I consider myself to be pretty good at this game but whenever me and my partner go into to Jigsaw valley and they have those places where you have no choice but to ne shot at by many turrets at once we always die is there any easy ways to beat them?
TURRETS!!!!!!!!!!!!!
That's excatley the part I'm talking about my friend has the cutter and the autogun and I have the brandish and the blast bomb usually and thanks for the help but i was more looking for strategies what we have tried to do Is I'll use my plate shield and just block everything and he shoots with his autogun but my shield eventually runs out. So any strategies?
snipe em with ur guns from range ... ( try to bring guns with elemental attack there , because elemental attack is strong vs constructs like the turrets).
I find the Curse and Fire Vials work well on Gun Puppies.
I know the area you mean, and if you use the Vials, then back-up for a couple minutes (out of range), a couple might even die off - or die quickly with a couple of gunshots.
Thanks guys my bro was thinking about getting a shadowtech alchemer would that be good?
well, constucts are neautral to shadow,and the shadowtech does shadow. htat would be okay. but if u did get a tec, you should get like the firotech of prismatech. all the other techs do elemental, which is better for contrruts.
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Just to clarify what was said above--
Constructs are weak to elemental, so it's best to attack them with something that does elemental damage. The shadowtech alchemer is not a good option, as it deals shadow. The rest are fine--as others have said, the prismatech does the most pure elemental damage, but lacks status effects. Cryo and Firo can do ice and fire, respectively, so you need to decide if those are important to you.
It's easiest to shoot the turrets from a distance. If you can find a place out of range of the turrets to charge your gun, the move out and fire, all the better. That's not always an option in the jigsaw valley levels, though, but remember that with the alchemers you can move while firing, so shooting and dodging enemy attacks is possible.
Your current setup isn't very useful, as everything you have does normal damage and is short range. Swords can still be useful if you use one of the elemental brandishes and can dodge or block attacks until you get close enough to attack. Vials, as has been said above, are good at dealing with the puppies.
If you still want to (or have to) keep your current gear, try vials from a distance first. After that, if you need to get close to finish them off, maybe take turns with one of you shielding and the other attacking, that way your shield can recover. If you're close enough to run and in plant your bombs, dodging the attacks, that's also an option. Also note that the gun puppies do elemental damage, so if you have a shield against that (the plate shield only defends against normal) it will last longer.
Hope that helps.
No get a gun that shoots elemental damage(should get something that has more elemental dmg than normal)
The thing that i don't think you (notbob) don't realize is and is my fault because I didn't make it clear is me and my friend Belacc never go without each other. but thanks for the good advice we'll have to talk about that so from my understanding if we had any elemental damage that would be more helpful and the prismatech does the most and it looks like strategies as for how to attack does really very from just shoot and retreat thanks anyways for the tips.
One of the elemental alchemers is your best bet.
Fire or shock Alchemer - Once shocked or set on fire, able to do added damage while you are out of range.
Freeze Alchemer (my favorite) - Frozen gun puppies can still shoot but can't turn. Makes it easy to get behind them, or to freeze them pointed into a wall.
Because higher star alchemers fling lots of ricochets, the status effects become more and more pronounced. The hail driver for example can freeze an entire group when placed right.
Or get the Kilowatt Pulsar (from the tokens gathered from Ironclaw Munition Factory). It deals extra damage to the puppies since it do elemental damage and the explosion cancels them from attacking.
Any non-piercing gun should carve up the gun puppies pretty well from range. Sometimes you want to stop one shot shy of a full volley, so that you can put your shield back up immediately, rather than having to wait for a longer reload. Dodge when their shots are near you and return fire when they aren't.
In that particular spot, sometimes it's easier to just put your shield up and run past the spikes so that you can attack the gun puppies from the west, and not have to worry about getting shot at from multiple directions.
Even in tier 3, where gun puppies fire five shot volleys in a spread pattern, that part is pretty doable without getting hit.
A fast sword or a strong gun(I mostly use my gun for that part), watch out for the spikes though!