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Make the items rerollable by just using recipe's materials again

9 replies [Last post]
Wed, 07/27/2011 - 08:41
staros
Legacy Username

Hi , i think it would be a great option to be allow to reroll any item by reusing the materials on it with no extra coast of crown/energy .

Actually we have 2 way to have uv :

- Mass crafting which use CE+Crown+materials, that give you a chance to have some uv , it's expensive but you can get your money back selling the news items

- Buying a 1 uv ticket which coast 15000 crown , no money back but obligatory give you a random uv

The third option i suggest would be less expensive but would be a pure gambling : you put the item + materials for craft it (without the previous item for make it ofc) and the item is rerolled and have the same chance to give an uv than when you have created the item . If you get no uv it's a total loss since no new item is created .
example : you put a tempered calibur +10light shard+3bronze bolt+2swordstone+1force dynamo in a transmutator , and it randomly reroll the sword .

This would be a great materials eater and could make them usefull again , this would make a fun "gambling materials" mechanic .

Anyone want this ? ^^

Wed, 07/27/2011 - 09:10
#1
Madadder's picture
Madadder
no the way it is now its a

no the way it is now its a large crown sink that is needed in this game's economy

Wed, 07/27/2011 - 09:24
#2
staros
Legacy Username
materials sink= increased

big materials sink= increased price for materials= crown sink , basic economic circuit which will be balanced by itself ^^

Wed, 07/27/2011 - 09:27
#3
Madadder's picture
Madadder
materials have always been

materials have always been worthless this wont help at all sure prices would rise but it would decline soon after

anyway this would benefit the rich players more than the poor

Wed, 07/27/2011 - 09:43
#4
staros
Legacy Username
No this will benefits to

No this will benefits to players who go in dungeons and don't stay in town all the long day for speculate , rich people will buy more materials for gambling and buy more crown/CE for this , poor people will sell their materials more high .

The price will stabilize at the price where it's more profitable to buy 1 uv ticket than gamble 10 times an item

All that is make to promote crown and materials is good for the balance with CE

Wed, 07/27/2011 - 09:56
#5
Madadder's picture
Madadder
no they wouldntthe way it is

no they wouldnt

the way it is now its solid pricing it doesnt fluctuate, material's value constantly moves up and down. at best this is too idealistic not enough realistic, besides you have no proof that this will work or do anything but attempt to cheat your way into affording UVs

i suggest you start saving up your crowns

Wed, 07/27/2011 - 10:24
#6
staros
Legacy Username
Even if rich don't buy

Even if rich don't buy materials for gamble , which i doubt (people always love gambling in all game ^^ ) , lot of people gonna gamble their own materials instead of sell them for nothing or let them in their inventory . The value of material will mecanicly increase for sure , of course there will be always fluctuation , but at a more high base value .

Anyway this would make the economy more dynamic for materials and more fun for gamblers .

Wed, 07/27/2011 - 11:04
#7
Madadder's picture
Madadder
i dont like gambles i never

i dont like gambles... i never win

id take the sure thing any day

Wed, 07/27/2011 - 16:29
#8
Facejuances's picture
Facejuances
I like the idea of gambling:

I like the idea of gambling: An option to double or triple the amount of materials spent to increase the chances to get some good UV could make it more interesting.

Thu, 07/28/2011 - 00:34
#9
Starlinvf's picture
Starlinvf
@juances - That idea is

@juances - That idea is actually worth discussing. But one flaw I see is that it increases gain without really increasing risk, since materials for low star items are always relativity cheap. Consider adding an additional CE cost along with the material costs to slow rage crafters from abusing the system, and they won't be able to flood the market with high UVs.

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