I've created a set of templates to simplify adding all the new recipes. It's now similar to how things are added for vendor lists. (Edited examples to reflect info in next post about variable change)
Examples:
{{recipe/start|star=2}}
{{recipe/row|Light Shard|5}}
{{recipe/row|Gel Drop|2}}
{{recipe/row|Gel Core|2}}
{{recipe/end}}
{{recipe/start|star=5no}}
{{recipe/row|Green Shard|20}}
{{recipe/row|Scrap Metal|5}}
{{recipe/row|Critter Carapace|4}}
{{recipe/row|Force Dynamo|3}}
{{recipe/row|Mod Calibrator|1}}
{{recipe/row|Silver Coil|1}}
{{recipe/row|Volcanic Iron|1}}
{{recipe/special|Bomb Focus Module|1+}}
{{recipe/end}}
{{recipe/start|star=3kc}}
{{recipe/row|Blue Shard|10}}
{{recipe/row|Beast Scale|3}}
{{recipe/row|Monster Bone|1}}
{{recipe/row|Volt Oil|1}}
{{recipe/special|Brandish|1+}}
{{recipe/end}}
Whups, had to make some edits for the items without purchaseable recipes and those bought with Krogmo Coins.
If it's a normal recipe, the star= should just use normal numbers.
If it has no recipe for purchase, the star= should use 1no, 2no, 3no, 4no, 5no
If it's a recipe for Krogmo Coins, the star= should use 3kc, 4kc, 5kc