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Getting pinned in a corner is very annoying.

15 replies [Last post]
Sun, 07/31/2011 - 22:17
Chasmyr
Legacy Username

As we all know from experience, being cornered sucks. I suggest that you allow players to ghost-walk through enemies while injured. There has to be a way to enable this function without allowing plays to glitch large enemies by ghosting inside of then and stopping them from moving, which would be lame.

Sun, 07/31/2011 - 22:37
#1
Psychorazer
I don't think so...

That's all part of the game. The 'ghosting' effect at present is being unable to be hit after a hit, so if cornered, you could just bash your way out. Sometimes it takes more than that, I know, but I don't think this is that of a good an idea. Sorry, and no offence.

Sun, 07/31/2011 - 22:43
#2
Errodu
Legacy Username
You do it to enemies...

...why can't they do it to you? It's only fair :<

Sun, 07/31/2011 - 22:48
#3
Toksyuryel's picture
Toksyuryel
Tap the shield button instead

Tap the shield button repeatedly instead of holding it down.

Sun, 07/31/2011 - 22:53
#4
Errodu
Legacy Username
Trojan Horses

I think he means the Trojans, trapping him. Once they get you in the corner, there's no escape.

Mon, 08/01/2011 - 00:47
#5
Ghret's picture
Ghret
Trojans?

Oh, in that case you're pretty much screwed over. Oh, and if you are talking about the Trojans, try to make that clear in the title.

Mon, 08/01/2011 - 04:17
#6
Psychorazer
Yep

Totally screwed. good as dead. yepyep. Otherwise shieldbash your way outta there.

Mon, 08/01/2011 - 06:03
#7
Negazero's picture
Negazero
Actually...

I have a Silversix and I shot a Trojan's sheild,then he got knock backed a little.And this also works with Pulsar at a far distance.The explosion will push it back.So maybe try and sheild bash,or just shoot the hell out of its sheild.

Mon, 08/01/2011 - 07:09
#8
IronBrofist
Legacy Username
easy stratigy

for getting stuck in a corner with a Trojan escaping is easy all u need is an auto gun or a higher variant (the piercing line is most efficient) but it pushes the Trojan back far enuf for you to escape and if u have trouble getting stuck in corners from normal enemies all u need to to is watch their movement and bring a push weapon with a high ctr (blast bomb caliber lines) and get your self out of the tough situation buy extra weapon slots (3 fighting weapons 1 utility weapon) eg: my set up is Divine Avenger(mech undead) Grand Faust(gel grem) Argent Peacemaker(switches blocks crystals things i cant reach) and Final Flourish (beast and fiends)

Mon, 08/01/2011 - 09:22
#9
Soulstaker's picture
Soulstaker
-10000000000

Sheild bash them!Or charge up your wepon.I hate the ghost idea.If you can charge up.Spam sheild bash them and then get them cornered and its basicly gg for them.I usually sheild bash them but sometimes charge my tempered calibur to control crowds of jellys or slimes.

Mon, 08/01/2011 - 12:49
#10
Chasmyr
Legacy Username
Trojans

Yes I am talking about Trojans, but also groups of enemies. Large enough clusters of enemies prevent shield bumping entirely. Leaving you stuck in a sure death predicament. Is it fun to know that there is nothing you can do but die? No. So why would you hate this idea? Explain to me how this would be exploited in a negative way instead of telling me how to use my shield please.

And no, a knock back weapon like an autogun is not a solution because even though this is an issue, it is still infrequent. It does not justify modifying my loadout in any way so that I can prevent it.

Mon, 08/01/2011 - 13:34
#11
IronBrofist
Legacy Username
@ gerryw173

dude shut up seriously adding 0's to the fact you dont like it doesn't make you seem cool and its impossible to get cornered by jellies if u do then ur stupid and that lil strat doesn't work for every occasion

Mon, 08/01/2011 - 15:02
#12
Milesprower's picture
Milesprower
also

also when the arena bosses come out they cornered me one time and how am i supposed to fight an invincible shield while some guy is smacking me repeatedly with a huge sword? i think this is a good idea

Mon, 08/01/2011 - 20:13
#13
chrisgillman
Legacy Username
Agreeing with Chasmyr...

True, tapping the shield button (not holding it down) is pushback, but VERY inconsistent. Honestly, both tapping AND holding the shield down should push the enemies. Getting trapped in the corner AND surrounded means the shield push will only work on a couple at a time, sometimes none at all. I know this from experience, and it has cost me either too much CE to revive or having to head back to Haven before I can finish a level.

The shield's STRENGTH comes into play, also. They are all too weak as shields, in particular against tier 3 enemies. Not to mention the animation to get the shield up. VERY slow, especially when the stronger enemies are MUCH faster than the weaker ones. The shield action in general needs fixing; slightly faster and slightly stronger. I can't tell you how many times I DEPEND on the shield to push a couple enemies back to have it just not work at all.

Here are some enemy vs. shield issues I've seen:
*The tree punches. Those enemies in particular should not be able to break your shield in one punch. I figure only bosses should be that strong.

*The three chomps from a larger Wolver are a bit too strong.

*The Trojans should probably have a limited distance they can travel for their running charge attack.

*The mech knight robots should not be able to have such distance with their swords and their charge time should be slowed down a bit. It really seems their reach is a bit farther than a player's blade in most cases.

*Zombies/Robots - When they slash they can turn AS they slash. This seems ridiculous, since if you can't... how or why can they???

*The bats? Flying around you and auto-aiming as they attack? You can't dodge that, you just can't, and shielding only does so much.

I say if there are going to be masses of enemies on screen the fighting should be a little more possible. 5 star gear should be able to hold up a little better if it takes so long and takes so much effort to acquire it. The other side of it is strategy. You can only depend on that so much if some minor aspects of the enemy's attacks are not manageable.

I really think it's an issue with the finer points of the game's design. Some minor adjustments will make it more possible to solo, seeing as some of us can't always depend on help from other players. Not to say that a party is necessarily going to make it easier, either. Some people just don't know how to work that well with others.

Thank you.

Mon, 08/01/2011 - 23:08
#14
RedFortune
Legacy Username
@chrisYou do know that it is

@chris

You do know that it is possible and quite easy to dodge attacks rather than just block them, right?

I do FSC every other day as well as normal T3 runs and I think the shield health is well balanced for the intended level of difficulty (in that shielding is still somewhat viable against something you have no resist to, and having resists doesn't make your shield flat out indestructible via those types).

You should never try to simply shield a Lumber's attack... They're slow as all hell and are very easy to dodge; making their attacks deal less would make them trivial enemies.

I reckon what a lot of people tend to forget about this game, especially when they make the jump to t3, is that to avoid getting hurt you DO need tactics and sound thought. Sure, 6 lumbers all scattered around may be a death trap if you just try to avoid one of them while attacking, but wouldn't the smarter thing to do be making some of them waste their attacks, then get some hits on one on the edge of the group?

Wolvers are similar. If they couldn't break through your shield with their whole combo, what would their function even be? As they are now, they force you to be actually wary of where they are pointing and how far away they are.

In short, they're a threat. All of these creatures being able to break your shield poses a threat.
A threat that the player can pick up on and avoid. What I have said above can also apply to being cornered.

Don't say lag makes it impossible either. I have 500-600ms ping and I manage just fine, thanks. I'm not a particularly stellar player compared to some of my guildies either. A little practice goes a long way.

On a side note: Trojan cornering is dodgy (hurr) at times, but still avoidable if you watch them carefully. I do think it shouldn't be a death sentence, however.
... Trojan waves in FSC on the other hand... *gulp* That takes a lot more... Creativity, let's say, to deal with.

Tue, 08/02/2011 - 02:34
#15
Twiddle's picture
Twiddle
You should rapidly pulse your

You should rapidly pulse your shield and walk toward the area with the fewest enemies when you are cornered. This will usually get you out. (You'll probably take damage, but you will probably live.) If it doesn't work out then... you shouldn't have got surrounded in the first place.

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