An idea I had for an extra weapon type, geared towards the Spell Casters. My idea is advanced versions of the Wrench Wand, 3* and up. What I would call the 3* version would be Wrench Rod, as in like a step up from wand.
The attack would change into a projectile, while still swinging like a sword but staying stationary. So it would pretty much be another Gun type weapon. Three swings, three bullets, and a charge ranged attack that explodes in the radius of a 1* bomb upon impact.
4* Wrench Staff, same thing, stronger stats, 2* bomb radius charge attack.
5* could be something special like.. Tinkinzar's Scepter, being the legendary 5* kind of weapon and such, or something less extravagant. All dealing neutral damage.
Other Wands came to mind as well, such as elemental and a support wand.
Medic Wand, being the weakest in wand damage it's main purpose is to heal party members through Charge Attack.
The charge attack would be an aoe(area of effect) heal around the player much like the Gremlin's. The heal would recover far less than a capsule would. My though was 3 full bars, then 6 full bars at Medic Wand lvl 5.
The drawback being that there would be no charge time reduction for this weapon and it only heals for half to the player casting. The the "Medic" would only recieve 1 1/2 bars and 3 at lvl 5.
I was thinking of a 4* Medic Wand but I wasn't sure about it. The Medic Wand would deal neutral damage.
Elemental wands would be as such, Fire, Ice, Shock, Poison, Shadow, Light? Each working the same way as the Wrench Wand chain. They could have a greater chance to inflict status effects than Alchemers(elemental guns) but lesser chance than Vaporizers(Bombs).
I was thinking about this a lot, I hope Spiral Knights will have a lot of weapon types to play with in the future, because player weapon type variety would make it more interesting! In my humble opinion at least~
i agree there should be extended versions of the wrench wand (heavy hatchet, beast basher etc for that matter) but i am pretty sure the medic thing is a no go
"I will add that I am personally not inclined to ever add a player skill/weapon/anything that can reliably and repeatably heal another player. The game was designed to never need a 'healer class.' However there is plenty more we can do with other forms of player to player support and we plan on exploring some of those things in the future." - nick