Would like to propose an extra mechanism to manage Heat in the game: Heat Tanks.
Heat Tanks would be craftable items and come in various sizes from small to large, and can be used to store excess Heat a Knight earns once he has maxed out all his gear. Once a Heat Tank is filled, it can be used on any item to transfer its accumulated Heat, consuming the Heat Tank. The Heat Tank is then lost.
The Heat Tanks would be specific to each item tier: 1 star Heat Tanks would be used to level 1 star items and 5 star Heat Tanks would be used on 5 star items. The capacity of the Heat Tanks would be higher for each tier, and should be able to grant a full item level to an item at level five. I do not really have a rationale for that figure, but it seems like a decent arbitrary amount.
The Heat Tanks would work off the current recipe/crafting system in that knights will have to purchase recipes and spend currency and materials to craft them. The difference is that the Heat Tank would be the first craftable, consumable trade item in the game. Also, since they are consumable, they should cost less to craft then standard items.
Of course, filled and empty Heat Tanks would be tradable on the AH. That's almost the whole point of this idea.
This proposal is beneficial to the player economy and OOO for a number of reasons:
1) Consumable items always have a higher turnover rate then permanent gear. Ergo, prices will be more likely to stay high, and not drop to irritatingly low levels like the current crafting market has, even in times of high energy prices.
2) It provides free players something else to offer energy buyers other then crowns. Meaning, energy buyers have yet another delicious crown sink. Increase item level requirements for crafting further and this idea will really take off. (No one is going to buy Heat amplifiers: Dubious returns, high cost)
3) It's Heat collection outsourcing. Outsourcing is always good. Creates jobs. Our economy needs more jobs!
4) No more wasted Heat. I always chafe when I see a brimming Heat meter and my items are all maxed out.
5) Inclusion of Heat as a currency to go along with energy, and crowns. More options for people to invest in. More options are good by default.
6) There will always be demand for Heat.
That's all I can think of for the moment. What do you guys think?
This would throw off the time of going in dungeons to get heat.Then all you need to do is craft it.It would be a waste of time because people would want to get crowns,heat,items,etc,then just craft something to make 1 thing better.