LINK: http://www.slideshare.net/bcousins/paying-to-win
[Warning: Some Profanity]
This is a great presentation on one dev company's learning experience regarding Free-to-Play, 'Pay 2 Win', and discovering who their playerbase really is (hint: it's not the majority of people raging on the message boards), and their surprising discoveries about what they -really- want. The speaker goes through the genesis of his team and his game, their logic is setting up their cash shop the way they did, and why they changed what they did WHEN they did. If you're interesting in the internal workings of game development, you will probably like this.
I figured some forumfolks would be interested in getting this insider's view in how a F2P game is set up and modified, seeing as how 'patch rage' has been quite a common thing around here for the past few updates. If anything, I think it may be enlightening to realize why 3R may seem to not be all that concerned about people rageposting about changes to the game on the messageboards here, a fact that I know frustrates many people.
I actually thought the guy was an idiot.
But oh well, now his crappy game has to compete with TF2.