The idea (unbinding) is long overdue. Thank you. However, the costs of unbinding are outrageous. A new avenue of play was introduced and then shut down by how it is implemented.
This is a CHILDREN'S game--let them play/participate in it by allowing them to purchase/sell, bind/unbind items at a pace not measured in years.
I have been helping my boy upgrade by "playing" his avatar for the many hours it takes just to gain a few thousand crowns--time which he is not allowed to devote. I think that he would have lost interest in playing by now because upgrading takes so much play time. It is a grindingly slow pace.
I understand the intent is to keep playing by not having advancement made too easy, but picking up pennys (crowns) when everything is measure in thousands is silly.
Thanks.
There are many more ways to make money than actually playing the game. I don't think anyone who is actually extremely rich in the game made all their money from doing dungeon runs. What they are doing is playing the market, whether it be the equipment, materials or CE market. I know people who made fortunes buying and selling four and five star equipment before the unbinding shop was even introduced.
I believe you are mistaken about what makes this game fun. Advancement and getting better equipment is only part of the fun but what is really enjoyable about this game is the combat system. Each day a player gets 100 mist energy to use however he/she likes. Let your kid play on mist energy every day, an hour of gaming can net him several thousand crowns if he plays well. There is no need for you to step in and play on crystal energy for that small profit for him.