First off, I didn't know about this game until about a week ago.
While checking out MMOHUT's "weekly review" on youtube, I noticed one demo that stood out a bit from the rest of the reviews. At first it kind of reminded me of the Zelda games ... but with guns??? So I sign up for the beta, and promptly give up hope on ever getting to play it any time soon. 20ish other beta tests await my random selection at this time, you see. Disappointment is no stranger to the avid online gamer, as you all know.
But then I get an invite to this special preview thing, and I have to say: you guys certainly have one addictive game here, and I am so thankful for that invite. It is such a fresh idea, easy to get used to the controls, hard to master the skills, bash em up, totally fun non-grinding, never gonna get stale, mmo actually make it to official release. Major respect.
I've got a few ideas, not sure if they've been posted already. I hope not too often. Keep in mind that I got to play this for a total of 2 days before it went down.
1) DASH.
1.5) If you really must make us wait so long for the weapon charge, it should be instant upon button release. This has rarely worked to my advantage and just seems a tiny bit too slow or something.
2) The ability to leave/join teams in the terminals AND/OR some way to warp back to terminals from the arcade.
Look, I'm no t sure if you guys really want people to have to spend that much time to get through all the levels, but that in itself (without the training it takes to get strong enough to do that) seems like it would take hours and hours WITHOUT having to log out. This with the availability of willing team members to replace ones that need to log would seem damn near impossible to make it all the way down. I've got to be wrong or simply not understand something?
3) I haven't had the time to buy many 2+ star equipment, but I've seen people talk about balance on the forums. If they are right, I would like to agree with them at this time. Thank you.
4) Not sure how I feel about throwing those potions. If I were you, I would try to use power ups differently, like self buffs that would make your next 2-3 attacks effect monsters in whatever way (burns/freezes/curses etc). OR what would be really cool is this powerup system:
You pick up powerup, it takes up 1 of 5 slots (expandable like the life slots) and is only dropped when you swap for a new one, you die, or you leave to the arcade. Powerups buff certain elements (fire/shock/curse/etc) and add effects to the knight (fire sword, etc). The slots, however, would also be used to store pokeballs and any consumable items. So you would have to always leave 1 or 2 open for those.
5) I'd like to see a mode where you race other players. Give them all the same little 1 person maze to run, right next to each other, and see who can complete it fastest.
6) Capture the flag/King of the mountain. Dunno how you would do it, but it must be done.
Anyway, I gotta wrap it up. Hope you don't mind the criticism, but I wouldn't say it if I didnt love ya.
I absolutely LOVE this game, so plan on seeing a LOT of me.
I forgot to shamelessly beg to be let back on the server early.
0 = ) PWEEEEEEASE?