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Alpha Wolver too strong

43 replies [Last post]
Sat, 08/06/2011 - 03:54
havarc
Legacy Username

Those bastards really need to be nerfed. I just died again to a pack of them in Stratum 4 even tho equipped with Ash tail armor/helm.
Not only that they have that huge amount of HP, they evade too fast, two bites go directly to a 3-star shield (on stratum 2 that is!) and worst they are resistant to swords knockback and knockdown (3rd swing).

Honestly Snarbolax is a Pussycat compared to any Alpha, one bite of an Alpha makes more damage than I take during the entire fight with Snarbolax.

Sat, 08/06/2011 - 04:35
#1
tuiopo96
Legacy Username
Yes indeed they are >.<

Yes indeed they are >.<

Sat, 08/06/2011 - 04:47
#2
Lagretta's picture
Lagretta
xD Flourish Charge > Dead 3

xD
Flourish Charge > Dead
3 Hit Swords abort his attacks.

And again, no they arent strong at all.

Btw. maybe you need some piercing def.

Sat, 08/06/2011 - 04:57
#3
Capt-Chopper's picture
Capt-Chopper
eh, I hate devilites more

eh, I hate devilites more than wolvers. The key is to attack them when they arent charging then run away once you see the yellowish thing appear around them before they attack. They have long pauses between each time they chain bite so that it usually a good time to rush in and get some hits on them.

Alpha wolvers are similar to lumbers in just one way that you shouldn't try to tank their hits but rather use your speed and smarts to avoid getting hit.

Im sure if there was a tier2 version of Snarbolax he'd be much tougher than a alpha wolver.

Sat, 08/06/2011 - 04:58
#4
Toksyuryel's picture
Toksyuryel
Kansui: Ash Tail *is*

Kansui: Ash Tail *is* piercing def. Alphas don't care. They just tear right through it.

I don't think they need to be nerfed though. OP just needs to learn how to run away.

Sat, 08/06/2011 - 05:02
#5
Kalmpa
They also bite through my

They also bite through my Skolver Coat. A Dark Thorn Shield is ripped apart aswell.
Still, they aren't much of a problem... getting hit once is better than a destroyed shield.

Sat, 08/06/2011 - 05:13
#6
Tuhui's picture
Tuhui
They are just like every

They are just like every other enemy, except RJ, you just have to keep a level head and avoid being too aggressive. They have a predictable attack pattern and if you don't wildly charge in you will be ok. Also shielding them might not always be the right choice because you move too slow to get out of it's range and if you don't have enough time to run away from them you are being too aggresive with your attacks. getting that extra hit does not matter if you get hurt in the process. A piercing sword will also not hurt.

Sat, 08/06/2011 - 06:10
#7
Jimbo_Jambo
Legacy Username
Alphas are tough but

Alphas are tough but managable once you know do deal with them. Instead of defending with your shield, trying just bumping them away with it by running up next to them and raising your shield, and that will give you a bit of distance from them. Remember that their three-bite combo ultimately has a longer reach than most other enemy melee attacks, so distance yourself accordingly. If you aren't confident you have enough time to pull off a three-hit combo, try taking just one or two swings and then shield-bumping them away. Also, although they are strong against elemental damage, freezing alphas to keep them from moving can be extremely useful, especially if they're part of a group.

Sat, 08/06/2011 - 09:51
#8
Orangeo's picture
Orangeo
Nothing in this game needs to

Nothing in this game needs to be nerfed, though rocket puppies need to be debuged, since the missiles sort of dissapear when shot of the edge, only to travel below the floor and randomly blow you up. Feinds are the perfect difficulty, and i think all the regular enemies need to be reverse nerfed since all I do is "walk, chop chop chop, block, walk, chop chop chop, block, rivive failure teammate for heat, walk, chop chop chop, block"

Sat, 08/06/2011 - 10:52
#9
zeddidragon
Legacy Username
Crystal Bomb

Yet another enemy it makes a joke out of.

Sat, 08/06/2011 - 13:40
#10
Cl0wnBaby
Legacy Username
Stop Whining

I didn't read all the threads just the first one but all I have to say is GET BETTER! I'm tired of you pansies nerfing the game because you suck to much to figure out how to win. Honestly, and this goes out to any and all players, if you're having trouble with any Tier's monsters then you're not good enough to fight on those tiers. When I first started running Tier 3, yeah I had trouble and thought it was hard but not anymore. Devils still are a pain in the ass but other than that no problem. Stop trying to make the game easier just because you suck.

Sat, 08/06/2011 - 14:22
#11
Rage-Knight's picture
Rage-Knight
Never had a problem with

Never had a problem with wolves as long as I had my flourish. Constant knock-back and knock-out. Sure they're tough if you have one sword which doesn't have piercing damage.
By the way if you have resources, I can make a flourish for you.
IGN: Round-Shinigami

Sat, 08/06/2011 - 14:28
#12
f0rtune
Legacy Username
>get magnus >point at

>get magnus
>point at wolver
>???
>profit!

Sat, 08/06/2011 - 14:28
#13
havarc
Legacy Username
Duriel anyone?

Unless you defeated Duriel on the first try stop bragging!
I'm not saying I want no challenge, I just want to have a chance to survive, especially when the game TELLS me that my gear is appropriate for that level (the difficulty indicator was blue). And running doesn't always work, especially if you're in a tight area together with an Alpha, 6 Wolvers and 2 faeries.

So if the Alpha Wolver currently ignores piercing resistance then just make him don't, that would be far enough.

Sat, 08/06/2011 - 14:40
#14
Rage-Knight's picture
Rage-Knight
When you are surrounded in a

When you are surrounded in a tight space with Alpha, 6 wolfs and 2 fairies, use flourish and attack direction with least monsters.
When you're not surrounded, focus attack on fairies using shadow damage. Or ranged weapon, like Prisma driver. This gets me out of tight spots easily.

Blue indicator tells you its time for upgrade. It remains black most of the time for me. Tier 3 with 4-star weapons is a suicide, by the way.
Oh and I defeated 2-headed boss puppy solo from 1st try.

Sat, 08/06/2011 - 15:20
#15
Mohandar's picture
Mohandar
Lol at d2 reference

SK is about choosing the right weapon- T3 punishes generalists hard. This is also why new players have such a hard time, because you aren't going to have half a dozen 5* weapons to choose from when you first reach T3. I've been playing since release (F2P), and I only have 7 pieces of 5* weaponry (granted, most of them have UVs that buff their usefulness).

As far as weapon choices, I prefer Dark Briar Barrage over the Flourish lines. All you have to do is stay in motion and plunk bombs; the tremendous blast radius and piercing damage will take down the Wolvers as well as the Silkwings trying to heal them. The knockdown has the added benefit of interrupting their attacks as well. Flourish is effective but riskier; you have to fight at close range, so you absolutely need decent latency and reflexes to shield bump charging Alphas.

Sat, 08/06/2011 - 18:35
#16
Xchiefyx's picture
Xchiefyx
Barbarous blade

Barbarous Thorn Blade....... STAB! STAB! STAB!.........Alpha Wolver Funeral.

Sun, 08/07/2011 - 00:27
#17
Twiddle's picture
Twiddle
Use Bombs.

Equip bombs and spam them. If you are below T1 then you don't need to aim. The wolvers will teleport into the blast radius for you.

Sun, 08/07/2011 - 01:08
#18
havarc
Legacy Username
The problem is not to kill

The problem is not to kill them, the problem is to tank/evade them!

At that point I think the problem is rather a different one:
the Calibur/Brandish second swing knocks them back farther than the third swing pushes, thus leaving me vulnerable for the third swing while the Alpha is executing his attack.

Sun, 08/07/2011 - 01:16
#19
Quasirandom's picture
Quasirandom
I once lost 24 health from

I once lost 24 health from getting hit once by an alpha ash tail. That was depth 27, and it was 12 from the original hit, plus another 12 from it lighting me on fire.

The only thing that alpha wolvers do that is unfair is when they charge up their attack, then teleport right to you and bite immediately, so that there's no way to avoid it, and you can't block it because it will just break your shield. And they don't do that very often.

Sun, 08/07/2011 - 02:08
#20
swtdrgn
Legacy Username
I have no problem with their

I have no problem with their triple bite attack. Once they bite you once, just shield push them away, and they will be out of range for their next bite.

No problem with killing them with my Vile Striker (in small numbers - less than 5), too. Just shove them into a wall and slash away at them. They can't teleport when you slash at them as fast as a cutter.

However, in the danger room... Well, I can't do it solo. I need a partner to draw the other enemies away.

Sun, 08/07/2011 - 04:53
#21
Schwalala's picture
Schwalala
Ooh, Wolvers :O

Wolver Alphas are a nightmare. No matter what tactics I tried I would almost always get killed, sometimes even in one hit at full health.

I got myself a Flourish just to be able to fight Wolvers, and the dumb sword was impossible for me to figure out how to use. The bizarre strike pattern just threw me off and from then on it was every enemy that was killing me because I couldn't HIT anything.

Today, though, I do much better against them, thanks to my Wild Hunting Blade. I couldn't control the Flourish to save my life, and I still don't get how anyone could, but the fluid movements of the Cutter's upgraded form match my vivid, creative and active fighting style just right. Even when surrounded on all sides by Wolvers, the Wild Hunting Blade can leap and dart around to hit anything on any side of the screen in its entirely freeform five-step combo-- it's like a dance. An art.

And people complain about the Cutter weapons having "no knockback"... I don't really get it; I never understood what knockback is anyway, I've never seen any sword knock an enemy back. Only Shields do that.

Sun, 08/07/2011 - 05:58
#22
Dottor-Troione's picture
Dottor-Troione
Huge amount of HP? That's

Huge amount of HP?

That's true only in those party-button-fights in wolver dens, but there's only one Alpha at a time so it's very easy not to get hit. In my first weeks of playing those rooms were my main cause of death (in T1), now I easily get through them in last depths of T3.

Alpha wolvers sometimes spawning in arenas can be more annoying but they are regular alphas with not so much more HP han normal wolvers.

Sun, 08/07/2011 - 06:55
#23
Evilnut's picture
Evilnut
I deal with Alpha wolvers

I deal with Alpha wolvers this way.

1. Start -> Alpha wolver appears -> Am I using a piercing sword? Yes -> 2, No -> 3

2. Run like hell. -> 4

3. Run like hell. -> 4

4. Wait, calm down, am I using a piercing sword? Yes -> 5, No -> 6

5. Wait when Alpha wolver is not attacking. Hit him hard, if you get the 2nd/3rd hit to land you have a good chance of interrupting its attack too. Don't get surrounded when you attack.

6. Run! Charge your sword, go in when it's not attacking, then run again. Calibur line is good for this, esp. when you are soloing so you won't endanger teammates with the knockback. Otherwise watch which direction you attack from.

Thu, 08/11/2011 - 07:12
#24
havarc
Legacy Username
pierce dmg

so basic question:
Does the Alpha Wolver ignore armor pierce resistance?

If yes then just make him not to.
If no then either reduce his damage or dash distance, just a bit.
(especially the party-button version)

Thu, 08/11/2011 - 14:08
#25
Llamaboizii
I want a Sigon Set to fight

I want a Sigon Set to fight Duri ;) TP to MEPH GO GO GO!

Thu, 08/11/2011 - 14:25
#26
Starlinvf's picture
Starlinvf
@havarc its just high damage

@havarc its just high damage combined with a 3 hit combo. The only other creature with 3 hits is a Mecha Knight, but it has a high normal damage component to it and strong knockback, making survival easier. Gremlin thwackers can do 2 hit combos, and those are pretty heavy hitters.

Thu, 08/11/2011 - 14:52
#27
f0rtune
Legacy Username
I'd suggest put a cooldown

I'd suggest put a cooldown timer on t3 wolvers' teleport ability so they can't spam it like there's no tomorow.

Thu, 08/11/2011 - 15:22
#28
kirbywavern
Legacy Username
They are kinda tricky, but

They are kinda tricky, but I've only crossed there path once.

Thu, 08/11/2011 - 16:32
#29
Shrinkshootr
I don't have an issue with

I don't have an issue with wolvers for the most part. I don't have any piercing defense, and I only have a swift flourish. My gear is all skelly. I'm fine with them in any open area.

I do however have an issue with them in one place: in T3 arenas on the third and final room. If it's a beast arena, that last room oftentimes has a wave of 6-8 alpha wolvers jump up with 2 gremlin menders. It makes it a freaking nightmare, and it doesn't really have to do with a lack of skill; I can survive it, but it takes way too long, due to these reasons:

1) You cannot focus attack a single wolver because you will get hit almost immediately by one of the others. You can at most get off two hit with a flourish before running away and trying not to get hit.

2) when you hit and run away, gremlins heal the guy with no issue. thus, you need to go for the menders.

3) it's difficult going for the menders because the alpha wolvers are damn fast and can teleport to between you and the menders.

4) they make kiting in a circle around the arena extremely dangerous because they have a habit of popping up in your direction of travel, which often will put you between that wolver, the ones chasing you from the other direction, and a spike trap. You generally have to spam shield bump to try and get free, and half the time you'll get hit anyway.

I have a graviton vortex, glacius, and swift flourish. I usually try to trap the wolvers in the vortex, freeze a few with the glacius charge, and then go for the menders with my flourish or glacius. It's still a very messy affair.

Far and away though the dumbest ability the alphas have is the capability to "charge" their attack but then suddenly teleport and continue attacking. In fact, their teleport is not stopped by anything: frozen alphas still teleport, as do ones that are actually asleep. ASLEEP. Just the idea of attacking a sleeping animal just to have it teleport away from you is a stupid idea. Not that it's a problem, but it's just stupid. Anyway, that's off topic.

Thu, 08/11/2011 - 17:38
#30
Nintendan
Legacy Username
Best tactic is Spam

Best tactic is

Spam Shivermist, bonk on head with Barbarous Thorn blade. Repeat.

Tue, 10/04/2011 - 02:59
#31
Gbt-Spy
A-Wolvers shield breakers

Alpha Wolvers are too strong it actually destroyed my defence using a five star shield...

Thats really bad for me i need a help...
can anyone tell me whats a good shield for Alpha wolvers.....

Tue, 10/04/2011 - 03:09
#32
Avixi's picture
Avixi
Hit them when they're

Hit them when they're howling.

As said by many users before, as long as you have one of the following, dealing with an Alpha Wolver up to Tier 3 is so much easier:

- Any Flourish Line/Barbarous Thorn Blade Line
- Shivermist Buster Line
- Callahan Line

I'm not sure about Dark Briar Barrage - I think it interrupts them, and killing them with Blitz Needle is doable but hard, you just need to release a charge attack (or just shoot) when they're howling.

Tue, 10/04/2011 - 03:25
#33
Stavrosg's picture
Stavrosg
pain!

Yep, they're pain, but not that difficult.
Especially in T1/2, I can go through an entire wolver den level without actually get bitten once, using either a bomb (blast bomb line when solo) or a magnus line gun.

The pain is teleporting wolvers in T3, because you get randomly bitten by the ones teleporting away from your teammates >_<
And of course, evade, not block. They bite through that Level 10 Barbarous Thorn Shield like butter x_x ...

Tue, 10/04/2011 - 03:29
#34
Tadician's picture
Tadician
they r good as they r, i dont

they r good as they r, i dont think they need to be changed in any way

Tue, 10/04/2011 - 05:05
#35
Kraanx's picture
Kraanx
epic fail=

Bring heavy sword-> do the 2-hit combo while alpha wolver charges->Epic fayl

Tue, 10/04/2011 - 05:27
#36
Volkani's picture
Volkani
Almost a two month necro, but

Almost a two month necro, but I'll throw in a couple of cents anyways:

* Team play+any status bomb+any t3 wolver (bonus for alphas)=cheap shots everywhere. I think wolvers constantly get a chance to do their teleport-on-hit while inside status mist. Best way to counter this would probably be to lead them through the mist and then get out once you get most of them with
whatever the bomb does.
* Best shield for alphas is your feet, for walking away instead of even attempting a block <_<
* Arena Alphas in the third room of an arena are deadly. I recommend taking out the 4-turret group completely first while keeping the 8-turret group on its first wave, thus no alphas when the 8-turret wave arrives. Beast arenas will be polyp turrets thus no blindspots, and it's impossible to dodge alphas with two or three t3 turrets firing at you, much less three or four.

Tue, 10/04/2011 - 06:27
#37
Lanieu's picture
Lanieu
Not Really

I was soloing in a Stratum in T3 of all wolvers. Some depths I didn't even get hit once by any wolver. I was using Combuster charge attack and Twisted Snarble Barb....I woulda loved for a dark thorn blade but didn't need it.

Just don't get hit, because their bite is worse than their bark ;)

Tue, 10/04/2011 - 06:36
#38
Evilnut's picture
Evilnut
Of all alpha wolvers shock

Of all alpha wolvers shock ones are the worst. You can't block since its an alpha wolver, and you can't run if you got hit by status. A single hit could mean a swift death. Make sure you have remedies ready in T3.

Tue, 10/04/2011 - 07:00
#39
Gwenyvier's picture
Gwenyvier
Alpha Wolvers have one

Alpha Wolvers have one attack, their triple bite. It has a long charge up and is very obviously telegraphed... move out of the way. If you see it, and you're close to it get out of the way. Only the Tier 3 ones can teleport, make sure you don't shoot near them and they normally won't port.

Alphas fall into the same category as Lumbers; big, take several hits to kill, and can shatter a shield in a single "hit" (although the Alpha's is broken up into 3 smaller hits). Play defensively.

~Gwen

Tue, 10/04/2011 - 09:08
#40
Algol-Sixty's picture
Algol-Sixty
wolvers vs dark briar

wolvers vs dark briar barrage

Note that if you are more careful in placing your bombs than than Eeks5's video, you can clear out a larger percentage of the bushes while killing the wolvers, but that is pretty minor.

Tue, 10/04/2011 - 09:31
#41
Mr-Spiral-Knight's picture
Mr-Spiral-Knight
alpha wolvers

they seem to break alot of good last long shields
but have a type of piecing shield
like the snarbolax series
2* briskled buckler
3* twisted briskled buckler
4*dark thorn shield
5*barberous thorn shield
may do some good
or a plate shield like 3 bites at lv10

Tue, 10/04/2011 - 11:33
#42
Gwenyvier's picture
Gwenyvier
I have a Barbarous Thorn

I have a Barbarous Thorn Shield, it breaks to a full 3 hits from the Alphas just like Grey Owlite does with a hit from a Lumber (interestingly that means that Lumbers actually hit harder then Vana's mace...). Plate Shield might work.

~Gwen

Tue, 10/04/2011 - 11:46
#43
Mr-Spiral-Knight's picture
Mr-Spiral-Knight
gwen

vandukes mace gave my shield to light blue from one hit
and my heavy plate shield is lv6 right now i think

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