So I've been playing for a little over a week, and I'm getting to the point where I should be looking at crafting new equipment. Specifically, at armor I want to bring up to 5*. Of course, I don't want to spend a ton of crowns and energy on something mediocre.
My question is about UVs and how they work with upgrading items. Basically, can I craft a bunch of 2-star items until I get the UV I want and keep it all the way up to 5-star, or are the quality of UVs restricted to the appropriate star level? And would adding an UV later be worthwhile on a 5 star item, or is it usually better to get the UV in the 3 or 4 star range?
If it matters, right now I'm looking at making/getting a Dusker Coat (and eventually upgrade into Ash Tail Coat) with a resist fire UV to cover all my bases as I farm tier 2. I would like to get it as efficiently as possible, and there are days I can't play so I wouldn't mind spending mist crafting multiple items.
Thoughts? Suggestions? Something I haven't thought of?
as far as i know of, UVs dont scale or get better if you magically get one upgrading from 4-5*.
you can get a maximum UV of defence on a 2* armor that is just as effective as a maximum UV defence on a 5* armor (same for weapons)
most people will tell you not to worry about UVs until late game, (i wish i hadnt bothered with them for a while, ahwell :P) but as for "fire resist" on a wolver line coat, thats not -toooooo- bad, i guess, but it is fairly silly, considering you can get much more useful UVs such as "elemental resist" instead. fire resist UVs only protect you from the fire status effect, something that you might not encounter all that much unless you plan on spamming the tier 3 boss - vanaduke. many other players will also tell you a fire resist uv there may be an alright choice, considering the maps are very .. hellish, but all the same, more willl tell you to go for shadow or elemental defence, considering youre more likely to be damaged by a skeleton (shadow) or hit by a gunpuppy (elemental).
----tl;dr version---
+ spamming 2* equips for UVs is the way to go for UV hunting
+ fire resist is a somewhat poor choice, considering elemental resist or shadow resist will serve you far better than a fire uv, which only protects you from the status.
++ (many would say elemental over shadow, as you encounter a slight bit more elemental based enemies, than you would shadow in your mine spelunking.)