Hi!
My latency ingame is awful, pvp practically impossible. Can't find an explanation why. I keep:
- Getting stuck when trying to run around corners
- Getting stuck at my own bombs
- Placing my bombs in the wrong places unless I stand still before placing them
- Running into the bombs of players that are running BEHIND me and getting trapped by my own bombs that I thought I laid in FRONT of them
- Getting killed by off-screen bombs before I see any sign of an explosion, even if it has to cross more than half a horizontal screen length before reaching me.
traceroute says, I have a ping of about 140 to AMAZON.COM.edge3.Washington1.Level3.net which shouldn't be THAT bad. Not great, but playable.
ping says (while playing the game):
1145 packets transmitted, 1145 received, 0% packet loss, time 1144571ms
rtt min/avg/max/mdev = 135.885/138.708/200.684/3.613 ms
I have no problems with servers of other online games in the US. My ingame experience was a lot better before the steam update. A LOT. Aside from being unable to play pvp, theres a lot of things that don't work reliable any more ever since:
- Dodging greavers with nitronome
- shield-bumping
- Taking a step back from slacks
Also when using the shield I often get "sucked" back into mobs / spikes etc even when it looked as if they should have missed and I already walked a step or two.
Can't find any causes for this - my internet connection isn't the best or fastest, but the game client is not using my full brandwidt, all ports get redirected the right way... it shouldn't be THAT unplayable. I've never seen a third connection bar in the client though. I constantly have to take a break from SK and play some teeworlds to remind myself that I'm not crazy about that "ping stuff" (and that I don't suck thaaaat badly at "fast / pvp games").
You aren't alone. I've been in the same boat for a while now. These symptoms tend to diminish drastically in late night which leads me to believe the bottleneck is either server side, or somewhere between the server and my isp infrastructure.
I've done everything I could to try and remedy things on my end too. New high end router, ports forwarded, mtu decreased appropriately, connected by wire, all hardware drivers updated, java64, no background programs using any network resources...
The game still changes its mind about my maneuvering past a corner and forcibly drags me back to die to my own bombs.