This is my personal review for Spiral Knights, you may not agree with it. I don't really care. Some of the things I say may be true or untrue about the game, but in the end, it is for the reader to decide.
I started playing Spiral Knights recently, and it had a very similar taste that was left in my mouth from so many games I have experienced before. And no, it's not a good one.
I love the aspect of the game where there are no levels, no grinding just to level up, blah blah blah. Been there, done that. Just gearing up your character was a refresher course. The thing I have seen before is the energy system. And no, I do not like it whatsoever. My reason being is.. that it is not new player friendly, which is a HUGE red flag when making a game.
If you really like a game you just started playing, you want to do what exactly? That's right. Play it. I play for an hour, then all of a sudden I'm out of energy. I have to wait a whole day, to play an hour again. And that is bothersome. Oh yes, of course they offer you the ability to purchase energy with in-game currency, which is the 2nd red flag. Most dungeon running so far, you will be making negative crowns if you keep buying energy. On top of that, you must buy better gear, with crowns. The price adds up.. fast. If you are a gamer, like myself, you will spend all this energy relatively fast. And your bill for this so called "free" game, will be much higher than that of other competitive games on the market. The reason for the 2nd red flag, is you NEVER EVER mix in game currency, with real life currency. For example: Right now, players kill the Jelly King to afford to buy energy for free. Okay, cool. As Sega gets more and more players attracted to Spiral Knights, more and more players will start to do this. The in-game currency price wil rise dramatically, as they see their revenue sales drop. Which is the exact reason, I don't think this game will be a success in the long run if they don't change this system. More players = less money? That's never good.
World of Warcraft (yes, I said it), as much as many of you may despise this game, it still have a much much larger player base than Spiral Knights. AND the subscription fee is much lower for playtime than Spiral Knights. So all-in-all, WoW would be a much much better buy. If you're going to compete with the big dogs, you want to make a better product (it's not), for cheaper (definitely not).
I've seen the PvP videos, and I'm not surprised it was scrapped and back to the drawing board. From the videos I have seen of it:
1) There's almost no objective, try to put CTF in there, or some other classic PvP games. Players feel better, when they are on a team, and work as a team. My suggestion for a brand new type of PvP game that would fit Spiral Knights perfectly: 2 Big Pots on the field, you must move your pot to the other side of the field before the other team does. All the while trying not to get killed. The pot is heavy, so it requires 2 players to carry it across the field.
3) Why the NPCs? Do we really need more things annoying us than that player that is just slightly better than us that we can't manage to kill?
4) The hearts heal 1 health? Only 1 size of heart? Lame.
5) Just the classic sword/shield huh? Where's the 2-handers at? Where's the dual-wielding?
6) Why is it so easy to kill another player? 1-3 hits? Seriously? Where's the "skill" at?
The reason I wrote this, is because I do see a ton of potential in this game. It looks fun, the artwork is amazing, but it is limited. Very limited. Gamers want to play! Not wait to play. Find another way to earn revenue, because garsh darn it, money just doesn't grow on trees like it used to.
Overall I give this game a 4/10.
Artwork: 9.5/10
Potential: 9/10
Thanks for reading.
"Some of the things I say may be true or untrue about the game"
Haha, fail. Atleast you admit from the start there's no point in reading.