Forums › English Language Forums › General › Suggestions

Search

Don't share mist energy between accounts

20 replies [Last post]
Thu, 03/24/2011 - 06:12
iandawson0
Legacy Username

Hey! First, let me say that I really like the game so far. It's really fun. I don't really like the energy-based playtime limit in general, but I understand why it's implemented. That's not the problem.

The problem is that... mist energy is shared between different accounts, at least on the same computer/IP. I could understand this making sense if everyone used their own computer, but tons of people share. My girlfriend and I both play video games. We were both interested in Spiral Knights, and were excited that we get to finally play; however, when my girlfriend got home from work yesterday, we were horrified to find out that the energy was shared, and I had already used most of it up, severely limiting her enjoyment because she had to stop so soon after the tutorial.

We both spend real money on free online games fairly often, and I understand that doing so will make this stop, but we prefer to wait until we can thoroughly play around with the game otherwise, and we're not really able to do so in a decent amount of time if we have to share energy.

Thu, 03/24/2011 - 06:34
#1
Splinter's picture
Splinter
Mist Sharing Good?

There is a thread about this already here: http://forums.spiralknights.com/node/1775 A lot of the cons of sharing are stated there
And I'm sure this has been discussed to death in the past.

However
I have to agree here, this is the one big oversight with sharing Mist Energy. If you have more than one person that wants to play in a household. It's a pretty big pain in the neck, especially if the solutions here are to

A) share one knight amongst everyone
B) have multiple knights that compete for the mist energy
C) pay for extra just to be able to play (you'd have to pay what $3 a week to get the 700 energy that the other knight gets for free, I mean I know that sounds petty, you could just not buy a coffee for the week or something, but when others are getting that 700 for free it's a bit annoying)
D) buy a new computer? going to a Starbucks and playing?

There must be a reasonable solution to multiple people on the same computer wanting to play that also doesn't compromise gameplay.

Thu, 03/24/2011 - 08:05
#2
iandawson0
Legacy Username
I read that thread a bit

I read that thread a bit before posting this one, but it seemed from what I read that it was about sharing mist energy between different characters on the same account, which I can kinda understand since that's just one person who would be using it. This thread is about separate accounts sharing mist energy, which you agree is kinda annoying... bleh.

Fri, 03/25/2011 - 01:08
#3
Sobanthered
It's been talked about to

It's been talked about to death. None of the devs want to change it for some reason. It boils down to a problem of farming. Here's the thing though: paying $1 bypasses this and allows problematic farming. If something is against the rules for free players, it should also be against the rules for paid players. Solution: Disable multi-clienting and make it against the EULA. This makes it so that even if someone gets around it, it's still against the rules and a bannable offence if caught. Ta-da, players and developers are happy. Maybe they'll listen on this thread.

Fri, 03/25/2011 - 06:01
#4
Rotten
Kiithknight: I don't know how

Kiithknight:

I don't know how you can possibly discern true "multi-clienting" from multiple people playing on one computer in a household. Maybe you mean running multiple copies of the client at the same time on one computer? That would be easy to thwart. Just have the client itself not load if it sees the process is already running on the computer.

But that's kind of a moot point. Seeing as you can just have two computers and play on both at the same time. That would look no different from two brothers playing at the same time in the same house.

In the end, 100 mist doesn't get you much anyways. You can't even craft 4 star equipment with it. Frankly, I don't think it's worth worrying about.

Fri, 03/25/2011 - 09:26
#5
Sobanthered
Disabling multi-clienting on

Disabling multi-clienting on the same computer is exactly what I mean. It would be easy to do and eliminate 95% of this problem. Sure there are those few people with multiple computers who would still do it, but those people are doing it now anyway. However compared to what's happening now, those are few and far between. Most people do not have more than one computer.

Also it's still is worth worrying about. Look at OP's situation. This is exactly what I was complaining about before. And I know several people who refuse to pay for CE now that they've been screwed by shared ME between themselves and others who use that computer.

Fri, 04/08/2011 - 10:28
#6
piXel_blur
Legacy Username
miost energy shared

well this is a huge problem for us because our parents dont let us buy things on games and we both have an account so that mean that me and my brother both have much less time. it also takes out the enjoyment when suddenly 'uh oh' : no more mists then my little brother says ok its my turn u have no more mists so can i play?
well obviously he has zero .

Fri, 04/08/2011 - 10:30
#7
piXel_blur
Legacy Username
Disabling multi-clienting on

kiithknight can you take me through how to do this? it would be quite helpful

thanks

Fri, 04/08/2011 - 10:47
#8
Dogrock's picture
Dogrock
piXel_blur Circumventing the

piXel_blur
Circumventing the game's mist energy sharing system can get you banned from playing the game as it violates the TOS.

Fri, 04/08/2011 - 10:48
#9
Rullerr
Legacy Username
Kiithknight And I know

Kiithknight
And I know several people who refuse to pay for CE now that they've been screwed by shared ME between themselves and others who use that computer.

Which is really unfortunate because for $.75 a piece they can have it so they no longer share energy. Buying CE in any amount (cheapest being $.75) will make it so an account doesn't share ME. So they could solve their problem by doing the exact thing they refuse to do because of the problem....

Fri, 04/08/2011 - 11:31
#10
Tumble
Legacy Username
This looks like a pretty

This looks like a pretty complex issue.

The problem I see is not that multiple accounts are restricted to a single mist tank, but each player being able to attain unlimited mist energy. I am at work right now so I can't test anything, but for those who have SK handy, maybe you could give us a hand. My main question is that if you use up all your mist energy, and then you log into a different computer, do you have a full tank again? If so, then mist energy is either stored in a locally, or stored on the server based on your IP. In either case, resetting your mist energy is quite simple. If not, the same exploits can be achieved simply by making a second account.

The reason why the developers implemented it this way is because players are able to create characters solely for the purpose of crafting. You can trade the materials from your main account to a secondary account which has the recipe, and that's 100 free energy per day per character. You can also farm using secondary accounts, but that requires a capital investment to purchase gear. This exploit basically makes purchasing crystal energy pointless.

Btw, can anyone explain to me what it means when you can pay to no longer share energy? Does that mean by purchasing the 75 cent energy, your mist energy is tailored to just your account?

Fri, 04/08/2011 - 12:03
#11
Aeca
Legacy Username
Go back to this thread and start with Post #4.

I read that thread a bit before posting this one, but it seemed from what I read that it was about sharing mist energy between different characters on the same account, which I can kinda understand since that's just one person who would be using it. This thread is about separate accounts sharing mist energy, which you agree is kinda annoying... bleh. - iandawson0

As Paska addressed: http://forums.spiralknights.com/en/node/1775

Go back to this thread and start with Post #4. Not sharing mist between accounts would have an even worse impact than just Knights (if it would even make sense). I've explained this thoroughly in Node 1775.

I agree, it isn't very pleasant when you need to share Energy with your siblings, or girlfriend/boyfriend, for example. Perhaps if anything, a pool of at most 300 CE total, with 100 on each free account - making a total of three free accounts each with a separate mist pool of 100 - would be quite a bit more fair. I believe you can only access 3 free accounts right now, but the pool is shared between each of them, theoretically making it 100/3 CE per account. I wouldn't mind seeing it only go up to 300 CE with 3 free accounts max; this way people could really only exploit a very small amount, but (apparently), with the benefit of making many people much happier.

The thing is, it would be even further unpleasant to see the economy crumble beneath our feet, all because everyone is able to exploit new accounts and alchemize infinitely many pieces of equipment throughout many different accounts. This would, in effect, grant them access to infinitely many Crowns, and all the UVs they wanted, where the only limit is how fast they can do it.

This issue seems to be coming up a lot.

 

Btw, can anyone explain to me what it means when you can pay to no longer share energy? Does that mean by purchasing the 75 cent energy, your mist energy is tailored to just your account? - Tumble

Every account starts out "free". As soon as you make any payment of CE, including the cheapest one, being $0.75, the account will become "paid". When and account is "free" it shares the mist pool with other accounts, however when an account is "paid" it will have it's own separate mist pool, even from other "paid" accounts.

Fri, 04/08/2011 - 14:04
#12
Giik
Legacy Username
Mist sharing - Solution

Okay, I've been extremely annoyed at this energy-sharing gimmick ever since my brother made an account and realized he didn't have enough energy to get to the Haven.
So, it's already been pointed out multiple times that simply having each account on a single computer has its own energy pool would lead to even bigger problems than the ones we have now.
So, here's my attempt at a solution:

Have each account have its own mist pool.
Pros: One person playing doesn't affect the rest of the people that want to play, just like seperate computers.
Cons: Mule accounts.

Solution: Have it so accounts on the same computer/IP cannot trade energy or crowns between each other.
Pros: Mule accounts are no more.
Cons: You could bypass it by sending a mule account's energy to another IP's account, then back to your main account. Plus, family members who want to simply trade crowns and energy between each other would be inconvenienced.

Solution: Have separate energy and crown banks. One energy/crown bank would be for crowns/energy you earned yourself, the other bank would be from energy/crowns you got from others. The only difference between the two banks is that you can't trade energy or crowns that was given to you.
Pros: Relay method would become debunked, while still being able to trade crowns/energy.
Cons: Mule accounts would exist again.

Solution: Accounts on the same computer/IP are only able to trade crystal energy, not mist energy.
Pros: Mule accounts are gone again.
Cons: Can't see any.

IN CONCLUSION:
Have each account on the same computer have separate mist and crystal energy pools, BUT each account would only be able to trade crystal energy to one another. Additionally, you would only be able to trade crowns and energy you earned yourself, but still be able to spend energy and crowns that you've been traded.

I hope this idea gets some speed and eventually the attention and implementation of TRD.

Fri, 04/08/2011 - 17:14
#13
iandawson0
Legacy Username
Okay, I don't agree with my

Okay, I don't agree with my opinion in the OP here anymore. Paying 75 cents isn't really all that hard.

Fri, 04/08/2011 - 17:25
#14
omnija
Legacy Username
A Fact?

No matter what people will make mule account's and it can't be helped, if they change the mist situation.

People will just have to pay or just have to wait 22 hours to re-spawn there mist. If they had to change something i would suggest changing the waiting period to maybe 12 hours for full mist. Allowing players to at least play once every day on a full gauge rather then playing 1/2 a gauge every day.

I still think they should make mist gauge separate for each character, but i doubt they will change there mist factor.

Fri, 04/08/2011 - 18:02
#15
IneptOracle
Legacy Username
It's funny that the dev's

It's funny that the dev's made this big huge issue to "stop farming", and just tell us to pay to play a free game.

Funny thing is, i bet there are already people who paid that money for mule accounts!

So, this entire issue that the devs have with farming and IPs and stuff is all moot because the farmers just have to pay $.75 and then they can farm forever. So really, this current system just aids the farming and punishes people who cannot afford it/are not allowed by parents to put money online.

Fri, 04/08/2011 - 19:18
#16
Jalok's picture
Jalok
Searching for a better alternative? It could solve several probs

I think it is better for devs to find a better alternative or modification on this "energy concept." They are making it too difficult and complex with this mist energy thing when it comes to sharing a computer and therefore uses same energy from previous account.
In my opinion things would be a whole lot easier/less complicated to go with traditional P2P option in most F2P MMOs. For instance: P2P player buys awesome stuff and unique armor with real $ money; and if they want, they can sell it to F2P members. The F2P members can buy the P2P players stuff only through trade by using regular game money but since it is worth significantly more than a F2P item, they have to by double the amount (Just like in a game, example: Maplestory).
There has to be a better alternative than "buying energy." Not only it would fix several time restriction problems, it would fix multiple computer user problems, it would make sense to make another character in your profile, etc.
Again, I understand the "buying energy" is pretty new and unique concept off of in a F2P game. In some areas I like it, some I do not. But it doesn't really execute well if you weigh out the positives and negatives. If you look at it in a sociological aspect, most people do not like abrupt change (something that they don't expect from out of the ordinary). In order for this "change" to work out, it is better to ease them into it one step at a time.

Tue, 05/17/2011 - 20:04
#17
Cavably
I was mistaken

I just posted in another thread wonder how my wife and I could share the same computer and not share ME, but now I have my answer. All I have to do is pay for one of the accounts. Simple solution, and if it works then there isn't anything wrong with the way this is all set up.

Sat, 05/21/2011 - 14:56
#18
Nious
Legacy Username
We shouldint have to pay

its a free game we shouldn't have to pay the point of making free games is not to pay that's why we play them ill admit i would pay the 75 cent but not all of us can i can't because I'm not linking my bank account to pay pal or any of those other site and using a credit card never works for some reason other people are too young to pay for it and other simply have no way to get the money to where its suppose to three rings AND Sega made this game if three rings is having financial trouble Sega is there to bale em out but guess what three rings is a very popular online company Ive heard of them before and now i remember where they made WHIRLED a online social community (its fun give it a try) and BANG HEROES a platform game in the wild west PUZZLE PIRATES I'm sure you all seen the ads for that CORPSE CRAFT a puzzle game where you click blocks to harvest resources then use them to make monsters and BITE ME a stupid vampire game ill never play. they are very successful they have plenty of money to fuel a game where players don't have to pay at all so question is why is three rings making us pay?

Sat, 05/21/2011 - 15:07
#19
Khaim
Legacy Username
#18

Three Rings is making you pay because they have to write advanced language-parsing software to understand your posts. AI is expensive.

Sat, 06/25/2011 - 04:14
#20
rouzuki
Legacy Username
Let me make this clear to

Let me make this clear to some of you who don't seem to understand this. FREE TO PLAY IS A BUSINESS MODEL NOT A CHARITY. It does not mean the game is free and you should never have to pay to experience all of it. How much is free is up to the developer to decide.

Powered by Drupal, an open source content management system