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A new purpose to Vitasuits/reviving teammates

13 replies [Last post]
Thu, 07/21/2011 - 17:37
siegefault
Legacy Username

During a heavy dosage of alcohol I came up with an idea to help make Vitasuits more relevant.

Now, you can purchase the first Vitasuit which gives a +1 bonus to health. The plus version gives +3 at base, the deluxe a +5. The Vitasuit Deluxe itself also mentions "Spiral Medics" whose job probably was to keep their squad alive and well.

So why not make the Vitasuit a "medic's" gear? The bonus to health from the armor could have a secondary bonus that is only apparent when reviving your team-mates. Say you were reviving a team-mate using the basic Vitasuit while you're at 8 HP. Your HP would split as normal, but this is where the Vitasuit kicks in: you lose ONE less, while your team-mate gains ONE extra to respawn with. These numbers are taken from the armor's health bonus. The result is he'd be revived with 5 HP (instead of 4), and you'd be at 5 HP (instead of 4)

Farther up the line a level 10 Vitasuit Deluxe's +6 could become game breaking, so perhaps the amount you "save" in reviving can only be a maximum of 3, while the bonus to them can be dropped to +5.

An example of reviving with the deluxe could go as follows: You have 10 HP and the Vitasuit deluxe at max level. You revive your team-mate. You give only 2 HP due to having to spend 3 less, but revive him with 10 thanks to a +5 bonus at level 10. Therefore, you end up with 8 HP but he is back and at em at 10 to continue being your meat-shield.

The spread would probably be something like:

Vitasuit: -1 when using your health to revive, +1 to revived knight
Vitasuit Plus: -2 when using your health to revive, +2-3 to revived knight
Vitasuit Deluxe: -3 when using your health to revive, +4-5 to revived knight

This could turn into something terribly exploitable (revive a teammate then let the medic die to be revived with extra HP?) but the idea itself seems solid...if it IS too gamebreaking, just have them be incremental numbers (the plus gives +2, the deluxe +3 only). It also works to explain why the knight carries a medic pod on his back that doesn't appear to be attached to the armor: obviously, it's a medkit!

Just some thoughts. It could give players a new role in combat, as well as make the Vitasuit a kickass item. In closing: Hooray OOO for making the most addictive game me and the missus have ever played. Take all our money.

Thu, 07/21/2011 - 19:00
#1
Dukesky
Legacy Username
I like the idea

I like the idea of making Vitasuits revive teammates with extra health, although I'd leave the exact balancing to OOO.

Thu, 07/21/2011 - 19:12
#2
siegefault
Legacy Username
Of course, of course. I just

Of course, of course. I just put forth a method with arbitrary numbers that I felt were modest, if only for a starting point and a way for the community to either yay or nay the idea.

Leave the game designers to do what their job title says, right?

Fri, 07/22/2011 - 18:18
#3
Ghret's picture
Ghret
This is an extremely well

This is an extremely well thought-out idea. Considering where it came from (really? you talk about the suit instead of talking about how he came up with this idea, allegedly, drunk?), this deserves a........ can't belive I'm even saying this. Oh My God. bump. AAAAGGGGGHHH!!!!! IT HURTS MY SOUL SO MUCH!!!!!
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Fri, 07/22/2011 - 16:41
#4
zeddidragon
Legacy Username
yes

Something to make people get out of their wolver coats? Yes please.

Sat, 07/23/2011 - 08:06
#5
siegefault
Legacy Username
Haha, yeah. It's boring to

Haha, yeah. It's boring to see so many people running around in identical suits of wolver coats and owlite shields. I walk in my Demo Suit with pride (and explosives).

And Eternity: don't tell me you've never hopped on SK after knocking back a few.

Sat, 07/23/2011 - 08:32
#6
Duke_Nukem
Legacy Username
Awesome idea

I agree with this idea and it should be put forward.

+28,000

Sat, 07/23/2011 - 09:05
#7
Boolet
Legacy Username
I already see how this would

I already see how this would be exploited for lulz.

Vitasuit: -1 when using your health to revive, +1 to revived knight
Vitasuit Plus: -2 when using your health to revive, +2-3 to revived knight
Vitasuit Deluxe: -3 when using your health to revive, +4-5 to revived knight

So, two players with vitasuit deluxe.

one is dead, the other has 3HP.

He revives the dead player at no cost, and they come back at 5HP.

Conversely, even if this bonus was removed (the -3 that is)

One player dead, the other has 2HP.

He revives the dead player (Thus reducing his HP to 1) and the other player comes back with 5~6HP (+4-5 to revived knight)

He then lets an enemy kill him, and the other "medic deluxe" resurrects him. (halving his HP from 6 to 3) and bringing back the original knight with 7~8HP (+4-5 to revived knight)

So, by way of resurrecting, then dying, then having the other player resurrect you...

You've gone from 0 HP and 2HP to 3HP and 7~8HP.

This isn't broken at all.

Even if you gave +0.5 extra health on resurrect, and had the same cost to revive... it would be a nigh-endless resurrection-fest that would make the game hilariously easy.

What's that? 4 players with vitasuits fighting vanaduke? and 3 of them are dead? And you have 1 HP? That's fine.

Player A resurrects player B
B does C
C does D.

You've now gone from the health totals of
1
0
0
0

to the new health totals of
0.5
0.5
0.5
1

All that the player with one health needs to do is camp around shielding. Someone dies? Resurrect them, go start attacking. They rez and become the new "1hp turtle"

Sun, 07/24/2011 - 06:32
#8
Corthal
Legacy Username
Hmmm I like the thought process...

Yes it could be easily exploited so why not instead of it always doing that have a chance of doing it. obviously the more up grade the better the chance and then leave the pluses and minuses to OOO. I figure with teh percent chance. it can't be a guarenteed exploit...you might get lucky if you try to get it to work but...chances are you'll fail.

Sun, 07/24/2011 - 07:26
#9
Ghret's picture
Ghret
How about it starts the

How about it starts the chance decreases the more you do it? For example, at the start of a depth you have x% of reviving a player with the aforementioned bonus; if the bonus activates, you initial x% chance of the bonus then decreases byt n% until it reaches 0%; however, it the bonus doesn't activate, you initial x% chance remains the same. (Feel free to fill in the x's and n's, as well as changing the formula)

Sun, 07/24/2011 - 12:07
#10
Boolet
Legacy Username
Honestly, it'd be neat, but I

Honestly, it'd be neat, but I don't think it'd happen. It's too complicated and time-intensive for OOO to add this, so I doubt it.

That being said, having it have a % chance to resurrect without halving your HP at all based on star level would work well to me.

So, Vita-suit Deluxe would have 40% chance to resurrect someone without losing half your energy. They are still only brought back at half, but you lose nothing.

Sun, 07/24/2011 - 15:54
#11
VonAwesome7
Legacy Username
A suggestion relating to this

I can see how this could be exploited, so what if instead of the bonus health to reviving, anyone with the suit gets 1 free revival that costs either no energy for themselves, or they can bring back another player to full health and lose none of there own, but only once per dungeon run? And maybe the 10th level version could allow for 2 free revivals.

Or maybe instead of that, it only costs half as much energy for them to revive each time, since they would be medics they could revive more efficiently?

Sun, 07/24/2011 - 19:36
#12
Lazypinoy
@Boolet

I don't understand? "exploited for lulz?" ......Huh? I mean that's exactly what being a healer is all about right? Healing your party? Are you making fun of this thread?

:S correct me if I'm wrong please.

Wed, 08/03/2011 - 19:34
#13
Soulstaker's picture
Soulstaker
+1

Love the idea

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