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kicking to go solo.

11 replies [Last post]
Wed, 07/27/2011 - 17:20
Tauburnasaurus

this is one of the things that really annoy me, I join a game, and it takes me to someone who is midway through a level, soloing it, and then they immediately kick me, generally in the middle of a swarm of enemies. Now generally im a team player, i hate soloing missions, due to the case that i well, suck, but that's beside the point. I just feel that when this happens, I've just wasted 10 energy on going down to a level mid way, only to be swarmed and forced to pay out more energy, just because the soloing fool cannot be bothered to lock his party.

Please can you make it so that when your on a two man team, there's a re-imbursion fee to the person who is being kicked. but, oh, i hear you say this can be advantageous to trolls. This fee is cancelled for when your waiting at a lift or party button.

Or if you dont like this idea, at-least give us an option to not join in levels part way and allow us to only join in the clockworks or the lobby.

Wed, 07/27/2011 - 18:21
#1
Quasirandom's picture
Quasirandom
It used to be that if you

It used to be that if you tried to join a group, it would only put you in a group that was right at the start of a level, or at least very near it. Now it will throw you in halfway through a level. Once I tried to join a group and got put into a level in which all of the mobs were already dead. Going back to the old system of only putting you at the start of a level would be an improvement.

Wed, 07/27/2011 - 23:15
#2
Twiddle's picture
Twiddle
Please can you make it so

Please can you make it so that when your on a two man team, there's a re-imbursion fee to the person who is being kicked.

No.

Doing this will allow people to kick/farm floors without paying energy. If you really want to run in a team that won't kick you then you need to start a party. However, starting a party doesn't totally solve the problem. If you start a party then someone might go solo and mess you up anyway, but that's group dynamics and beyond the scope of OOO to deal with.

Thu, 07/28/2011 - 00:45
#3
Tauburnasaurus
"Doing this will allow people

"Doing this will allow people to kick/farm floors without paying energy"

Not if the person who is kicking has to pay the fee. (E.g. The person who cannot be bothered to lock his party has to then pay however much mist energy to kick person and then this person that mist energy paid to them)

Thu, 07/28/2011 - 05:51
#4
Twiddle's picture
Twiddle
Not if the person who is

Not if the person who is kicking has to pay the fee. (E.g. The person who cannot be bothered to lock his party has to then pay however much mist energy to kick person and then this person that mist energy paid to them)

True, but then people might troll when they join a party because they know that the leader has to pay energy to kick them from the first floor they join. That's not a good situation.

Thu, 07/28/2011 - 16:03
#5
Psychorazer
umm...

Maybe...the cost should be refunded to the player kicked, unless he/she benefits from the stage.

Scenario: Player joins party of a solo-er. H/she pays the energy cost, but is kicked as soon as he comes 'online'. As he/she did not get anything from the stage, he/she is refunded the energy.
If however, the player gets cr or materials from the stage, then when he/she is kicked, he/she is not refunded the cost. (There may be a threshold for the 'refundable gain.' so if a player joins and the solo-er is picking up cr so that the new guy get cr too, he/she is still refunded. Like maybe if they get over 50 cr, they aren't refunded?)

OR they have the option after being kicked where they can either keep the stuff they got, or get their energy back. But not both.

I'll admit, this was thought up on the spot, so constructive criticism is acceptable.

Thu, 07/28/2011 - 16:09
#6
IronBrofist
Legacy Username
i think it should be like this

if a player joins near the elevator then the cost for using that elevator should be free im really sick of joining a party thats waiting by the elevator just for me to find out i have to spend 20 ce making half the profit

Thu, 07/28/2011 - 16:20
#7
Facejuances's picture
Facejuances
Make partys locked by default

Make partys locked by default (exept for lobby, terminals and subtowns)- problem solved?

Fri, 07/29/2011 - 01:50
#8
bushwhacker
Legacy Username
This is actually a pretty

This is actually a pretty decent point, howabout if someone is kicked out a party they're sent into a duplicate gate with similar variables thus far so they don't lose anything. Might be a pain to program but it really does make sense because some people are just careless and callous and other people shouldn't have to suffer for it.

Reimbursement gets shot down because of the obvious problems but people just getting kicked after spending 10 energy and gaining nothing is obviously a problem as well.

---

"if a player joins near the elevator then the cost for using that elevator should be free im really sick of joining a party thats waiting by the elevator just for me to find out i have to spend 20 ce making half the profit"

AAAARGH! I HATE it when that happens, people have actually INVITED me at the DEAD END of a floor while at the exit elevator, how RUDE is that with the energy system as it is!?

It's not really something that can easily be done well with the energy system as it is. If a level is over then there should be a boolean variable that activates because there's nothing else to be gained on said level so charging people for it is pointless and will only serve to make people stop playing.

On the other hand, joining really close to the dead end, like halfway through the final fight in a level would be the next problem if the above was implemented... as I stated earlier, with the energy system as it is, there will always be problems like this.

Sat, 07/30/2011 - 06:17
#9
Mojoslim
Legacy Username
New Idea

All of your suggestions and ideas are logical, but you guys are all thinking on the Clockworks side of the situation. How about the side of the person being invited to the party who's running around in Haven?

So a party of 3 is at the end of a level, they killed everything and took all the crowns, heat and materials, then they invite a friend to join just to be trolls. The friend gets the invite and instead of just buttons saying "Join", "Ignore", and "Wait" (or whatever the other button says), the pop-up also has a mini-map of the level the friend is being invited to with markers showing where players are.

A mini-map in the invite dialoge box would be very useful in this situation, but I can see it being a hassle to create and whatnot. Now let's say the mini-map was put in the game and you got an invite to a party and saw the mini-map and the players were all at the BEGINNING. So you join thinking they just started when, in reality, they went back to the beginning to make it look like they just started (just to be trolls). This could be avoided by a message under the mini-map stating whether they collected all the crowns, heat, or materials.

Examples:
"Group has collected all crowns, heat and materials."
"Group has collected all heat."
"Group has collected all crowns and materials."

This also clears up the problem with joining a party and there's nothing left to pick up or kill. The idea is a little complex, but it could really help. Just an idea though. Constructive criticism would be appreciated.

Sat, 07/30/2011 - 10:12
#10
Ghret's picture
Ghret
How about, instead of crowns,

How about, instead of crowns, heat, materials; you instead have 'area covered'. Iy would say things based on how far the group has gotten: 'justed started' for those who have covered less than or equal to 25%, 'halfway there' for people who are at the halfway point, and 'finished' for those who have reached the elevator. As for how this would be measured on each and every map, I have absolutely no idea whatsoever.

Sat, 07/30/2011 - 13:37
#11
Quasirandom's picture
Quasirandom
Refunding the energy wouldn't

Refunding the energy wouldn't be abusable if it sent you back to haven with no loot, rather than going solo in the same level.

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