Yes this is another complaint about the network lag in general and in Ironclaw Munitions Factory in light of those that hate people complaining about lag http://forums.spiralknights.com/en/node/19182 , yes. It was lagging the first weeks it was introduced based on one thread I googled and from my own experience, and going back recently, it is still lagging. Even if it is about the client lagging behind the server, it still puzzles me that a 2d game still lags more than a complicated 3D game such as Resident Evil 5 online or even Left 4 Dead. I guess you can still lag with 2d games more often than 3d games from my experience even if you do peer to peer connections, and sometimes we couldn't connect at all, that being a router hardware issue, which isn't much of a problem now with his new router his brother got years ago. And out of all places it had to be the one where you take one of the heaviest damages, that being from the missiles, volt jellies, and constructs, etc. I had to shield non-stop and pray I didn't have it break or land in one of the volt hazardous floors.
I thought getting the bark modules would be a great plan for me, but so far I haven't gotten successful in beating Roarmulus Twins(got them both in the 2nd phase and almost killed one of them). I tried 2 more times to get to them, but the lag made me hopeless and I just sort of didn't feel like playing. I had thoughts in my head about the developers intentions, like is this why they have health boxes in intervals(cause without the lag, the stages would be a lot easier), but those would be needed of course. Or perhaps they need the lag here to make bark modules harder to get. I don't know, man, that plan towards making faster crowns has been broken now. Guess it's time to go back and do Jelly runs probably without fighting the Jelly King(I don't think people that join after I turned off "lock party" at the end of depth 16 will appreciate what I did; not to mention if they die before me, I'll hear complaints about how I didn't help them just cause I didn't have enough ce if we both end up dying at the Jelly King).
Vanaduke's 2nd Depth is heavy in enemies, traps, and animated scenery as well. Lag is a pretty nasty thing when you're fighting quick enemies or obstacles that require precise footing, so I feel your pain :(