How much of an increase is low/moderate/ultra/etc? I can't find this info anywhere
These words, what do they mean
Low's 5%, not 0.5%. That'd be nothing. I can confirm this for guns.
Although the boom module, which gives low increased damage to bombs, gives 10%.
Don't know the numbers for swords, or for speed/charge times.
In terms of resistances, it seems to be a flat 5/10/15/20 as far as i can tell.
I meant 5%, I was just thinking in decimals.
Floating point numbers confused my brain.
Also, are you sure you're wearing just one boom module when you test the damage?
I'd imagine they'd be 5% across the board, but maybe bombs get bigger buffs because they need to be charged to be dropped.
I got a unique variant on one of my alchemers
Damage Bonus vs Constructs: High
15% bonus in damage
Holy crap. I got a unique variant on my Sinister Skelly Shield: Piercing Defense (Low).
It adds 3 full bars to the piercing defense on a shield that already has a lot. Awesome.
I wonder how many bars moderate, high, and ultra would grant a shield though. I mean, if I'd gotten moderate it probably would have maxed out my piercing defense or close. Kind of strange really.
Actually I was using two boom modules, and the bonus was 21%. (it stacks, so the second ten percent is applied to the total damage after the first is applied.)
I scored a Scarlet Shield with ultra increased stun resistance where there normally is none. It gave me two bars (20%?) of stun resistance.
WHY NECROOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The word necro isn't in my great dictionary. Maybe you should use human words. Thanks!
I've seen this in another topic. They are percentiles; someone said Low was around 0.5%. No word on the others though.