Vote against bound Krogmo rewards. It's not too late.
When I saw this today I got really upset. It's clear they made this last minute fix to lure people into bribing more (chance to get a costume yay).
However 000 seems to have forgotten this game is mostly about interacting/trading/buying/selling between other players. At least after you are done with exploring.
Besides as paying customer I always benefited from buying stuff with energy instead of farming/grinding/crafting whole weekends. Same goes for the arena. I don't have the nerves to play a rather boring bomberman modus 100times just to have a very tiny chance to win some rare bombhead.. This gets even worse because if I win a mask that I dont like, I can not get rid of it.
I mean honestly 000, whats your problem. Just make an option to the gremlin merchants to unbind costumes. Go make it smth like 6000ce and people will spend lots of energy if they really want a certain costume. But making all 0 star gear bound on pickup is just lazy. Why don't you give us the option to decide whatever we wanna do with it.
Please revert this "bugfix" immediately and give us a sign that you actually care about your community.

Everything you get from tokens comes off as bound, unless it is a mat. I really doubt many people will buy these costumes as it is.
I saw a "lovey bombhead" going for 8kce yesterday and many people run around with their free "spiral bombhead masks". So if you ask me these costumes will stay popular for quite some time.
Honestly, this has taken the fun out of finding and collecting all of the bombheads and making it a dramatic, grindy hassle. If I wanted to spend crowns on buying one then let me; it's not like I'm getting any stats from it. I'm sure doing things like making them a bit more common and making them drop at all in team-play (I'm guessing they don't, no one seems to have gotten them at all) will increase the enjoyment factor and reduce the botting and afk-alt issues by a lot. Once the items have circulated a bit I'm sure their value will lower a bit, and hopefully reduce their profitability. Or if this doesn't happen, they could make it that they can't be sold regularly nor bound to a player, but can be sold exclusively in helmet-for-helmet trades. A wide influence on trading with no monetary value will surely fulfill the "Collect them all" and "costume item" feels OOO seems to be trying to give them.

yeah... bidding is pretty much pointless now that you cant buy/sell/collect bombheads. This "bugfix" took a lot of fun out of this pvp game.
Keep it coming guys. I don't recall anyone ever complaining about unbound bombhead masks the last 2 days. Like my previous poster already mentioned, people won't play more bomberman arena because costumes can't be obtained another way in the future. They simply won't play it at all.

its too late they fixed it just let it go nothing we say will change this

If costumes were unbindable wouldn't people just start complaining about how they spent 20k CE on that unbound rose costume and now it's worth nothing thanks to everyone being able to unbind and selling for a lot less. I recall similar outbursts when the unbind NPC came out.
It doesn't matter if you get every damn single player of SK to approve this - it's not changing.
Three Rings are very stubborn when it comes to changes relating items, balancing, economy, etc. They always believe their own opinion, or the opinion of their analysts is way more important/sensible/balanced than of their own community. Even if majority/the whole community opposes it or thinks it could have been done in a better way.
So yeah.
But I do agree binding is stupid. Gonna end up feeling really pathetic if you get multiple units of the costume. And completionists are gonna have quite a hard time.
I could imagine more and more paying players will boycott their new "inventions" if they continue this trend. With this "downgrade" chances to get the bombheads I like are ridicolously low and not worth the effort.
On a side note, what you think their clever analysts found out on the day, bombheads weren't bound on pickup?

Because players are in fact dumb, greedy and short sighted. Almost all suggestions or complaints are centered around being able to get something that they want faster, cheaper, or simply subvert game mechanics for their own self interest, no matter what negative effect it would have on the game as a whole. Trading was never intended for these vanity items and people took advantage of it.... just move on with your life.
"Trading was never intended for these vanity items and people took advantage of it.... just move on with your life."
Funny because I thought stuff like endboss rewards, such as the "crest of almire" or "fang of vog" count as vanity items as well. Until the merchant update came out.
But maybe 000 learns it the hard way soon, like when the energy buying crowd slowly vanishes. I simply lack the time to grind like kids who don't even have credit cards. And guess who pays their salaries in the end...

Dude selling bomber masks will make PVP useless to play then.it will cause a crown inflation.
You maybe should have suggested that to 000 before they made ALL items buyable with the gremlin update. But they didn't care and you can simply buy everything with energy now. Except the bombheads. What's the point? Obviously everything else was good enough to be unbound.
I wasn't referring to Rose Regalia, but only the bombheads that weren't given any direct monetary value (No spend $X to get an exclusive vanity item). The bombheads seem like they were supposed to be fun and lighthearted to collect, not mega-grind the pvp through games of bots and alts for something that wasn't worth such trouble.
It is a bit lame that the same players who win BN consistently will be the only ones to get certain masks. You can play several hundred games, but you'd still need to get FIRST place at just the right time in a game that has been bribed. I think there should be some way to get to the secret masks. Although I understand that OOO just wants the rewards to take time... no reason everyone should be able to get every mask within the first month of adding their new content; that'd be bad company-sense.
I dont quite agree with you Grumpy.
These masks have so many variations and therefore were most likely intended for trading. This way every player gets the one he desires most. You know they didnt give away matching sets of rose regalia either. Something must have changed their mind with the bombheads, but whatever it was, it won't pay out for them.

keep it the way it is..
i want to make some profit...
p.s: ~love mafiaso....muhahha
i'll do some runs with u later on tonight when i done with the exam hahah
@itbeginx
I asked some 000 analysts how high the chances are you get hit by a coconut on your head. According to them it's over 9000!!!! :>

um my post is not postin my words
i thought u didn't like bombhead masks :P
Can I vote against just plain bounding? Kinda late to THIS kind of party, I'm sure...
Too bad Vise got in the game before that would happen, it just gives OOO another reason to keep that mechanic in the air. Actually, too bad bounding happened at all. I thought the distinct rule of bounding items in RPGs and MMOs is in order to stabilize the progress of a plot or sidequests?
This really is a nasty bane to any player when it happens for entirely different purposes. It just seems that it happens all the more these days.

lol guys don't forget the number one rule for ANY game is :MONEY
That's not a rule. That's a motive.
I think that the prize helmets from playing shouldn't be bound. If you're lucky to find a prize helmet, you should have the right to sell it to someone who's willing to pay for it.
The ones you buy with tokens, those can be bound, because they're available to everyone.
So they're not really worth all that much.
I agree Binding bombhead masks that are won from Krogmo bribing is a bad move. This decreases the incentive to bribe Krogmo. The scenario now is
"oh great, we gave up 25 energy for a piece of equipment whose only purpose is to change our appearance. It's also bound to us so we're stuck with a useless piece of equipment while some other person that has an interest in cosmetic apparel cannot even buy it."
With this update, I'd rather see the bombhead masks be removed from Krogmo bribing in place of 150 Krogmo coins (since the purchasable masks cost 150 Krogmo coins).
Sturak, that's a contradiction, isn't it? Can you really say that something must be locked to yourself because anyone can have the same? You could say the same about Haze Bombs and Wolver Caps then. Thus why would there be an Auction House in the first place, let alone trading?
I'm pretty sure you meant a different thing to put it with.
With the masks that you buy with coins, they're something that ANYONE can get. There's no real requirement beyond grinding the PvP.
With the special masks, they're ones that people have to spend energy for (and just be damn lucky) to get.
Personally, I don't think ANY of them should be bound unless you actually use them yourself.
AND I think that all costume items should be able to be un-bound.
With Wolver Caps for example though, you actually have to make them. You have to get the mats, spend the energy, and craft one.
So they definitely have more value.
The main difference between the Krogmo Coins and regular tokens, is that the coins are not a risk. You pay 200 crowns. That's it.
You're not spending energy to go through the Clockworks looking for them.
So while I don't think anything should be bound unless you equip it, if they ARE going to bind something, they should bind the masks you buy, and not the ones you win.
Does that make more sense?
I like that items become bound. It makes them more exclusive and not mantle pieces for the wealthy.
But when you're sitting on 6 of them... they're kind of wasted.
I hope that all cosmetic items will bind on acquiring from now on and won't be ever unbindable. This way at least you have to put some little effort instead of buying your way in the PvP masks, i like that kind of exclusivity. Makes me feel good that you just can't get them and my attachment grows.
But a lot of people will never use these masks.
And those that WILL, tend to be the ones who can't seem to ever earn them themselves. So they're more than willing to pay for them.
I think that's fair.
If I win some prize that's useless to me, why shouldn't I be able to trade it to someone who'd actually get use out of it?
So now to get a particular bombhead I'm interested in I have to play a million matches and hope I don't have to bribe Krogmo myself?
...
I was waiting for them to drop in price >:
Yes Pupu you actually have to play the game now. Just like the rest of the players who acquire the bomb masks.
@Pupu
Yes that's basically 000 intention behind the binding fix. Something didn't work as they have planned and then they immediately throw in a bind patch 1day after the bomberman arena was released. Of course there are many people who stored their unbound masks. But I wouldn't buy from them because spending more money on SK to support such behaviour is inacceptable.
And @Deadpoint
No need for being sarcastic. Unlike all the kids farming the game for the masks, 000/SK actually lives because of us paying customers. This (should) give us the privilege to take shortcuts if we want. Guess what I don't have time/nerves to play a silly bomberman game a trillion times to get access to content, which I helped developing through my $.
Oh and did I mention I suck at bomberman?

OOO probably has a reason for this. They want it to be a very rare item, a unique one only you and maybe 2 others will have, that you can brag in your friends faces. Not to go around selling, then the rare Bombhead masks become as rare as a Proto Helm.
Either way, it won't change. Get used to it, pretty much. I know you want to complete your collection of every set, but it just won't happen this time.
People always find some way to find a contradiction or complain... I guess you'll counter this with the same back and forth argument that's going on here, right? :>
What about my idea of pure bombhead for bombhead trading? The value is in the hands of the players, without it becoming a farming-frenzy profit-city that alters gameplay. If the player finds a rare bombhead mask in relation to drops, but it doesn't suit their armor, who's to stop them from swapping with someone else instead of letting it collect dust when it could have meaning to someone?

Also, I think they might make some costume items drop from enemies, that go into your inventory un-bound...
Since they won't change their decision now, why not suggest that?
I guess you should read my post again. Like I already mentioned SK doesnt live from kids farming arenas and then go play bomberman. It's the money of the paying crowd which keeps these updates coming.
Don't get me wrong the arena was fun like 20-30times. But I don't want another blackjack machine like the gremlins. If I buy energy I want something in return to trade it with.
Why not add a free, bound bombhead mask of your choice to the battle pack? That would certainly sweeten the deal for me; it might even push me over into buying one!
No need for being sarcastic. Unlike all the kids farming the game for the masks, 000/SK actually lives because of us paying customers. This (should) give us the privilege to take shortcuts if we want. Guess what I don't have time/nerves to play a silly bomberman game a trillion times to get access to content, which I helped developing through my $.
Like I already mentioned SK doesnt live from kids farming arenas and then go play bomberman. It's the money of the paying crowd which keeps such updates coming. Most paying players lack time to play boring minigames all day long.
So people that farm tokens and win matches are kids who've never spent a dime to support the game, and as long as you throw enough money at the devs, you should be able get any item you want regardless of skill or time spent playing. Cool sense of entitlement and generalizations, yo.

...it's just a game. Relax. Play.
Three Rings introduces these kinds of things as a reward for success and skill. It's supposed to garner a reaction of "Hey, I won a cool mask, I can show off how good I am at (insert game segment here)!" How mercenary do you have to be to change that reaction to "Hey, I won a cool mask, I'MA SELL IT!" One of my goals when I was playing Puzzle Pirates was to do something well enough to win a familiar. I was thrilled when I got one. (Okay, so I played the "monthly award for paying subscribers" game good enough to win it, but still...) My reaction was definitely not "Hey, I can sell this sucker for 100K and, um... play poker!"
Masks and costume items are meant to be fun additions, not your retirement fund. Enjoy them. Show off that you're talented. There are plenty of other ways to earn in-game coin.
quote:
"So people that farm tokens and win matches are kids who've never spent a dime to support the game, and as long as you throw enough money at the devs, you should be able get any item you want regardless of skill or time spent playing. Cool sense of entitlement and generalizations, yo."
---> thats how this game works since the beginning, yes. Either people have time and go farming or they don't and save time spending money. Ever heard of the old saying time = money? I have more value from working 1 hour overtime rather than 10 hours grinding dungeons/arenas. And energy/mat/reward/bla grinding kids don't spend money. They are "worthless" to 000, except for providing the paying players with gear they want. Sounds harsh but its the reality of free to play games.
You've played this game less than a month, how do you know how this game worked in the beginning?
thats how this game works since the beginning, yes. Either people have time and go farming or they don't and save time spending money. Ever heard of the old saying time = money? I have more value from working 1 hour overtime rather than 10 hours grinding dungeons/arenas. And energy/mat/reward/bla grinding kids don't spend money. They are "worthless" to 000, except for providing the paying players with gear they want. Sounds harsh but its the reality of free to play games.
See, that's the problem. Not all players who farm coins are kids who've never spent money on the game and not all paying customers are so busy that they don't have the free time to farm. Although I don't farm tokens since I already have everything I want from the token rewards (and the bombhead masks don't appeal to me at all), I have enough of both disposable income and free time to spend on this game that if there were bribe rewards that I was interested in, I wouldn't mind farming for them myself if they were bound or paying for them if they weren't.

I would rather they just be bound. Just like the other things you should have to grind before getting them.
I still stand by what I say. The Bombhead Masks come in a large array of variety. This just screams "collectibles". The large amount of items one can make and get is reason enough to collect them for the sake of it.
It's just common sense in a game.
The decision of cutting off the possibility isn't a honest bugfix. Having the possibility to collect and interact with others for trading is not a bug at all in the slightest contexts of the word. I'm starting to wonder if some people at OOO truly understand what a MMO is (and to some extent, those who defend the decision of bounding said items or complain about it for greed).
It is a game, if merely. One could say "Why would you take it seriously? It's just a game.", another would say "It's a game, a form of entertainment. Why would they make it so politically hard to us then?". What the word implies can go both way, continuously. This won't stop the criticizing nature of the community related to it. It boils down to the intent and means forged behind said game. I'm no experienced professional, but I know right off the bat that something isn't right about the decision.
I support Laverna, do not like the items bound
besides, Im sure OOO would profit more from a high unbind cost than small 25CE bribes anyways so it would be better on their end if they want more profit
and its better for the players, so we can trade masks we dont want and get the ones we do
At least let us unbind the bribe masks, maybe not the original 6 sullivan sells at least. Sure many are saying its all about being exclusive and having a rare item, but like Laverna and others said, you have such a small chance to see one of these let alone win .... so it really is tough getting the one you want. Unbinding them wont lower their exclusivity, just allow people to get the ones they want.
Well Laverna knows how I feel about it since we talked about it a bit earlier before I went to go get dinner.
But honestly, what was the purpose of binding these Bombheads? Was it to keep people from selling your Spiral Bombhead Masks or something? Because that just seems stupid, honestly - it's a free helmet for everyone who plays Blast Network this weekend.
Let's be realistic - changing game mechanics to basically force players to grind the Blast Network is just a bad move. What does it accomplish aside from forcing players to play a game that appears to have more bugs than your average forest? Between constantly running into idlers or constantly running into invisible walls, there's less and less to enjoy with the Blast Network, and making masks bound on acquire is only going to force the people who only want one or two masks to have to grind through countless matches and pray to whoever they might believe in to have the mask show up through a bribe.
Yes, I can understand the concept of bound-upon-acquire being a way to negate idle boosters and such, but honestly? Instead of trying to construct a way to make all bombhead masks "exclusive", you should have found a better way of trying to punish those who exploit the system for the sake of profit. I mean, you banned people entirely for the recipe box error just a few days ago, yet you can't seem to find a feasible way to ban people idling in the Blast Networks?
But I digress.
In the next patch, just make it a feasible task to unbind costume pieces. I wouldn't suggest something outlandish like 6000 crystal energy to unbind a costume piece. Keep it on par with a 5* item, even if it's starless, if only for the sake of further SK inflation - think about it, high energy costs would only drive the energy costs up for newer players, and that's just nasty for everyone involved. Otherwise, you'll eventually start plateauing on the activity of the Blast Network, which in turn is going to make the project appear to be less successful. This way, everyone wins - the people who really want to sell masks can sell them, the people who play legitimately can still sell the spare masks they get, and those who aren't interested in the network but like the appeal of the masks can purchase them for a higher price than it would cost them to acquire it themselves.
In the end, the idea I, along with plenty of others so far, have suggested would play out absolutely no differently than recipes sold by Basil. You can either get it yourself, or pay a higher price for a recipe that someone else has.
And on that note - make the recipes received from Sullivan able to be traded. :| That's just a small nitpick on my part but I shouldn't have to grind Blast Network for hours just to get a Shockburst Brandish (a 3* weapon, mind you) recipe. That's just pants-on-head dumb.
*shrug* Keep t the way it is, just make it to where you can unbind costume items. Win win answer. OOO makes more money with players buying CE, players happy they can unbind costumes.