T3 fiends tougher than vanaduke?

Is it just me, or is a room full of T3 office furniture hurtling fiends darn near tougher than lord vanaduke himself?
Wish they'd make those projectiles a little slower so maybe we had a better chance at dodging them, or make them weaker, or both, or something?
lol yea my guild had a hard time fighting there but we finally get all the way down easy
Hunter X Hunter (Guild)
~ On Wiki ~
Devilites are easily my most hated enemy. When you're up against a group in T3 your shield can't survive more than a few throws, which come entirely randomly, and if you attack ONE of them the others will start pelting you with furniture.
I try to avoid the overtime/dark city levels at any possible opportunity.
It's made all the more frustrating by the fact that there's ALWAYS a section of Devilites on every Gate.

Its not about you not knowing when a chair will go flying. Its about time between "I stand here" and "Chair away!!!". Most monsters have a visual effect that shows they're ready to attack. Fiends don't. So it looks like they just instantly throw stuff at you.
I approach them with a shield up and quickly get rid of them AFTER the attack. Takes practice to avoid getting my shield destroyed and losing half of my health so I avoid T3 fiends completely by selecting a gate without those monsters.

Tis where a stagger storm comes in handy ;)
Dark Briar will help for the most part.
I've tried, burning, shivering, guarding, and running, but those things and the damn office supplies. D:
Edit; These things are a lot like Cuccos on Zelda. ;____;
Tier 3 devilites wish they were half as cheap as tier 3 rocket puppies.
By the way: Use Radiant Sun Shards to make a joke out of all fiends.
This thread is full of many funny fiend jokes :P
When I first starting playing they were my favorite enemy and I thought it was funny
But nowadays I dont think its so funny lol
The chairs <3
my gf and i use magnus + walls to clear fiend rooms out.
its very effective. mega magnus does a lot of damage on them for how easy they are to hit. if they come into melee range you only need 1 whack to stop them from throwing.
fiends are the artilley mobs in SK. you can't approach them head on.
it would be similar to running through an active minefield in a generic military shooter game, or perhaps more like flying a plane through an anti-air field. you wouldn't rush there, why would you rush here?

Perhaps the one redeeming quality about Fiends is that none of them have much Hit Points. Devilites are killed in two or three solid whacks; Greavers are killed almost as quickly and they make themselves rather easy to hit by getting RIGHT UP IN YO' FACE (sometimes if there's like eight of them though you can't shwap them all in time and one or two of them drop a train on you, ouch), plus you can slash them through walls sometimes if the stage is Clockwork Tunnels.
Oh, and Trojans. :D Fun to fight, but you almost never see them. Only in Arenas with those GODDAMN GREMLIN HEALERS WAAAAAUGH
But yes, I absolutely detest Devilites; when there's like a dozen of them I can maybe pick off one or two and at that point my shield is broken (it's 5-star too) and I'm getting buried by electrified floppy disks and I die. All my stuff is 5-star and sometimes this still even happens to me on TIER ONE, getting killed while wearing Radiant Silvermail AND Divine Veil (which grants damage bonus against Fiends). And I STILL die. And it's Tier 1.
I would just shoot them instead, but they dodge perfectly every time I try. They're worse than Wolvers and Gremlins with the dodging. x_x
Is Radiant Sun Shards really a plausible bet? Or will they just dodge that too? (It IS projectiles after all, not like how typical bombs work) If I think I could make any headway by investing in that bomb, I totally will, but I'm afraid that I'll spend the huge amounts of Energy just to find that it's still not good enough.

they should at least nerf the normal ones' damage. It's really too much.
Used to have a problem with Devilites. I don't know, I just got used to them though.
Only ever time I get killed by them nowadays is usually the shock ones. In that particularly cramped party button. Otherwise, generally my strategy is to place myself opposite as many fiends as possible if not all, and alternating zigzaging towards them and just strafedodging WITHOUT a shield. When I get into range that I feel my radial velocity won't dodge them, I put up my shield, tank 2-3 projectiles, open up and kill one, run back out, dodge for a while and recharging shield, repeat. Also, T3 devilites tend to wait until you are able to be hit to throw things... Use this to your advantage: fake them out by pausing for just a half second!
T3 shock and fire fiends I simply hate the most because of the damage over time fire does and the interruption the shock does.

Step 1> Blitz needle
Step 2> Charge
Step 3> Release
???
Step 4> Profit
Seriously, it mauls devilites since it stops them in place when the charge attack hits them. Even more so if you're wearing the Valkyrie set.
If there are lots of overtimers, then aim for the pit bosses first. If there are just clumps of the normal ones (the devolved bosses), then you'll want to kite them until they're in the spread's range, then release.
Alternatively, and safer, you can kind of do this with Callahan, since each bullet stops them and you won't have to charge to do it.

For the love of god, I can kill them with my faust if I want to. It's just dissapointing that you guys wanna nerf them. The only complaint I have about devilmites is that there is only one good equipment for the fire ones (only divine veil has shadow-fire def and feind bonus) and valkyrie has fire weakness. They can be hard to prep for, but they still arent that hard. Really, take it like a man.

They need to reduce the attack of Devilites to accomodate there speed and range, it's only fair, they shouldn't be hitting so high when they can throw far and fast.

I guess it's safe to say that they only glow purple half the time before an attack, and since they pause and ajust their aim, the purple thing gets misleading, but i think that all we really need is more fire feind armor. Or fire shadow armor in general.

Generally, you don't even have to wait for them to glow to know they'll attack.
If they're "searching" for you trying to get a lock on, all you have to do is stop moving for like half a second and then you can assume they'll try to attack.

Exactaly. You can take advantage of that, just skip in circles around them, and they keep missing. Only problem is lack of armor or the fire ones, and misleading purple-glowey thing.
Fiends are the hardest enemies in the game. Easily.
Everything else has nice predictable patterns. But you never know when that chair will go flying. :p