lol I have piercing UV on an owlite shield...
Ask a Solo'ist Anything
That's a good thing! That's one less ridiculously overpriced UV ticket you have to get from the gremlin the the Bazaar. ;)
Very nice guide, although I only discovered it just after obtaining T3 clearance. T2 is quite easy for me, but I find T3 quite difficult, especially since most gates have a Fiend stratum down there. One question: excluding the FSC (I am not doing bosses atm), which is nastier: fire or shock? I've seen many say that fire is awful, but yesterday I found myself dead very soon in a shock-themed arena in stratum 5. Shock can also be a killer in danger rooms, as it stops movement and shielding, both of which are vital to any soloist.
Additionally, how bad is the Dread Skelly Shield compared to the Grey Owlite Shield? Instead of elemental, it protects against shadow (I often find myself using a shield to block devilite projectiles, as they're hard to dodge), and instead of fire and shock resistance, it has poison and freeze resistance. To me they both seem like viable options for soloing 3-4 non-boss strata in a single run.
Thanks! Glad to see some interest in this thread again.
Tier 3, after playing Tier 2 for a long time (such is the case with most F2P's), is an _extreme_ step up in difficulty. Don't worry, you definitely aren't the only person who had trouble adjusting.
Fire or shock? Honestly, both can be devastating, depending on the situation. As a solo'ist, however, I think I can say that shock is the more devastating of the two. As you mentioned, you get swarmed very quickly when you're having spasms every few seconds, and have no one to cover you. Fortunately, most items that come with shock resist come with fire resist as well. The Divine Veil/Mantle gets fire and shock resist, as well as Shadow and Elemental (the two most dangerous damage classes).
The Skelly line is great for Fiend strata, which can be a major headache for anyone without sufficient Shadow resist. However, its usefulness doesn't really go anywhere beyond that. Don't get me wrong, it isn't a bad shield. It's just that the Grey Owlite Shield has great type coverage for FSC (the main reason why it is the better shield) and can be used in any situation with a Piercing or Shadow UV.
Hope that helped!
-Tri
Alright, I check out quite a few threads related to my questions but I tend to get a lot of common opinions without much explanation to them, so I need a decent opinion form someone who has actually done this.
So, just to start this is my current set up. Keep in mind for my first 5* set of gear I wanted probably a mostly well-rounded set before I go making specialized gear for specific areas.
Miracle Hood (Medium Shadow UV)
Ash Tail Coat (Low Elemental, Low Stun UVs)
Mighty Defender (High Normal UV)
Sealed Sword
Heavy Pulsar or Antigua
Now uh, my plan was to upgrade to Divine Veil, and either a Vog Cub Coat or Skolver Coat but I hadn't made up my mind yet. At the moment I'm still working on completing my 4* set. I want to note that the option of Attack speed or damage bonuses aren't relevant to me because if I want speed I'll just UV up my sword at the ticket vender till I get one.
I considered an Ironmight Shield but with that High Normal UV my Defender series shield will be just as strong with more Pierce Defense (I think.)
Later I will probably work on a Grey Owlite once I find a 2* Owlite that has a good UV to pick from in the Auction House.
I plan on getting a Divine Avenger, as I find my bane is mobs, getting cornered, etc. I often find myself in arenas for extra money and challenging fights as well. I'm well adjusted to the swing style of the heavy swords so I can melee with it no problem, and I don't really care for Fausts's curse downside however I may get one in the future just to have as an option.
Along with the sword I refuse to have anything but a gun as my secondary weapon as I like to be adaptable to situations and I can't imagine not having ranged weaponry to compliment my melee. Right now I'm having a Toss up between the Pulsar and Antigua series.
My Pulsar is going on the Normal damage route as my preferred choice, however I had wanted to give the antigua line a try because I do miss the high velocity bullets I had before buying a pulsar. And even then, which path to choose? Personally I want a Sentenza but the typical response to that is that it's terrible and I find myself 2nd guessing my choice. I kinda felt like the Argent Peacemaker would be redundant while using a Divine Avenger. I like the idea of picking off healer gremlins who avoid battle with it while being able to stay out of mobs in the center of the room and Gremlins in general, plus Alpha Wolvers who I always dread, sure these two enemy types dodge a bit but hey, I'm out of range to be hit while they're still taking damage no matter how much it is, I'm still safe.
So, opinions, recommendations? Thanks
So, just to start this is my current set up. Keep in mind for my first 5* set of gear I wanted probably a mostly well-rounded set before I go making specialized gear for specific areas.
Miracle Hood (Medium Shadow UV)
Ash Tail Coat (Low Elemental, Low Stun UVs)
Mighty Defender (High Normal UV)
Sealed Sword
Heavy Pulsar or Antigua
Now uh, my plan was to upgrade to Divine Veil, and either a Vog Cub Coat or Skolver Coat but I hadn't made up my mind yet. At the moment I'm still working on completing my 4* set. I want to note that the option of Attack speed or damage bonuses aren't relevant to me because if I want speed I'll just UV up my sword at the ticket vender till I get one.
I considered an Ironmight Shield but with that High Normal UV my Defender series shield will be just as strong with more Pierce Defense (I think.)
Later I will probably work on a Grey Owlite once I find a 2* Owlite that has a good UV to pick from in the Auction House.
First of all, you say you aren't getting a "specialized" set, but at this point your goal needs to be preparing a set for the end game. FSC is the most profitable of any area in the game, and by the time you reach 4-5* stars it is where you'll spend most of your time. That being said...
Upgrade the Miracle Hood to a Divine Veil. The extra Shadow resist from your UV will be handy, as most everything in FSC deals Shadow damage. The other options, Chaos Cowl and Grey Feather Cap, aren't ideal because the Chaos Cowl is weak to every status condition and the Grey Feather Cap is weak to stunning.
The Vog Cub Coat outdoes the Skolver Coat in almost every instance. It has fire resist, which is almost a requirement in FSC. It has elemental resist, which is far more useful than the Skolver's piercing resist, and the attack speed bonus is far more useful than a bit more damage. A good ASI UV is a lot harder to come by than you might think. Save your UV rolls for a CTR bonus.
I'm going to have to tell it to you straight, unfortunately. The Defender line is the most useless shield in the game. It's simply a Barbarous Thorn Shield without the attack bonus. Piercing resist's uses are limited and you can get better Normal defense on a Plate Shield, if that's what you're looking for. I would get either a Volcanic Plate Shield (for FSC purposes) or a Grey Owlite. The Grey Owlite is an extremely versatile shield, so it should definitely fit your "well rounded" bill. Get it a Shadow UV and it's set for FSC as well.
When running two weapons, you really need to have enough weapons to cover different situations. For FSC, for example, a Divine Avenger and Argent Peacemaker is one of the better two weapon sets. The Argent Peacemaker isn't redundant, simply because everything in FSC is weak to Elemental/Piercing, so running DA and AP is perfectly fine.
I plan on getting a Divine Avenger, as I find my bane is mobs, getting cornered, etc. I often find myself in arenas for extra money and challenging fights as well. I'm well adjusted to the swing style of the heavy swords so I can melee with it no problem, and I don't really care for Fausts's curse downside however I may get one in the future just to have as an option.
Along with the sword I refuse to have anything but a gun as my secondary weapon as I like to be adaptable to situations and I can't imagine not having ranged weaponry to compliment my melee. Right now I'm having a Toss up between the Pulsar and Antigua series.
Kiting will fix most of your cornering problems, especially in arenas. If you ever get in trouble, start shield tapping out of the mob group. It's your best bet. Divine Avenger is a great choice, however. So many monsters are weak to elemental damage (especially in FSC) that it can find a use in any situation. Faust only curses when its charge attack is used; many Faust users will never use its charge to avoid that problem.
As a two weapon player a sword/gun combo will always be best. The Heavy Pulsar will probably be fine for most situations; level Argent Peacemaker to use in FSC.
My Pulsar is going on the Normal damage route as my preferred choice, however I had wanted to give the antigua line a try because I do miss the high velocity bullets I had before buying a pulsar. And even then, which path to choose? Personally I want a Sentenza but the typical response to that is that it's terrible and I find myself 2nd guessing my choice. I kinda felt like the Argent Peacemaker would be redundant while using a Divine Avenger. I like the idea of picking off healer gremlins who avoid battle with it while being able to stay out of mobs in the center of the room and Gremlins in general, plus Alpha Wolvers who I always dread, sure these two enemy types dodge a bit but hey, I'm out of range to be hit while they're still taking damage no matter how much it is, I'm still safe.
I'm going to have to give you the typical Sentenza is terrible response. Its uses are extremely limited, and unlike the AP it has no endgame use, making it almost unusable. AP will serve all your endgame needs, and the Pulsar should be fine for everything else.
If you have any other questions just ask.
-Tri
So, first try today in soloing FSC, using a 4* gear setup, cobalt mostly, a defender, and running with the silversix as main damage (and a calibur 4* as backup until I get another decent gun)
Went almost to the end of depth 26, failed utterly hard in the last room due to huge mistakes, and the hp-machine didn't work whatsoever, so I am confident I can make it to depth 27.. but is it worth going down there?
If I recall right its a rather hard area, and for me running without bombs and crapgear, is it a waste of energy compared to the cash I can claim before dying perhaps?
Do the "normal soloists" go a full run or be happy after a set amount of levels down there?
I do know my gear is utterly crap compared to what most soloists down there have, been watching vids and seeing I do at least 50% less damage then the other lads, I am rather happy I made it so far, (hence, not used a single hp capsule until the last room which was a fiasco and tossed me dead)
Sorry about the delayed response, Cat. Sort of forgot about this thread.
Your first problem is your gear. Frankly, the Cobalt Set's best use is as toilet paper. Essentially it is a Skolver Set without the Very High sword damage boost. After talking to you in-game it seems you are setting up to be a Gunslinger; pick up the Deadshot Chapeau and Nameless Poncho for full FSC coverage (ASI is pretty overrated; no need for full Nameless/Justifier).
The health regen machines on 26 and 27 heal you very slowly. Really they aren't useful during the battles unless you have Polaris to knock them back while healing.
As for your question about going down to 27... the Smoldering Steps (27) is the hardest solo depth in the game. Period. You really have to have a good knowledge of all the tricks to get through it without reviving, and even then you have to be very skilled. It isn't worth it unless you feel confident that you can do it.
My solo runs of FSC go all the way through Vanaduke. For an experienced Vanaduke runner the real challenge doesn't start until 27; I personally can run down to 27 only taking damage a few times. It's all about the player, though. There are some who would be content to get through 24 solo and some that aren't content until Vanaduke has gone down without the use of a Remedy, Health Cap, or revive.
About the gear, again, change it as soon as you can. For Gunslingers, I recommend (for FSC):
Deadshot Chapeau
Nameless Poncho
Grey Owlite Shield / Crest of Almire
Argent Peacemaker / Blitz Needle (use Callahan everywhere else)
Polaris (you can literally use this all the way down to 27 and never get touched)
Biohazard / Umbra Driver (for the Oilers and Blast Cubes)
Hope this helped,
Trihelix
I got a cryo (soon to be hail driver) that I love, its probably not as effective as polaris, but since both are elemental, I probably stick with mine for now.
About the normal/piercing, My silversix is mixed damage, so its probably either blitz or callahan.
How long is the delay after shooting with the both guns, the same or a huge difference?
So far its leaning toward blitz, as it is atm, I cant aim for 2 guns, heck I can barely aim for 1 piece of armor, it will take weeks to get. :)
So is there a huge difference (both FSCruns and normal) btw blitz and callahan, besides one being 1 phat hit, and the second many small ones?
There's a huge difference between the Blitz Needle and the Callahan.
The time you need to stand still is much smaller for the Callahan, but the Callahan's charge attack is near useless.
There is a very huge difference in damage between the blitz needle and the Callahan in FSC; the Blitz Needle can outdamage the Callahan by far due to the fact that everything is slow and can't move fast.
But for wolvers, devilites, and other fast creatures, the Callahan is the better gun.
Interesting thread, always enjoyed soloing myself and rarely go with anymore than 2 people. The biggest upgrade for me soloing will be when we get some euro servers ;)
anyway, yet to read all the posts but good stuff, keep it up!
Tyrelius basically answered your questions, but I'll just add what I've got.
The Cryo should be fine. Drivers are preferred over Polaris in team play at FSC; the freezing effect should be enough to keep mobs at bay when solo'ing as well (although not as consistent as the knockback of Polaris).
Callahan was not made for FSC. It is nearly useless against Vanaduke because of a low DPS and nothing there is weak to pure piercing damage. As Timanth said, everything in FSC is slow, so the Blitz Needle wait time is perfectly fine in most cases. Another plus for the Blitz: it absolutely murders Trojans. Charge an attack, stand in front of a Trojan, wait for him to start his swing, run around behind him, then unload your 200somthing x 15 hit into him for a quick kill.
Blitz is also known as the best Vanaduke killer in the game right now. Against phases 3 and 5 you can really rip him up with the 15 shot charge. As said earlier Callahan's 2 shots will do very little and it can be a struggle to get one through the fireballs in phase 5.
tl;dr
If you plan on running FSC on a regular basis, get a Blitz Needle.
The loadout I use for FSC is:
Divine Avenger
Strike Needle
Gigawatt Pulsar [I'm not buying CE to craft (I have over 300,000 crowns) these up to 5* until prices go down]
This is an extremely reliable set, and as long as you are running with a Shivermist, you have everything covered. To adapt this set to your arsenal...
Leviathan Blade (just as useful as DA; there are a few tricks that you can't pull off however)
Strike Needle
Hail Driver
If you are running two weapons remove the Leviathan and just go Strike/Hail.
Good man waiting on energy prices. I've also stopped at 4*, crafting is far too expensive to justify the negligible upgrade
That's a point I probably should bring up in the main post; aside from the Armor and Helmet, the upgrades from 4* to 5* simply aren't very noticeable. Exceptions include (but aren't limited to):
Avenger > Divine Avenger (3 beam charge is considerably more useful in FSC)
Blackened Crest > Crest of Almire (Added Fire/Shock resist)
Freezing Atomizer > Shivermist Buster (Without the upgraded range you can't freeze Vana's final phase)
Aside from these, as long as everything else you have is at 4*, you'll be perfectly fine. I have been running FSC with a Strike Needle and Gigawatt Pulsar for quite some time now; I'm perfectly well off with these as opposed to spending 800 CE getting a small damage boost.
Ok I am a 3 days old player in this game that means I'm still a noob...I got:
Magic Hood
Elemental Cloak
Tempered Calibur
Blaster
and today I had 10k crowns and I spent it to buy the recipe for 4th star of Calibur,and the problem is that I don't have any crowns or energy and I can't buy energy with money so I have to wait until it goes 100...the question is what should I do to get crowns and to buy energy and then to be still in plus with crowns coz I need to buy stuff to upgrade my stuff...I hope you got the question.
The jump from 3* to 4* is pretty big in both upgrades and expenses. Unfortunately the upgraded damage doesn't really show up in Tier 2; you'll want to level everything else in your arsenal up to 3* before you focus on getting into Tier 3.
As for the money question, it seems that the best way to get money in Tier 2 is to run the Royal Jelly Palace over and over again. If you can, get into a guild that runs the Jelly King fairly often and hopefully you can jump in on parties that are already at depth 13 (the terminal). Then you only have to spend 40 energy and still get most of the profit and all of the Jelly Gems. At that rate you can afford to run several times daily and potentially make upwards of 15,000 crowns. That is all theoretical, of course, but if you are patient in finding a party and using your energy you should be able to get to Tier 3 rather quickly.
Hope this helps,
-Tri
Hey Triceratops, I have a burning inquiry and you are the prescription powder.
I'm thinking about trinkets. Are they worth it? I use just one of each weapon type, so modules are out - not worth the investment, at least for now. That leaves defensive trinkets.
What I'm wondering is if having the trinket equipped is worth the 150 energy per month. It seems to me that unless they save your life at least 15 times a month (in T3, and with no one to revive you), they don't pay off.
Would you recommend trinkets? And if so, which are most useful? I suppose fire resist trinkets could help in FSC. But are they worth the 100 sparks + 150 CE/mo to wear?
Defensive and resist trinkets are generally considered garbage.
You'd probably love health trinkets but you'd have to pay an arm and a leg. :(
Resist trinkets are bugged as of now and as FernPanda said are useless. IMO, health trinkets are not worth the hundreds of thousands of crowns required to get them. If you get one from a Love Puppy, go ahead and get a slot. If not, don't waste your time.
I'm doing perfectly fine not using any trinket slots. They are far from necessary, but the 15% damage increase from an Elite Slash Module can really speed up the Clockworks.
Bottom line: Unnecessary, but makes you more efficient. It's your call, really.
Hey, got any tips for solo'ing Jk??? I die quite often on that level and i really need the tokens. Of course, i have fought it in a party but the zerg swarm is just too distracting for me to land a hit at JK. And even if i did, they will start surrounding me and i am forced to go suicide. Shield bashing does not work all the time too. Hearing that solo'ing Jk is much easier, i tried and came back unsucessful.
So, got any tips for me to solo it? ( I have full 3* gears except the gun)
My gears:
Dusker Cap
Dusker Coat
Firotech Alchemer
Horned Owlite Shield
Tempered Calibur
Hello! I am wondering which sword is better:
1)nightblade
2)tempered calibur
3) flameberge
4)rigadoon
If you know,please answer ;)
Hello! I am wondering which sword is better:
1)nightblade
2)tempered calibur
3) flameberge
4)rigadoon
If you know,please answer ;)
Hello! I am wondering which sword is better:
1)nightblade
2)tempered calibur
3) flameberge
4)rigadoon
If you know,please answer ;)
Hello! I am wondering which sword is better:
1)nightblade
2)tempered calibur
3) flameberge
4)rigadoon
If you know,please answer ;)
Hello! I am wondering which sword is better:
1)nightblade
2)tempered calibur
3) flameberge
4)rigadoon
If you know,please answer ;)
^ All of those are for different things, except the Flamberge and Rigadoon. Nightblade eventually becomes Acheron (which is a Jelly- and Gremlin-killing MACHINE), Tempered Calibur eventually becomes Leviathan Blade (an all-around excellent solo weapon that's very versatile). Flamberge and Rigadoon both do Piercing damage, but the Swift Flourish does more. The Flamberge and Rigadoon's status effects apparently don't proc often enough.
Ultimateprime, you might be interested in my sword guide.
Please don't spam posts.
Please don't post in a thread that has been dead for several months.
Now we've done the niceties...
Those swords you discuss are all completely different.
Nightblade and Tempered Calibur are both medium speed, pure-damage swords.
Flamberge and Rigadoon are both fast speed status-inflicting swords.
The only characteristic they all share is the 3-hit combo.
Nightblade has a long line of explosions on its charge attack, and will fling lighter enemies away on its own. It deals split shadow/normal damage.
Tempered Calibur has a pirouette charge attack, which will hit 3 times on a stationary target such as a turret for MASSIVE DAMAGE. Unfortunately, this has a tendency to fling non-stationary enemies all over the place, and sometimes into the faces of people who will not be friends with you for much longer. It does pure normal damage, which is not always damage-efficient, and is considered as a poor man's option (or bomber/gunner's sword).
Flamberge and Rigadoon both have a 3-hit lunge, good for burying Trojans. They lose some of the damage of the pure-damage Flourish line, in return for a low chance to inflict statuses (fire and stun respectively). They are not used often, since their statuses are not strong enough to compensate for the lower damage... although it's fun setting recons on fire in LD and watching them flail.
I would personally prefer the Nightblade.
Also, next time, please check the last post date on a thread before replying.
It depends on a few things.
1) What stratum you will be running, and
2) your weapon loadout.
There is no such thing as "getting a set that will cover all resistances." If you're going to FSC, you're going to pack in as many Shadow and Fire resists as you can. You aren't going to get something with Normal and Pierce, then something with Shadow and Elemental.
A few notes as well.
1) You will be fine without Piercing resist. The most Piercing I recommend is maybe a Piercing UV on an Owlite Shield.
2) Sleep and Curse resists are almost worthless. As far as I know the only way to get cursed is through a Gran Faust charge attack (don't quote me on that, though), and Sleep is non-existent. These two rules basically rule out the Jelly Mail/Helm line, as they give Piercing and Sleep resist.
3) Movement speed bonuses are so tiny that you shouldn't even think about the Mercurial set.
4) Once you play the game enough, you'll realize that the two damage types that hit you the most (and hardest) are Elemental and Shadow.
5) Defense far outweighs offense in this game. The Barbarous Thorn Shield is nice for Jelly King runs, but it doesn't really provide enough defense to be an adequate T3 shield.
6) Don't underestimate UV bonuses. While they look small on a 2* Wolver Coat, that Shadow UV medium will be a large contributor on the Vog Cub Cap.
With that being said, here's what I recommend.
Vog Cub Cap w/ UV: Shadow Medium+
Vog Cub Coat w/ UV: Shadow Medium+
Grey Owlite Shield w/ UV: Piercing Medium+
or
Divine Veil w/ UV: Normal Medium+
Vog Cub Coat w/ UV: Normal/Shadow Medium+
Grey Owlite Shield w/ UV: Piercing Medium+
These are sword sets. The second set is more focused on Elemental/Shadow protection, while the first is more Normal defense ready (also you get extra attack speed).
Hope that helps!