Ok guys, this is for you who wonders how to kill a dodging / teleporting / quick running monster.
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SHIVERMIST.
Freeze them and they won't be a problem at all.
or Graviton Vortex, but I wouldn't suggest this one because:
- Effect is too short;
- Bumps monsters in every direction afterwards;
- Deals shadow damage (not good on devilites, nor bats, neutral to wolvers)
Second: For devilites and bats, equip an elemental sword / pistol / bomb (shock is the greatest combo for freeze).
They'll never dodge a hit again and it's going to be a lot easier to dodge all the flying furniture.
Also, if you have trouble dodging furniture from a frozen devilite, you should call a doctor. Parkinson's Disease is serious.
And with a full room of devilites, you're definitely going to need more than one use of shivermist to get them all. And charging takes time, and before you deploy the bomb you can't block at all.
Which brings you right back to where you should have started: Learn how to dodge.
1. All enemies acquire targets by two principles: First, distance. Second, the player who damaged it the most.
2. If you're alone, you can run back outside to not pickup so many enemies. Divide and conquer.
3. If you're not alone, you can use divide devilites with your teammates. Don't go bash the same devilites - with decent weapons each player can kill one alone within one or two combos. Go find another one to hit. This means the devilites will be busy with different targets - each player has less devilites behind their backs.
4. If you can't run, hide. Obstacles block devilite projectiles. Run around and hide behind them. Don't break them all for no reason.
5. No one force you to use the full combo. You can swing twice on a 3-hit sword then block (and by block I mean block-cancel). Swing once for heavy swords.