Okay, been playing a while, but I have a question, it may be a bug, or may be an intentional game design (I hope not):
When someone else in your party revives you after you die in a dungeon, is your mist energy cost supposed to double anyways?
Example:
Death 1 - Cost 2 energy to revive, use energy
Death 2 - Cost 4 energy to revive, party revives
Death 3 - COsts 8 energy to revive, party revives
Death 4 - Costs 16 energy to revive ....
I don't mind the energy cost doubling when you revive yourself, but it really shouldn't change when a teammate revives you (Or increases by a much smaller amount). This got annoying when I'm in a dungeon, I get caught in a few bad spots and die, and watch my energy cost double every time.
edit: I've lost about 1000 energy to this reviving and not realizing it was doubled again.
You should look at buttons before you push them.
Try dying less or bring someone with you to health revive you instead of energy revive.