobs, you could have just as easily fired a couple of well places richochets or charges and killed the room.

Now I'm not saying polaris is a bad weapon, it's certainly fun and powerful, and rather useful in -specific- situations. But when compared to storm driver, which is useful in every situation, it doesn't compare. Lets leave the knockback to the swords and the crowd control to shivermist.

Fri, 07/22/2011 - 19:45
#17
Captain-Teemo
To ppl who think the knock

To ppl who think the knock back of Polaris is difficult to control -

- practice.

I am able to herd mobs very quickly into corners for full aoe blasts on 3+ at a time. What I do to ensure they don't get knocked out of the corner is to not aim directly at the corner, but to fire 1 shot slightly to each side, but enough to not pass up a mob before exploding. Doing this ensures I get 2 pushes towards the corner rather than some random fluke pushing them out.

The damage on Polaris is simply amazing - For gun puppies I find it much better than Storm Driver because I can fire 2 shots w/o reloading, which allows me to keep my shield ready while dodging in case it doesn't get shocked. I can also fire a charged Polaris shot followed by 3 regular shots to pretty much instagib a gun puppy in t3 every time, without relying on lucky ricochets.

On the subject of ricochets in general: I find them to be WAY too difficult to land well. They typically bounce back towards you, meaning you need to hit the mob furthest back to have the best chance of ricochets hitting. With the Polaris I just have to position myself so that there is enough distance for the shot to expand and I will hit the first mob and bowl my shot straight into any mobs behind it.

Mon, 08/01/2011 - 21:22
#18
Melizande
Legacy Username
@ Polaris Promoters

To those saying that the Polaris is a superior gun, I hear a lot of people saying that they are able to herd mobs into corners, keep them controlled, and very carefully execute blasts so that they can dictate the direction the mob flies.

Are these people solo? Are you running with a group? I've tried both the polaris and the catalyzer, and what I've found is that solo, when you are the only person with aggro -- great. It's very easy to make mobs do what you want.

But once there's split aggro, the bullets are too slow, and the mobs are too unpredictable, to have any semblance of the control you have when you're alone.

Thu, 10/20/2011 - 12:44
#19
Asamli
polaris and storm driver vs quicksilvers

Quicksilvers are one the weak points of polaris and storm driver. If you are fighting quicksilvers, the last thing you need is a weapon that can inflict shock.

Shock supercharges quicksilvers and lets them heal and move quickly so you won't benefit from shock. Unless you rely on the knockback of polaris and the ricochet of the storm driver, choose another gun.

Thu, 10/20/2011 - 21:18
#20
Zealousd's picture
Zealousd
I don't know if this was a

I don't know if this was a recent addition or not, but I love how a charged shot from an alchemer will sometimes ricochet off the same enemy. It can be a one shot against turrets.

Thu, 10/20/2011 - 22:06
#21
Dirty-Harry's picture
Dirty-Harry
The biggest issue I have with

The biggest issue I have with the Polaris is that it's terrible as support for many Swordsmen, which I feel is the role gunslingers are meant for. Too many times has teammates complained about being just out of range to hit a lumber and getting smashed.
It's use for PVP is probably the best you can get, shock is a great effect, the radius is quite large, the damage is pretty decent as well. If you manage to get past the wall of death, you can simply back away or switch to a sword anyway.

Also, you can fire 2 clips of the Storm before finishing reloading all 6 shots with a AP. So the damage is in the Storm's favor against things weak to it. If you're an aspiring gunslinger don't bother with an AP unless you are very bad with aim (spamming shots in an enemy's general direction), or you feel completely naked without full mobility at all times. If you carry 3+ weapons then I don't feel that this gun has a place in your arsenal, you would be better off using something else.

The Storm is going to be the best choice for kiting IMO, since shock transfers to mobs clumped up, they don't get that extra damage when you split them up with the explosion. Also in arena and certain FSC areas it's a bit difficult to get the full explosion out because of how much room you get some of the time.

If we're getting as specific as "well the AP can hit zombies on barriers" then we can say how the Storm can hit turrets around corners with the charge attack, or ricochet in certain spots.
@Asamli
Quicksilvers aren't weak to elemental, so you shouldn't be using those guns against them anyway. Unless by fluke you happen to be aiming at a turret and a quicksilver jumps in the way, the issue caused isn't that terrible, even on T3 since the quicksilvers shock themselves.

Fri, 10/21/2011 - 00:17
#22
Abathur's picture
Abathur
At FSC i'll use Blitz Needle,

At FSC i'll use Blitz Needle, Nova Driver and Polaris. I also take with me a bomb. How ever AP is completly useless and a terrible weak gun, if you got BN. But lets talk about Nova and Polaris. I used to use Polaris since I had it, I hated and rejected Alchemers all the time, laugh at that crappy damage. But now I use them because they really outdamage Polaris. Polaris deals good against huge masses you have to carry on distance. About 15 mobs+ I start to use Polaris, or earlier if the room is closer. If there are less mobs, Nova deals much better. If you hit the left shoulder of a mob, the recouché (written wrong i guess D:) will hit the mob again, dealing double damage wich is about 500 then. Also I made many tests with Alchemer and their lv up:
Each level up (stars) gives them:
- more damage
- more range
- more BULLET SPEED
- more recouché

So a single shot into a group of 10 mobs will deal about 5x damage +/-, but never hit in front of a mob, allways into the mass. Also recouché have been buffed, automaticly aiming mobs in a potent target location.

Oh yes, and Polaris decreases passive the damage of all other members in the party, same crappy as Calibur charge ... It's annoying, not useful.

Fri, 10/21/2011 - 22:50
#23
Zealousd's picture
Zealousd
"The only real reason to use

"The only real reason to use an Argent is FSC, and only because it does a good job of cheesing through barriers. If not for that, I'd prefer my Storm Driver or pulsar every time."

If you're looking to cheese barriers, Blitz also does the job and does it better.

Powered by Drupal, an open source content management system