Hello all,
I'm a newb at SK (2* and 3* gear), and I was wondering about the shock status.
How does shock damage over time and crowd control compare to other statuses like freeze and fire?
Is shock damage and action interruption, etc. random? Or is it at evenly spaced intervals?
And finally, your opinions: Is shock worth it as a status effect in comparison to its alternatives?
Thanks in advance! :)
Fire deals more damage over time than shock, and the damage is the same across all monster types.
Shock deals elemental damage; it's only useful for the shock spasms on beasts and gremlins. Not entirely certain, but I believe shock damage is -always- lower than fire damage, or at least triggers less often to make it so. On constructs and undead, it's high enough to be a real help.
Freeze is similar and different to the spasms shock causes. Both prevent movement; shock spasms can also prevent attacks, but don't seem to be consistent about it. Monsters will stay frozen until attacked or freeze runs out; shock spasms only last a half second or so.
Also of note, the spasms caused by shock and freezing both prevent knockback from attacks, though freeze only prevents the knockback of the first attacl that his the target. This leads both to conflict with high knockback weapons, which can be a good thing (Leviathan, DA) or can make things unpredictable (eg Polaris will occasionally cause a shock spasm instead of knockback on hit). Shock isn't dependable for causing this effect.
Shock spasms are roughly every 3 seconds until the status wears off, and only prevent movement and attacks during a short half second period; this isn't consistent either, as I already mentioned.
Overall, I think shock's a fair middleground for fire and freeze. It deals more damage than freeze's none, and has more of a chance of stopping a monster from attacking you than fire's slight chance to kill it first. It's a decent choice.