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Supernova vs. Polaris

31 replies [Last post]
Thu, 08/04/2011 - 16:45
Carthiah
Legacy Username

I'm almost ready to start making a Pulsar alchemy line. I'm not sure which line to go down - the Supernova path or Polaris path.

My current equipment:

the Vog Cub armor set
Barbarous Thorn Shield
Avenger
Leviathan Blade
Dark Thorn Blade
Freezing Vaporizer MK II
Blackhawk
Shadow Driver

I mix it up based on the stratum, but I usually go with 2 swords, a gun and the Freezing Vaporizer. Also thinking of adding a Graviton Bomb to my arsenal. So far I havent been impressed with the blackhawk or shadow driver, so I'm getting a pulsar.

Thoughts?

Thu, 08/04/2011 - 17:10
#1
OverDingle
Legacy Username
Supernova: Much better vs

Supernova: Much better vs Gremlin, Beast; Stable knockback; Slightly better vs Fiend, Slime (balanced by shock on Polaris)

Polaris: Much better vs Constructs, undead; Shock can prevent enemy attacks; Shock can prevent the gun's own knockback.

Personally, I prefer Polaris. Undead and constructs are already easy targets to guns, and beasts and gremlins are harder to hit, so you're likely to use a sword anyways. As long as you're carrying two of those swords, not being able to use your gun on something won't cripple you.

Thu, 08/04/2011 - 21:49
#2
Xylka-Mkii's picture
Xylka-Mkii
Polaris > Supernova

I agree with Overdingle
I currently have a Gigawatt Pulsar and it is the only gun I use.(After trying out every frikin Alchemer mk ii)
The only thing i dont like is te dmg vs beasts and gremlins but they arent hard to take care of with a sword anyway.I am currently experimenting with the Gigawatt in FSC. I like its dmg so far but i ran into a problem.
Polaris vs. Argent Peacemaker
yea well that will be in a future thread ill start but for now its Polaris all the way. heres my equips in case you wanna know.

Armor:
Ash tail cap
Skolver coat (ill make a vog for my costume if at all. I actually do fine in FSC without one.)

Shield:
Dark thorn (i dont need no owl to own >:D....yet.)

Weapons:
Swords:
Leviathan(main for most places)
Barbarous thorn blade(for FSC.works real well)
Hunting blade (soon to upgrade)
(may get my ol' brandish finally upgraded soon. But to what?)

Handguns:
Gigawatt Pulsar (main. testing in FSC)
Silversix(main FSC atm)

Ok if you wanna send me a message or friend me my ingame name is:
Xylka

ok cyl

Thu, 08/04/2011 - 21:56
#3
Xylka-Mkii's picture
Xylka-Mkii
Oh btw i reccomend the new

Oh btw i reccomend the new Voltech Charge bomb (or whatever its called)
Same as graviton but it does elemental and shock but i suppose you need a shadow weapon in replace ment of the guns. I dont have one but i know a few people who have reccomended the Graviton.
also gl going for Shivermist bomb! :)

Thu, 08/04/2011 - 22:10
#4
Wotwotwotwotwotwot
I swear by the Polaris any

I swear by the Polaris any day. The balance between having a Piercing or Shadow weapon with the Polaris is stunning, since it's geared more towards slower moving enemies to begin with. The knockback and shock status also work great for pseudo-crowd control under some circumstances as well, but there lies the threshold between being helpful or being a hindrance in group lobbies. However, more often than not the Polaris is going to be a lot more effective than the Supernova, if only for the simple bonus of gunpuppy harassment. It's a great way of taking out gunpuppies from long-range, and the shock has a high chance of preventing them from even looking in your general direction. In most cases, after you get the Polaris, gun puppies fall in 4-6 shots at its completed level, and that's enough to make any swordsman happy if they can't reach the gun puppy themselves.

tl;dr - Polaris is better overall, although if you're heavy on elemental weapons as is, you may consider the Supernova for more balance to a loadout.

Thu, 08/04/2011 - 23:06
#5
john1111
Legacy Username
now im curious, how is the

now im curious, how is the knockback more stable with the supernova? aren't they the same?

Fri, 08/05/2011 - 09:11
#6
OverDingle
Legacy Username
@john111 - When an enemy

@john111 - When an enemy becomes shocked, it cancels all knockback effects.

Basically, if a Polaris shot shocks a monster, it won't also knock it back.

Fri, 08/05/2011 - 14:41
#7
Random-Thing
Polaris FTW!

For all the reasons above, and also because i've found it invaluble in FSC, in the sequences where yu face many zombies the knockback can keep them all at arms length, in particular in the several sequences where the enemies all spawn accross a narrow bridge, as you can prevent them from ever reaching you, creating a "safe point" which conviniently has a healing pad. Its range here just keeps them at the edge of the bridge so the rest of the team is free to go out and own them knowing they can safely heal any time :)

Sat, 08/06/2011 - 00:29
#8
Babymicrowave's picture
Babymicrowave
Polaris

Supernova is normal, normal is not great. I'm looking at your equipment and you don't have an elemental gun, so polaris is perfect!

Sun, 08/21/2011 - 20:25
#9
Kuive
Probably polaris

If you are a full gunslinger, polaris every time (since you will have alternate damage types at your disposal in the form of other guns)

Otherwise, as a sidearm, a gun is only going to be used for enemies outside of sword range, or while fleeing or kiting.

Most of the enemies that are likely to put you in this situation are weak to elemental, so polaris is absolutely the best deal.

If you are still obsessively concerned about doing reduced damage to elemental-resistant monsters, then think about the supernova. Also, as pointed out, applying shock prevents applying knockback - if you are going to be relying on knockback for desperate attempts to stay alive, then supernova wins.

Overall winner is still the polaris - but the supernova is situationally better for a survival sidearm.

Sun, 08/21/2011 - 23:01
#10
GoottiKustaa
Legacy Username
I still have my doubts about

I still have my doubts about Polaris and teamplay. Many times, I have been annoyed with someone else spamming it. If the visuals were a bit milder, maybe I could consider it, but it just makes it very difficult to see what is happening, and the knockback can mess your teammates tactics up quite a bit.

Sun, 08/21/2011 - 23:39
#11
Arctic-Fern's picture
Arctic-Fern
Calibur and Nitronome users

Calibur and Nitronome users mess me up all the time, why can't I have my fun spamming my Polaris :D

..if a weapon has significant knockback, then it's up to the user to have the skill to direct the enemies in the right direction. Polaris, et al, can be used to herd enemies into a clump to maximize area of effect damage.

Mon, 08/22/2011 - 02:41
#12
Xylka-Mkii's picture
Xylka-Mkii
@Fern Yes! Xylka

@Fern
Yes! Xylka agrees!
anyway yea. if you cant handle living with knockback weaps then use one yourself. no one has complained that i met (cept this one troll who bragged a lot about his AP and said he hated me and my pulsar. totally random person and i kicked him at the end lol.).
anyway, again for the 6th time (ive counted), Polaris FTW.

Mon, 08/22/2011 - 11:13
#13
culture
Legacy Username
+1

I was diving today with someone who is really skilled at using the Polaris. First of all, they were completely owning Lumbers and Gun Puppies. When those were gone they proceeded to group enemies together and push them into the corners. Also they herded the mob into nice clusters in the arenas/danger rooms, making bombing and sword charging them quite efficient.

I'm used to the Nitro's visuals, so Polaris' does not bother me.

Mon, 08/22/2011 - 12:09
#14
Steinhauser
Legacy Username
There's really only one very

There's really only one very narrow situation where you'd want Supernova over Polaris, and that's if you solo a lot, with only 2 or 3 weapon slots.

If you DO fit this category (like I do) then the Supernova is your best friend. Being able to hit everything (including hordes of melee gremlins, crowded menders, and quicksilvers) with ranged knockback/flinching damage is invaluable.

Without shock, which can affect knockback, you have a very reliable and consistent tool to control large crowds. And when you're soloing and being cautious, reliability and consistency become a lot more valuable than situational extra damage. Essentially, it's like a Valiance with more utility.

In any team situation, or if you're packing multiple guns, Polaris is superior. Barring gremlins, wolvers (which are impossible to hit with either gun in T3), and chromalisks (which are not threatening in any tier), Polaris does damage equal to or better than Supernova, and has a shock chance besides.

Tue, 08/23/2011 - 16:44
#15
Nievem's picture
Nievem
the crest should be good for

the crest should be good for fiend levels

Wed, 08/24/2011 - 00:05
#16
Abathur's picture
Abathur
Go for Polaris. You never

Go for Polaris. You never will have Problems with Gremlins and Beasts anyway will avoid the bullets. But you can deal Shock that deals 4 x 30 Damage and also stops actions and it will deal it to other enemies too if they're near. Also against machines -> gun puppies, you'll be awesome!

Sun, 09/11/2011 - 09:45
#17
Ultimatesword
XD i think u mean the other way round

polaris is bad agasints both those things its good for undead and construcs and anyway same wid supernova if all 3 shots make it it will prvent gunn puppie from attacking

Sun, 09/11/2011 - 13:42
#18
Mochatea
also worth mentioning

The lack of knockback when the enemy is shocked is compensated by the fact that the enemy stops moving for a sec. And meanwhile you can shoot another round that will probably nock them back this time.

I find the knockback to be very useful in group situations because you can use it in several ways beneficial to the group:
- herd ennemies in a corner and keep them pinned there
- keep a group of enemies from approaching your meleeing mates (especially lumbers)

in some situations, however, specially when rhetrodes are involved you might want to keep away from using a knockback weapon all together but that's an other story

Sun, 09/11/2011 - 14:26
#19
submerge527
Legacy Username
I personally feel both guns

I personally feel both guns are excellent, but presently I use a Radiant Pulsar, soon to become a Supernova. I was strongly tempted by the Polaris, and for good reason, as it is a peerless weapon against turrets and groups of undead. But I decided that I wanted a gun with a reliable damage source: Normal. I already have a Nova Driver and I didn't want to completely obviate that weapon's usefulness to me.

The result: When I bring only one gun with me, I bring my Radiant Pulsar. Keeping back and using it's knockback is fantastic solo, and when paired with other polaris/supernova users, enemies can barely touch us! Graveyards are a breeze, simply stepping back and funneling undead into the weapon's blasts makes it easy as eating pancakes. Another function of the Normal Pulsar that I love is that it is simply the best gremlin killing gun I have found yet. Even when gremlins dodge, they tend to get clipped by at least one of the blasts when you attack, and driving them against walls and corners to suffer the gun's full wrath is a piece of cake, all while keeping you far away enough to avoid their attacks and mines. I'm going to try for a Gremlin UV on my Pulsar for sure.

Mon, 09/12/2011 - 05:13
#20
Madfruitz
A Gremlin UV Supernova would

A Gremlin UV Supernova would be pretty sweet, never considered that!

I however, despite being mainly solo went polaris..nothing wrong with the supernova though, i thought about it for a while but figured i have other weapons for for the job. Though a weapon i could do good damage to anything with at anytime im feeling the need to stay back (low hp etc) would be pretty awesome; could imagine it being very useful for swordsmen on mass waves of those bomber gremlins as well..they're a pain with no bomb spam

Mon, 09/12/2011 - 09:43
#21
LordMelvin
Legacy Username
I just happen to have a

I just happen to have a radiant pulsar with low damage bonus vs gremlins. I wish it were higher, but as a utility gun it does perfectly. I find the greatest use is gathering the proto-knights into nice little groups for my Glacius w/ high dmg vs robo to take care of :P. Down in tier 2 or lower, the knights will block any ranged attack and stop while they do, so room 3 in arenas turn into slaughterhouses.

Tue, 09/13/2011 - 01:25
#22
Abathur's picture
Abathur
mightyaxe

I said you never have really probs with these 2 mobs, so you don't need a gun against them, so use Polaris.
Polaris also prevents Puppies from attacks.

however, i noticed they can also push around trojands if they are directly b4 you and you also can push around the huge black cats in candlestick, if theexplosion is right next to them :D

Sun, 03/25/2012 - 09:03
#23
Dialgia's picture
Dialgia
polaris

Polaris since it helps taking out turrets plus it has extra damage cause its elemental....
Gremlins and Beast dont hav turrets. :D

(i have one myself)

Sun, 03/25/2012 - 09:54
#24
Spiral-Depot's picture
Spiral-Depot
As other's have said, great

As other's have said, great for hearding (spaming Lumbers et al in JK runs) and shock interupts polyp and puppies attacks.

Polaris.

Sun, 03/25/2012 - 10:27
#25
Zenewk
Considering you're mostly a

Considering you're mostly a swordsman and an absence of elemental gun, I would agree with most and say go for Polaris!

Little bit of thoughts about Supernova.
The best choice of pure gunner to deal damage is alchemer (Nova 'n' Umbra - pretty much all you need), so it happens so you dont need another elemental gun for dealing damage. Basically you want an utility gun and since Nova offers more reliable utility aspect I say skip Polaris with its random shock lock. And btw if you try to deal damage with Polaris, you'll probably end up getting loads of complains from your teammates while spammin blasts all over the screen to sustain damage (thought thats what you want for LD).

If consider Pulsar guns as utility guns first and as damage dealing weapons second here are their uses:
1) Push back mobs/Trojans/Lumbers: both succeed almost equally thought when POL deals more damage, SUP wont give you trouble in case of shock locks (which is what you want when clearing spaces);
2) Killing GunPups/Polyps/Howizers: both cancel shots on 3 hits with POL dealing more damage and adding more cancelation with its shock;

So in summary: if youre planning on going full gunner, dont use Polaris as your main damage dealing gun, and craft yourself Supernova for more utility.

Sun, 03/25/2012 - 17:43
#26
Birgus's picture
Birgus
+1 for Elemental path, also consider ToxiCat

In case it wasn't clear, expanded shots interrupt turret attacks the same way the last hit from most swords do, in addition to the Shock status. It's every expanded shot, too, not just the last one, so it's a perfect anti-turret weapon since no turrets are resistant to Elemental damage and most are extra vulnerable to it.

YMMV regarding complaints about visual and physics spam, different groups have different opinions. I have a Prisma Driver for swapping out if a team mate minds, but it doesn't come up often. I imagine that knowing to stay inside the "grenade arming distance" when supporting sword-users goes a long way toward getting other players to be okay with your Pulsar, in which case the Shock effect on the Elemental path is probably welcome. :D People who would have a problem with your Pulsar, whichever type you go with, even if you know how to use it in a party, will probably not be much fun to play with often and would likely object to your Leviathan Blade anyway...

Since you are not liking the Blackhawk or Shadowtech much, if you are still interested in a Shadow-type gun I highly recommend the Toxic Catalyser. IMO Poison is really, really useful in T3 when Menders are present, and the Shadow damage kills Gremlins fast enough that I find it worthwhile to just close in and use it at sword range, as in, "Dodge this." I also like how when Gremlins dodge, they are not attacking me. ;) They also seem to have been fixed so they dodge reliably and predictably again. The ability to stack gobs until you can kill something instantly (and maybe several other monsters in blast range!) so you don't have to fight the healing is another really useful option, so altogether it is my favourite weapon for Gremlin-heavy levels since it offers a lot of different ways to counter Menders. You can also stick gobs to monsters without un-freezing them, so you might very much enjoy the way it works with your Shivermist. :D "What's the point of cake if you can't eat it?"

In case it is relevant to what you are considering, I found my Alchemer underwhelming up through 3-star but really nice at 4-star, and others seem to be saying the same, so despite not being very impressed with your Alchemer you might want to consider holding onto it until you can more easily afford to upgrade it. Being able to instantly pop a turret with one charge shot is nice, despite being a bit unreliable. Alchemers are also much better in close quarters, IMO at least, than Pulsars; if the level gives me lots of long sight lines, I prefer the Pulsar but if there's so much cover strewn all over that I can only attack up close, the Alchemer's abundant ricochets and hit-and-fade nature make some fine lemonade out of those lemons. For what it's worth, though, I rarely find myself using it over my Roarmulus guns and various swords.

You also might find it perversely amusing later on to equip Quicksilver set, both Roarmulus guns, Swiftstrike, and both Snarble weapons if you use 4 weapon slots.

Sun, 03/25/2012 - 17:59
#27
Quotefanboy's picture
Quotefanboy
Polaris

Here's why

The Polaris can equally damage any monster.

The Supernova can:
A.) Do Additional damage to Undead and Construct
B.) Can add shock infliction to anything, which helps against turrets, fiends, gremlins, and wolvers.
C.) Wolvers are hard to hit anyway, and gremlins? They also dodge, but not enough to make them hard to hit. Perhaps the main downside of this weapon is the fact that gremlins aren't hit-able.
D.)Construct move slow and usually come in large numbers at once, Undead are slow and usually come in very high numbers at once, and now you can push both back with more damage at will.
E.)Kill turrets faster (Aside from slime, but it still kills it as fast as the Polaris, perhaps better because shock).

My opinion on it.

Sun, 03/25/2012 - 18:07
#28
Dark-Flare's picture
Dark-Flare
Date of OP: Thu, 08/04/2011 -

Date of OP: Thu, 08/04/2011 - 16:45
Today: 3/25/2012

*Cough cough*

Sun, 03/25/2012 - 19:36
#29
Dukeplatypus's picture
Dukeplatypus
You have polaris and

You have polaris and supernova mixed up, quote. And, yeah. I'm pretty sure the OP has already made his decision after 7 months

Thu, 01/24/2013 - 20:59
#30
Lettuce-Sauce's picture
Lettuce-Sauce
No one has soloed with Polaris yet.

Right after I got Supernova for my alt, I tried soloing Vanaduke with it. Trust me, all those who say Polaris is the best gun for Vana is arguable since I soloed Vana withe Polaris as well, but I realized the super weakness against the mask and slightly lower damage. Polaris is only good in FSC
But Supernova is good against Vanaduke. (Easier mobility compared to Blitz)

Anyone who claims Valiance is better than Supernova is also arguable.
Valiance is quicker, but does the exact same damage as unexpanded Polaris bullet. Charge is 310 while supernova is 360.

Thu, 01/24/2013 - 22:20
#31
Flowchart's picture
Flowchart
Date of OP: Thu, 08/04/2011 -

Date of OP: Thu, 08/04/2011 - 16:45
Today: 1/24/2013

*Cough cough*

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