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Random crafting question.

6 replies [Last post]
Sat, 08/06/2011 - 19:58
Dolinar
Legacy Username

So I've been playing for a little over a week, and I'm getting to the point where I should be looking at crafting new equipment. Specifically, at armor I want to bring up to 5*. Of course, I don't want to spend a ton of crowns and energy on something mediocre.

My question is about UVs and how they work with upgrading items. Basically, can I craft a bunch of 2-star items until I get the UV I want and keep it all the way up to 5-star, or are the quality of UVs restricted to the appropriate star level? And would adding an UV later be worthwhile on a 5 star item, or is it usually better to get the UV in the 3 or 4 star range?

If it matters, right now I'm looking at making/getting a Dusker Coat (and eventually upgrade into Ash Tail Coat) with a resist fire UV to cover all my bases as I farm tier 2. I would like to get it as efficiently as possible, and there are days I can't play so I wouldn't mind spending mist crafting multiple items.

Thoughts? Suggestions? Something I haven't thought of?

Sat, 08/06/2011 - 20:25
#1
crimsonsteel
Legacy Username
as far as i know of, UVs dont

as far as i know of, UVs dont scale or get better if you magically get one upgrading from 4-5*.
you can get a maximum UV of defence on a 2* armor that is just as effective as a maximum UV defence on a 5* armor (same for weapons)

most people will tell you not to worry about UVs until late game, (i wish i hadnt bothered with them for a while, ahwell :P) but as for "fire resist" on a wolver line coat, thats not -toooooo- bad, i guess, but it is fairly silly, considering you can get much more useful UVs such as "elemental resist" instead. fire resist UVs only protect you from the fire status effect, something that you might not encounter all that much unless you plan on spamming the tier 3 boss - vanaduke. many other players will also tell you a fire resist uv there may be an alright choice, considering the maps are very .. hellish, but all the same, more willl tell you to go for shadow or elemental defence, considering youre more likely to be damaged by a skeleton (shadow) or hit by a gunpuppy (elemental).

----tl;dr version---
+ spamming 2* equips for UVs is the way to go for UV hunting
+ fire resist is a somewhat poor choice, considering elemental resist or shadow resist will serve you far better than a fire uv, which only protects you from the status.
++ (many would say elemental over shadow, as you encounter a slight bit more elemental based enemies, than you would shadow in your mine spelunking.)

Sat, 08/06/2011 - 22:04
#2
TheChilliGod
Legacy Username
To clarify. If you upgrade an

To clarify. If you upgrade an item with a UV on it, then you can choose for the UV from the un-upgraded version will be transferred 100% to the upgraded version, without any changes. If the un-upgraded item did not have a UV (or if you choose for the UV to not be transferred), then you still have a chance for the upgraded item to gain one.
So if the UV is "Low Fire Resist", then transferring it to an upgraded item, the UV will stay "Low Fire Resist". Doesn't change. Same with if UV's are plugged in at higher or lower star levels - a skolver coat theoretically has the same chance of getting a "Low Fire Resist" as a wolver coat.

So, three options. Either you:

  1. make wolver coats every day until you get your desired UV, then upgrade it
  2. make one wolver coat and use Punch's service to slam UV's on it until you hit the one you want, then upgrade it
  3. make one wolver coat and upgrade it instantly in the hopes that it'll get the UV on the way up (followed by spamming Punch's service on the item).

Options 2 and 3 are similar, with option 3 having you probably waiting longer for the UV itself but with the slight chance that you'll get it for free. Option 1 is probably the cheapest and may even turn you a profit (assuming you only use mist energy and sell all the coats you make but don't keep; note that the extra money could possibly be spent on buying more UV's from Punch), though you can only make 2 coats a day on mist energy alone, and with a roughly 10% chance to even get an UV for each coat, it's gonna take a while. Options 2-3 would be about twice as quick.

Just some thoughts. If I'm mistaken about something, I'm sure someone will correct me in a smug and possibly patronizing manner.

Sat, 08/06/2011 - 22:47
#3
Dolinar
Legacy Username
Ahhh, I got confused when I

Ahhh, I got confused when I saw "shadow resist" and assumed each element had a different resist stat. It was even more confusing with shields because their stats only matter when actually blocking.

I guess what I'm looking for is elemental defense UV, to round out the armor a little better and protect from all the nasties in tier 2. Although, I may just go with an Elemental Hood while rolling wolver coats until I get something I like.

Thank you for all your help, the crafting system and item stats in this game are starting to make sense to me now.

Tue, 08/09/2011 - 18:26
#4
Shizun
Legacy Username
How bout~

I got a question too, items that r on a tier of they're own like Swiftstrike Buckler or Scarlet Shield. Do they get bind to u as soon as u crafted them since they're a 3* item~?

Tue, 08/09/2011 - 21:25
#5
ummeiko
Legacy Username
Shiz, things do not get bound

Shiz, things do not get bound until you use them if they are created fresh. Doesn't matter how many stars (there are a number of gear and weapon lines that start at 3*). They bind to you immediately if you used an already bound item to make it. (this would not apply to the swiftstrike buckler, as it does not have a pre-req).

Some examples:
~A. I'm upgrading my current Wolver (which I have been wearing and is bound to me). The Dusker coat would then be automatically bound to me.
~B. I bought a Wolver coat off the AH and did NOT equip it, and want to make a Dusker. Since the Wolver coat was not bound, the Dusker is not automatically bound (and can be sold or traded until it is equipped).
~C. I'm crafting a item with no previous weapon requirement (for example, swiftstrike buckler, gunslinger sash, chroma suit, etc). The item is not bound until I equip it.

4* and 5* gear that comes as part of an upgrade chain is automatically bound to you because the previous item needed to be level 5 or 10. For example, upgrading Dusker to Ash Tail needs a level 5 Dusker. Since the Dusker is bound because you had to wear it to level it, the Ash Tail is automatically bound. 3* gear, even part of upgrade chains, does not have a level requirement on the 2* gear used to craft it, which is how you can buy a Wolver Coat, use it to craft a Dusker Coat, and then sell or trade the Dusker Coat.

On a similar tangent, if you find an item in a treasure box (rare, but it can happen), it is not automatically bound. I found a 4* suit a few weeks ago and it is not bound to me since I haven't equipped it yet.

Wed, 08/10/2011 - 17:29
#6
Soulstaker's picture
Soulstaker
Or you can unbind

Or you can unbind

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