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Barbarous Thorn Blade damage BUG

27 replies [Last post]
Sat, 07/23/2011 - 10:25
AlL0wn3D
Legacy Username

Hi everybody.

First of all, sorry for my english, I'm spanish.

I recently "upgrade" a Dark Thorn Blade into a Barbarous Thorn Blade, and it must be bugged, because the slashing damage has been SLIGHTLY increased at a cost of a HALF of the proyectile damage of spines in a charge attack... I have tested it a lot, and there is no error there, the total damage done in the charge attack is HARDLY decreased because of that, and there is no reason why a 5stars sword should be WORSE than the previous 4stars version.

I don't really understand why I expend 800 energy, 5000 crowns and some expensive mats to make a worse weapon than I have before. Please, Can you explain me what's the benefit on "upgrade" that sword over the Dark Thorn Blade?

If the porpouse of upgrading a weapon to the top 5 stars version is to get the max damage and effect of the weapon stats, the lowered spine damage from Dark Thorn to Barbarous Thorn cannot be anything but a bug, and I expect that it's going to be fixed because, if the wiki agree on my damage apreciation (the damage table unfortunately haven't exist when I last checked the wiki)... what's the problem? The Barbarous Thorn Blade is intentionally worse than the Dark Thorn Blade and I have been pranked? Because the time waste is really big.

I have reported this ingame, and I asked for assistance ingame too. The GM that contacted me have agreed that must be a weapon malfunction and tell me this: "Thank you for your report. This does look like it may not be working properly. I have forwarded this to the devs to look at as it. Sorry for the inconvenience."

If anybody can explain me if this is a bug indeed or anything else I will be really gratefull, I don't understand what's going on :S

Thanks for your time.

User AlL0wn3D.

P.D.: I have a Steam Account and I can't access on this with my steam account, so I created a new spiral knights account. My character name is Khelgar.

Sat, 07/23/2011 - 13:12
#1
Nechrome's picture
Nechrome
...

...

so youre saying that your new sword does less damage then the 4* version of it? if so, waz your dark thorn blade level ten when u upgraded it? because is it was, when u upgrade a level 10 weapon, the new weaponat level one does slightly less damage at first. hoever, the more u level it up, the more damage it does. so just level it up and it should get better.

Sat, 07/23/2011 - 15:41
#2
AlL0wn3D
Legacy Username
I am going to re-explain that.

I am going re-explain that.

No, I have compared them both in level 10. As I said, the Barbarous Thorn Blade do SLIGHTLY more damage (on each normal slash). The issue is about charge attack, because my 4stars Dark Thorn Blade did DOUBLE proyectile damage than the 5stars Barbarous Thorn Blade (both lvl 10), wich make the total charge damage lower by far.

800 energy and 5000 crown to "upgrade" a weapon from 4stars to 5stars and do far less charge damage than before. Thats the BUG I am talking about.

Sat, 07/23/2011 - 20:59
#3
Nechrome's picture
Nechrome
o

o...

well, cant help u there

Sun, 07/24/2011 - 02:41
#4
Klotz
Did you test on T2 or on T3?

Did you test on T2 or on T3?

Mon, 07/25/2011 - 01:21
#5
Schwarze's picture
Schwarze
What zorockel said. Where you

What zorockel said.
Where you are will change the potential damage of your weapon.
If you're testing it in T2, then it'll be pretty close to the 4*. You'll only see the real difference while using it in T3.

Mon, 07/25/2011 - 02:24
#6
AlL0wn3D
Legacy Username
See the damage table on the wiki

See the damage table on the wiki

Damage difference between both will still there. I have no need to test in T3 because the damage shown in the wiki is THE SAME in T2, so looking the damage table, if now the diference is about 35 base PROYECTILE damage, in T3 is going to be around 70... depressing.

Guys, I have posted this because I KNOW the large damage difference between both weapons trully exist, there is no need of confirmation, the only need is to know what's the problem in there, if this is a bug (should be...) and if it's going to be fixed. There is NO DOUBT about the HALVED spine charged damage on the 5stars Barbarous Thorn over the 4stars Dark Thorn.

Thx for answering, I expect any confirmation of this because my first 5stars weapon is staying frost in my arsenal...

Mon, 07/25/2011 - 16:42
#7
Eeks's picture
Eeks
I've noticed the damage drop

I've noticed the damage drop off but I haven't reported it. At first I thought it was doing the wrong type of damage but it's obvious that it's just dealing a significantly lower amount of damage. It's pretty bad that the 4* version of this sword is much better than the 5* version. The swings still do enough damage to kill beast/fiends and the charge does a ton more damage.

Wed, 07/27/2011 - 12:43
#8
AlL0wn3D
Legacy Username
I agree

I agree, but... it should be a bug isn't it? A 5 stars weapon, with this LARGE amount of energy cost and money to craft it (plus recipe/blueprint) can't be worse than a 4 stars version of the same line... Why that's occurs? Does the Hologram have a powerfull and misterious power that we haven't notice yet? I don't understand any of that, please any Admin or game responsable can say something about?

Thu, 07/28/2011 - 06:45
#9
Koffin-Kat's picture
Koffin-Kat
Good to know ...

Note to self: don't upgrade my Twisted Snarble barb to 5*

Thu, 07/28/2011 - 15:31
#10
Orangeo's picture
Orangeo
Note to self: don't buy

Note to self: don't buy snarble barb

Fri, 07/29/2011 - 22:17
#11
Xylka-Mkii's picture
Xylka-Mkii
WAIT A MINUTE

could the redused damage be because at 5* you also get snarby that bites the enemy? I havent noticed a difference in the spike damage on mine it seems stronger now. ill chek the wiki but i dont see the damage difference on mine..hmm

AND BTW THE SWORD IS WORTH IT. IVE POSTED IN A THREAD ABOUT SNARBLE BARB VS FLOURISH AND I POSTED DMG VALUES/POINTS IN THERE FOR SKELLYS IN FSC. whoops caps lok too longbut anyway chek it out. and at lvl 10 in fsc to skellys the spikies do roughly 77-88dmg each so...

Sat, 07/30/2011 - 03:32
#12
Eeks's picture
Eeks
I'm 99% sure that the snarby

I'm 99% sure that the snarby bite animation actually does no damage. I've tried to aim a charge away and turn the bite to hit an enemy and it didn't do anything.

This is probably going to blow your mind but the Dark Thorn Blade (4*) does 140+ per projectile in FSC. Your 77-88 doesn't feel so hot anymore does it?

LOL

Sat, 07/30/2011 - 09:43
#13
Akher's picture
Akher
Amigo Español...

Try wearing your Barbarous Thorn Shield and then without it... Record your nunmbers, there should be about a ~.6-1.3% dmg extra with medium.
If not then yeah.. bugged.

I will be glad to help you since I think I also had this problem before.

Agregame, ING: Akher
Si tus numeros no salen bien o tienes alguna duda dime.
(Luck, hope it gets fixed.)

Sat, 07/30/2011 - 09:49
#14
Akher's picture
Akher
Ups... my lazyness...

I'm sorry, I read wrong.

Sword Confused with shield.

Yeah... My dark Thorn Blade bite from Snarbolax does no damage neither. I was surprised since I spend those 800CE for the bite.

(De cualquier forma agregame, I'm still doing an analysis about this.)

Sat, 07/30/2011 - 15:20
#15
direx
Legacy Username
Wow, that would explain why

Wow, that would explain why when I finally got this sword to 5* (never actually used it before it was 5*) that I thought it was incredibly lack luster damage for the charge attack and stuck with my final flourish. If they fix the damage issue then I'll probably drop my flourish for the barb.

Mon, 08/01/2011 - 11:14
#16
Xylka-Mkii's picture
Xylka-Mkii
@eek5

Yea it doesnt work when you "turn" the attack since it was already registered in 1 direction i think AND i dont erally mind if there is a spike dmg nerf.
Just use a different sword if it THAT big of a deal.
then again im still dont use it much as i run JK lots for cr but ill test it some more. whateverits still a bug so submit a bug report, get in game support requests and yea

Mon, 08/01/2011 - 11:16
#17
Xylka-Mkii's picture
Xylka-Mkii
hmm.................. After

hmm.................. After testing more i realized you're right
ok its a bug but it still looks awesome so lets get this fixed.

Mon, 08/01/2011 - 12:12
#18
Xylka-Mkii's picture
Xylka-Mkii
hey i just tested the

hey i just tested the barbarous bl;ade today and the spikes did 93 dmg on the first floor of fsc
93 DMG so did they fix it??

Tue, 08/02/2011 - 08:34
#19
AlL0wn3D
Legacy Username
There is no fix yet.

There is no fix yet.

The spine damage, as anybody who tested that can see, is nearly halved AT EACH SINGLE DEEP, no doubt about it, but if no admin test it and see the huge difference between them we can't expect any fix about it.

I have tested today in deep 17 and still doing far less damage than before, and the damage table on the wiki remains the same, so I'm sure there is no fix.

I really hope the devolopers repair this bug and we all can enjoy our really expensive weapon, like we used to do since we decided to "upgrade" it to the joking 5stars version... I really hope this.

Tue, 08/02/2011 - 11:34
#20
Starlinvf's picture
Starlinvf
Looking at the first post...

Looking at the first post... if the GM says its a weapon malfunction.... then its a bug. I don't understand why you needed 5 paragraphs asking everyone if they think its a bug and complaining about the cost..... when ITS A BUG!!!

That being said. Quoting Wiki "shoots 8 spike projectiles in an approximate 75 degree angle forwards, but accompanied by a red hologram-Snaborlax that also bites forward for the same damage as the spikes" http://wiki.spiralknights.com/Barbarous_Thorn_Blade

Logic: Since the bite was intended to deal damage, and damage was reduced by half per spike, one would deduce that the spikes make up half the damage, and the bite dealing the other half. Now I'm assuming a large margin of error in the Wiki numbers, but if you take into account the bite would effectively double the projectile damage, nearly all listed damages for the Barbarous Thorn blade are 6% - 20% higher then the Dark thorn.

So yeah..... its a bug.

Tue, 08/02/2011 - 13:01
#21
AlL0wn3D
Legacy Username
...

I presume you don't have the weapon, because everybody in here have said that HOLOGRAM does NOTHING. So, no damage compensation for the useless bite. I post all this to explain the situation and compare my apreciation about it with the other weapon users and the Admin.

If you have never tested the weapon... deducing and assuming is great, but is useless as the hologram itself too.

Tue, 08/02/2011 - 17:28
#22
Radren
Legacy Username
maybe you should the post

maybe you should the post before replying...He is well aware that hologram doesn't do damage and agrees with you that it is a bug. So...chill.

Tue, 08/02/2011 - 20:25
#23
Wotwotwotwotwotwot
I'm just posting to say that

I'm just posting to say that the hologram does do damage, but the effective range of the "hologram's attack" is severely misleading. I've done about 600 damage in the later stages of tier 3 with a charge attack, prior to the thorns connecting, but only because I had the enemy trapped in a corner to where the sword connected with them which may have been the cause of it. So the range of the blade's charge attack prior to the thorns appearing is still there (covered by the hologram, but definitely more than it should be). The only reason it's so hard to notice is because if you pay attention, the charge swing from the Barbarous Thorn Blade as a slight knockback on the knight wielding it, so the effective range of the charge swing is reduced by almost 1/3 of a typical charged sword attack.

tl;dr - The hologram does do damage, it just isn't as effective because of the recoil from the charge attack.

However, yes, the OP is correct with the assertion of the 5* thorns doing less than the 4* thorns, and something should be done about that. Either debuff the 4* so it makes logical sense at least or buff the 5* so you're getting what you paid for. I'm fine with either because I rarely use the charge attack anyway (mostly because of this damage drop off).

Wed, 08/03/2011 - 03:03
#24
Starlinvf's picture
Starlinvf
Considering the recoil

Considering the recoil (forgot about that), it would be best if they boosted the spike damage and keep the Hologram aesthetic. It just seems like the weapon is working against itself in this case.

Wed, 08/03/2011 - 10:09
#25
AlL0wn3D
Legacy Username
My fault

My fault, I'm sorry about that. Probably I'm a little bit furious about that bug... but really... I think that if there were been 2 patches after my complain about it and there is no fix... Doesn't look pretty well :(

Thu, 08/04/2011 - 06:24
#26
Starlinvf's picture
Starlinvf
It depends on what updates

It depends on what updates are in the patches, not the fact there was a patch. Blast Network fixes have critical priority because of how badly it affected the entire game mode, not to mention 2 hot fixes in 2 days. Something like the sword bug would be closer to medium.... highly inconvenient, but not bad enough to break game play.

Fri, 11/04/2011 - 08:28
#27
Business-Lady
I would just like to ask if

I would just like to ask if several months after this post, has anything changed?

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