Haha, forgot to send in about my Mecha Knights uselessly spawning in the abyss, most notably in Arenas; that's fixed now.
Anyway, I suppose we can report any of the equipment balance changes and fixes here as they are discovered, updating that wiki if it need apply, and discuss the patch overall.
>Balance changes
One of the worst balance updates so far, for me. Most balance patches end up ruining the game quite a bit for me, but this was one of the worst ones. As I have posted on my suggestion thread about all those balances that are simply ridiculous nerfs;
-Magic lines sets (Including the five-star Grey Feather) no longer have fire resistance, and the stun weakness is back, however worse than before. Not that bad... right?
-Grey Feather no longer has Charge time reduction. At all. What?
-Vog Cub set had its bonus reduced YET AGAIN to low. Yet Skolver remains unchanged. What?
-Even though the Angelic sets are already pretty much the worst set of equipment on the game, nerf them even more! Fallen now has low damage bonus, while fiend penalty remains medium. (...what?)
And some others I noticed:
-Divine Avenger had its attack boosted by about one bar.
-Grey Owlite shield now has shock and freeze resistances.
>Hearts will now disappear after 90 seconds
What's. The. Freaking. Point. Why the hell should hearts disappear over time? One minute and half is quite a bit I guess - However, think about arena battles, for example. The first parts are easy and will drop tons of hearts - But later we'll be having tons of trouble on the final waves (imagine 12 gremlin bombers... Or 8 rocket puppies... etc)... and no hearts anymore because of this change. The current state of the game is that it's too hard for first time players - You're supposed to make it generally easier for them, not harder.
I really do not understand what was the point of this. I guess it makes it a bit more realistic, and adds a bit more challenge since you can't just go back and grab hearts... But... Really. This is going to have a major effect inside arenas and Vanaduke's boss battle, for example.
And honestly, I just simply liked how we always were free to decide when to heal... It could be handiful for if someone is near death, and you're waiting until they die before you heal so you don't waste that much health or whatever. And also simply being able to prevent wasting a bit of health by picking up big hearts with near maxed out health... But now that's gone.
>We've streamlined the Adventure Board to make it easier to join or start a party.
I do not understand this. Did you just make the whole thing smaller? In general, it's the exact same, with the added option of allowing guild members. And I personally liked the old design for this better. It seems really simple now. And this actually makes things a bit worse for newcomers, since you removed the Join Friends tab. Sure, you can join through social - But most new players won't really know about this. The Join Friends tab was much handier.
>Now when frozen, you will receive damage if your freeze block is broken early, instead of if the freeze time runs out
Random question; Would this be when you get hit by monsters, or chipped by party members? If chipping causes this, it's a bit ridiculous. Hell, even if it's mob hits, it's kind of the same thing as it was before this update, except now it's more likely to happen - Unblockable high end damage that is pretty hard to prevent. At least this fixes freeze resistance being useless.
So yeah, this patch wasn't very pleasing for me.