One thing that drives me nuts is when an enemy with a ranged attack, especially Gremlin Healers, go and hide in brambles or spikes so that I have to take a bunch of unavoidable damage to go deal with them, less they keep using Heal: Target on bunch of gremlins I'm trying to kill.
Even if they didn't take damage, at least program them not to camp in areas we have to take damage to walk through.
Seconded.
This is absolutely obnoxious. I know the levels with traps are meant to make it trickier for the player to manuver and give us pause to our actions but this happens on almost every occasion.
And the added problem is that Shield Gremlins will dash and beat on you so switching to a alchemer MK II or a magnus to take them out usually results in you getting rocked by their buddies or shooting the shield goblin who immediately gets healed for the damage you do.
It is also annoying for loot retrieval.