New Monsters!

54 replies [Last post]
dotEff
Legacy Username

@NickPopovich
Currently working on two new monsters that should make things more interesting for everyone. Hopefully they're not the shy type.

That means one thing, more update in the near future! :D Hope a new level as well~ :)

Ten_Tacles
Legacy Username
Probably more rare monsters,

Probably more rare monsters, judging from his comment.
But awesome none-the-less!

Njthug's picture
Njthug
Yay can't wait few

Yay can't wait few

Eurydice's picture
Eurydice
Community Manager
Not rares. They'll be

Not rares. They'll be getting a lot of screen time!

Shrinkshootr
Well that's good. I mean, I

Well that's good. I mean, I don't expect this game to have the content of WoW given the time and crap tons of money they've had to produce it, but a little more variety would be nice. Hopefully it's more than just two monsters and actual monster classes, but I doubt it.

Sawkush's picture
Sawkush
Mhmm...will be interesting!

Cant wait to see, could this mean new family of monsters?

OptimusPunk
Legacy Username
Yay! This is exciting!

Yay! This is exciting!

Nechrome's picture
Nechrome
SLOOMS! LOTS AND LOTS OF

SLOOMS! LOTS AND LOTS OF SLOOMS! AND MAGICAT! FOR MAGICAT HATS! IT JUST HAS TO BE!

Quasirandom's picture
Quasirandom
I hope it's one that

I hope it's one that instantly kills you if you abuse caps lock. :p

Eternal-Koniko's picture
Eternal-Koniko
Monster

@Quizzical WHAT KIND OF MONSTER WOULD THAT BE?.....I HOPE THEY DO THAT CAUSE I HATE NOOBS WHO ABUSE CAP LOCKS ITS SOOOOO ANNOYING

Soulstaker's picture
Soulstaker
Guys remember they took out

Guys remember they took out sleep uv.I bet they will add some monsters that causes sleep!and maybe even curse.they said sleep resist UV will come back sometime.

GamerTB
Legacy Username
Too bad capslock can't be

Too bad capslock can't be abused in the game.

Whoever thought it was a good idea to filter out my fits of glorious rage must have a perfectly justifyable reason for this.

Bigfootm's picture
Bigfootm
Necro could be easily right.

Necro could be easily right. Happy I didn't keep my MAX sleep uv. I wanna sleep!

Mayaura's picture
Mayaura
I was wondering about that new tip

While I was waiting to load, there was a tip about rare monsters that I hadn't noticed before.

Bigfootm's picture
Bigfootm
I've seen that a tin. Always

I've seen that a tin. Always wondered what it meant. Strangers? Ya know, basil?

Nechrome's picture
Nechrome
"While I was waiting to load,

"While I was waiting to load, there was a tip about rare monsters that I hadn't noticed before."

this means love puupies, impostocubes, soul jellies, slooms, mewkat, etc.

Ailea
But slooms are

But slooms are unintentionally rare, on account of having no chance to spawn, anywhere!

So do they count as a rare mob or not? :?

Also, I don't think there can be a new family. All the weak|strong|neutral combinations already exist. I think.

Cobalt
Legacy Username
MY FANCIKAT! D:

MY FANCIKAT! D:

actinium
Legacy Username
This is actually very cool.

This is actually very cool. In the constant clamor for pvp modes and new bosses and new weapons I was afraid new normal monster types and to a lesser extent level templates wouldn't be addressed but it's easily at the top of my most wanted list as generic depth to depth slogging takes up the majority of play time. Kudos to youdos.

Ween-Bot's picture
Ween-Bot
About strength/weakness families

There's nothing strong/weak to Normal damage yet (except a certain boss' 2nd/4th phase).

On topic, I would love to see new monster classes.

Repair's picture
Repair
Yay :D

Yay :D

Synkronos
Legacy Username
Sloom!

@Rigwald: http://steamcommunity.com/id/synkronos/screenshot/595818896020898169?tab...

That was last night =P From one of those monster boxes. So yes Slooms can spawn currently.

Cherubrock's picture
Cherubrock
just watch the new monsters

just watch the new monsters be crazy ice fast monsters.. ...

or maybe they will be monsters who actually make some weps useful!

it would be cool if there were more monsters weak to poison and shock!

so our new weps would be awesome!

Trias's picture
Trias
Please let this include the

Please let this include the return of the tortodrone.

Axelslicer's picture
Axelslicer
i wanna purring cap to be a

i wanna purring cap to be a drop for any of these new monsters, or they release the purring cap as a craftable item that goes after the ash tail cap( because of the animalistic relation).

Ten_Tacles
Legacy Username
I doubt there will come a new

I doubt there will come a new monster class.
We have 4 attack types, one of those who is ALWAYS neutral to everything, and 3 that already have each their 2 strong, neutral, weak monsters.
There either come three new classes that are immune to one attack, and weak to 2 others, or else I don't see any new class.

GoottiKustaa
Legacy Username
You could just add a monster

You could just add a monster class that is neutral to everything, and that would not break anything really - except there would not be any way to do extra damage to them but so what.

Jamini
Legacy Username
Or they could just add

Or they could just add monsters to the existing families.

The beast family in particular is fairly lacking in mob variety. (Just Chromalisks and Wolvers.) and I wouldn't be too broken up if we saw a new undead monster type as well.

Currently we have

2 Beast lines
-Wover
-Chromalisk

4 Fiend Types
-Devilites
-Grievers
-Wings
-Trojans (Uncommon)

3 Undead Types
-Zombies
-Shadows (uncommon)
-Kats

4 Gremlin types
-Axemen
-Menders
-Flamers
-Bombers

6 Slimes
-Lichen
-Lichen Colonies
-Elemental Lichens
-Elemental Lichen Colonies (Rare)
-Jellies
-Mini-Jellies (Uncommon)

5 Construct Lines
-Scuttlebots
-Retrodes
-Lumbers
-Gun Puppies (So very, very common)
Mecha-Knights

(This list does not include boss monsters or monsters that only spawn in boss zones, such as Slag Guards.)

If we don't get some more beasts, I may need to go Chromalisk hunting. Think of the Chromalisks!

Splinter's picture
Splinter
Shy Guys from Mario Bros

Shy Guys from Mario Bros obviously, to continue the trend of "borrowing" from other games - ala Bomberman.

miojoxhl2
Legacy Username
I guess Sonic is making an

I guess Sonic is making an appearance!

Merethif's picture
Merethif
@Jamini

@Jamini
There are only two monsters in Jelly family as well - Lichen Colony is just a kind of a upgraded lichen just like Alpha Wolver is a kind of upgraded wolver. Also if you have put status lichens/jellies on your list you should have put status wolvers/chromalisks there as well.

That said I agree with you that it is beast family that should be probably expanded - it just got more potential then jelly family imo :-)

miojoxhl2
Legacy Username
That's why I said Sonic! What

That's why I said Sonic! What could be more beastly than a super-ultra-power-bazinga-speed Hedgehog?

Merethif's picture
Merethif
@miojoxhl2

@miojoxhl2
I'd rather see some barrel-throwing Donkey Kong :-D

OverDingle
Legacy Username
Let's look at the niches that

Let's look at the niches that need filling:

Gremlins have ranged(flamer) and melee(whacker) types, but miniboss/large enemy or generic status dealer that changes based on floor theme.
Beasts have midrange (chromalisks), melee (wolvers) and large types (alpha wolvers), but no miniboss.
Undead have ranged(kat) and melee(zombie, phantom) types, but no miniboss.
Constructs have ranged(retrode, gun puppy), melee(mecha knight, scuttlebot) and large(lumber) types, but no miniboss.
Slimes have melee(lichen), ranged(jelly cubes) and large(lichen colony) types, and a miniboss(giant lichen colony).
Fiends have melee(greaver) and ranged(devilite) types, and a miniboss(trojan).

Where I'm defining minibosses as the large monster that spawns on the last wave of a themed arena's first room. So each theme lacks:

Gremlin: Status dealer, Miniboss, Large
Beasts: Miniboss, Long range
Undead: Miniboss, Large
Construct: Miniboss
Slime: Nothing
Fiend: Nothing/Large

I think that beasts and undead need new monsters the most, but gremlins need a new status dealer type for sure; the status theme in deconstruction zones only affects the constructs, and there aren't normally that many. I guess they might add a healer to one of the groups that doesn't have one, though, just to have perhaps an elemental-weak healer.

Cherubrock's picture
Cherubrock
MOAR UNDEAD !!!

MOAR UNDEAD !!!

Nechrome's picture
Nechrome
O! aybe they might be make a

O! aybe they might be make a magicat boss. basically a kat that does magic. like the "What dark ritual?" cat in morrcraft. cause dark ritual=dark magic=magic=magicat. maybe it could do magic stuff, like shoot lighting out of the sky or stuff. and it has an army of zombies to protect it. sort of like the jk. u have to get to it and destroy its magic objet like a wand or crystal or something and then it cant do any more real magic but can still raise the dead. its protected by a force feild that u have to smash and then u can start killing it.

i should put this post in suggestions...

Shoebox's picture
Shoebox
Monster Mausoleum.

More Undead, I want to see more Undead things.

Algol-Sixty's picture
Algol-Sixty
I am also kind of expect more

I am also kind of expect more monsters in the existing families, in particular, more that cause piercing and maybe shadow.

Soulstaker's picture
Soulstaker
I'm ok with undead but there

I'm ok with undead but there should be more lichen stuff.even thought they got a mini boss I want a bigger one that is like JK.

Evilduck's picture
Evilduck
They can totally add a new

They can totally add a new monster class. http://wiki.spiralknights.com/Damage
So far there's no class that deals shadow and is weak to shadow.
No classes are neutral to the damage they deal.
No classes deal elemental and are weak to piercing.

And there's a few more combinations of strengths and weaknesses we don't yet have. There's room to add a bunch more classes if OOO wants to.

Ten_Tacles
Legacy Username
Normal will probably always

Normal will probably always stay at normal damage, no unit type will ever be weak or strong against it.

All other weakness/strength combinations already exist.
And to add a unit that deals shadow, but is weak against shadow could be a shadow jelly or a shadow gremlin.

Soulstaker's picture
Soulstaker
Wait skellys do shadow and

Wait skellys do shadow and gremlins and jellys are weak to shadow.but if you mean a monster that deals shadow and is weak to shadow that won't make sense.I seem to find my tempered caliber does 20 damage to jellys in tier one?anyone can explain this?

Madadder's picture
Madadder
gerryw173

wolvers are weak to piercing yet DEAL piercing damage

Zephyrgon's picture
Zephyrgon
Tortodrone

Bring back the Tortodrone!!!

Orangeo's picture
Orangeo
We need enemies to kill off

We need enemies to kill off the gunners that let me take all the blasted hits. Like a enemy that uses long range that has to be hit in the back, or an enemy that launches roarmulus missiles up into the air and onto the ground, but not at close range. Who's reviving who now...

Also gerryw173, shadow is the only damage type where there isnt one monster that deals it and is weak to it. It'a also the only one where both monsters dealing that damage are highly ressistant to it. So if you use alot of shadow weapons, stock up on shadow defense, since they are useless on shadow enemys.

Kilrain's picture
Kilrain
@DrLequack: I like those

@DrLequack: I like those long range mob ideas, but its the sort of thing that would only work alongside gunner buffs. Otherwise, well, guns are already underpowered and under-utilized, and these new monsters would exacerbate that problem.

New healers would also be pretty cool, as it's a bit silly to see silkwings and menders healing robots and skeletons. Maybe some sort of mechanic for constructs and a spirit that wanders around reviving undead mobs.

I would love to see monsters that use those two unused status effects: maybe an undead that uses doom and a beast (like a walking mushroom) that inflicts muddle. They'd have the bonus of making the Wildwoods and FSC a bit more interesting, but somehow I don't think we're going to see these anytime soon (sleep hasn't even been fully integrated yet).

Andyspace's picture
Andyspace
hi

in earlier tiers, even a 5* weapon can do like 40 damage per slash in tier 1. that is why 5 * weapons belong in T3, so they minimize the damage or else you will 1-hit-KO someone

Orangeo's picture
Orangeo
I don't expect them to be

I don't expect them to be implimeted soon, but eventuualy. I've already said somewhere that armors like gunslinger need to be revised. It should start out at 2 star with shadow defense (the way wolver has less peircing than normal, or how demo has less elemental than normal) and one status ressist, and it could have handgun attack speed low.
I agree that there should be more gun-buffing armors, but that dosen't mean that guns themselves are under-utilized. I see people with vog cub ignoring the ASI for swords and just pulling out a argent and killing everything. This is why we need long range monsters before we make long range armors.
I like the idea of new healers though. Gremlins build constructs however; I think a construct medic would be unnessecary. A undead medic is very nessecary though; since there is no medic that is weak to elemental, plus, it would make sense. However the grim totems kinda take place of an undead medic, and it would be annoying to have some spirit rivive the guys, even if they arent in totem range.

Maxamusx's picture
Maxamusx
who has seen the new monsters

?????? O.0

Maxamusx's picture
Maxamusx
polips are so old school i mean their just dumb >:P

polips are so lame

Maxamusx's picture
Maxamusx
toast

u guys are toast im the bomb at LD