Assistance with weapon usage
I have been playing this game for a while, I have 4 star gear and all but I'm still getting whooped pretty bad by monsters. I think it's because of the blade I'm using, its not a bad blade but I probably don't know how to use it. The sword I use is the hunting blade, heat level 9. My armor and helmet is seraphic, heat level 8 soon to be fallen armor (I need that fire resist baaad).
My secondary weapon is always changing from dark thorn blade or volcanic pepperbox or that catalyzer weapon that is starting to look like a bad investment for a gun.
To be clear, I just want to know how to properly use the hunting blade.
Informing me on the proper use of the catalyzer would be greatly appreciated as well.

Like any Cutter line sword, the pull and time doing a full combo leaves you vulnerable to counter attacks from large groups. The knockback also pushes most free targets away from the 2nd ghost strike in every swing. Its best used on enemies trapped into corners where both primary and secondary strikes have a chance to hit, or large knockback resistant targets like Lumbers. For things you can't kill in one full combo, do 2 or 3 strikes and give your self a chance to reposition or shield. Overall though, cutters damage output is horrid unless you can land all 10 strikes.
Its also good know that the last strike of a combo on all swords will interrupt a monster.... this doesn't work well on the cutters due to the time it takes to swing 5 times, and low odds of hitting something on the 4th and 5th swing.
I know how a Catalyzer works, I dont know "HOW" to use it, its confusing but I know about charge shots and all that blah blah. But what situation is it best at? What is the best time to use it? How many charge shots should I be shooting? If I fire a charge shot to I keep shooting charge shots or do I follow it up with regular shots? stuff like that.
As for the hunting blade I cannot really go back to choosing another weapon, too much time and energy. So I can stick with my blade and you can use whichever you think is best instead of giving horrible words that you call advice.
If you have the Dark Thorn Blade, you will never need the Hunting Blade.
There is no such thing as properly using the Hunting Blade. Its rapid hits knock the enemy out of your own combo range, and will not stagger the foe for the duration of the combo anyway. It basically renders itself useless by design: you can't combo the target and if even if you somehow did, the target would counterattack before you ever got to the finisher, interrupting the combo anyway.
(And please don't take the Spur. It triggers the enemy's auto-dodge reactions, earning you nothing but a swift bite on the butt from Tier 3's Wolvers. The "fast" swords in this game are all hazardous to the wielder's health.)
The Hunting Blade and Catalyzer, when combined, have just one blind spot: Mecha Knights. They can easily block gunfire in Tier 2 and up, and they are highly resistant to Piercing damage. (That's okay, using the Hunting Blade on them would just get you killed horribly.)
"As for the hunting blade I cannot really go back to choosing another weapon, too much time and energy."
This is a sunk-cost fallacy. A bad investment does not stop being bad just because you've stuck with it for a long time. Sometimes you just have to cut your losses.
It really is a bad weapon. Most people with the Cutter series just want the Dread Venom Striker so they can use it to poison the Royal Jelly boss (which is very important to stop his regeneration)... and absolutely nothing else.
It really is an unwieldly, dangerous weapon to use with little to no advantage over others.
I suppose I can use my dark thorn blade then, I needed to level that thing up anyway. Thank you :D
As for the Catalyzer...
Notice that the Catalyzer charges very quickly in comparison to other guns, and the charged shots remain in orbit around the target for a long time (estimated to be 20-40 seconds). You can stack several charged shots on the same target, and then detonate them all with a single regular shot. The splash damage will clobber that target and also probably a few other enemies nearby, flinging them all about. The explosions originate from the actual orbiting pellets, and thus you can predict which way the monster will be fling: if there are several pellets to the right of the monster, it'll be flung to the left when they blow.
You will want to use your Dark Thorn Blade as your primary weapon, and then switch to the Catalyzer only against targets that Piercing won't hurt. That's Slimes and Constructs. With a party, try to stack your charges on targets that your teammates are not focusing on-- or they might destroy it before you can set them off.
Slimes are simple-minded and easy to hit, as are all Constructs except Mecha Knights. If you see Mecha Knights, you'll have a hell of a time hurting them because they will block your gunfire and resist your sword swings. Try to get your teammates to handle them for you-- though in the final wave of a battle arena, this might not be an option. You can, at least, stall them for your teammates (Mecha Knights can't move or attack while they're stuck in their blocking animation). Or you can help whittle away at them with your sword anyway (the third combo hit can make some foes stagger-- if it staggers the Mecha Knights, you're still helping the team.)

It's not the gear you have. It's what you do with it.
http://forums.spiralknights.com/en/node/12793
http://forums.spiralknights.com/en/node/16543

A gun works perfectly fine against Mecha Knights. Triggering a shield gives you time to do other stuff like run away or charge an attack. It takes a while before they can shield again. If you have the timing down, you can fire shots while the shield is up and they will hit the Mecha Knight when it drops its shield.

Cutter line are just when the enemy is in a corner or they are huge.your better of with a vile striker or go to the caliber or brandish line.
Cutter line is fine if you realize you're most likely not going to get the full swing combo in. 2-3 swings then shield bump/block/dodge whatever attack is coming, then 2-3 swings and repeat. The charge is weak and leaves you too vulnerable for too long - I never use it. A big plus to cutter is that there's almost no delay after a swing - you can shield/dodge instantly between almost any swing (the final one has a slight delay, but much less than a heavier sword). When you learn monster patterns, you learn to weave around them, and the cutter line can work just fine.

Comments on your equipment:
Armor. Seraphic to Fallen isn't too bad, you will be a beast in Fiend levels. However, if you have trouble with turrets, be prepared for more pain down the road (as in T3 they inflict pure elemental, unlike most things which still have a normal damage component)
Shield. You didn't mention your shield, but I would suggest Owlite or Barbarous Thorn- something that gives you a marked boost, or is very strong defensively. The Owlite is an especially good choice if turret fire is a problem for you.
Weapons. I agree with previous posters, Hunting Blade is rubbish. Well, more that it is very difficult to use well, and most other swords yield better performance with less work. It sounds like you are a swordsman primarily, with gun as backup and no thoughts to bombs yet. In that case, I recommend Calibur, Snarble Barb/Flourish, Avenger, Pulsar. The goal is to have a multipurpose sword, and an elemental and piercing type, with a solid gun as backup. To this end, there are many decent substitutes- the Pepperbox is not my favorite, but any normal or pure elemental gun is probably serviceable. Likewise, the elemental Brandish lines are good enough to sub for the Avenger. With these four at your disposal, you can usually equip yourself for any level; unlock a third weapon slot, and you're all set no matter what the game throws. If you're willing to diversify, consider bombs. They are very powerful, and with the right bombs you can wreck the Clockworks with ease.
i have a lvl10 WHB + 5 other 5star lvl10 swords... there is no such thing as 'no going back', you play this game long enough and you'll end up having all the swords/shields/guns... you coulda made a BTB and it would suck against slimes/constructs, a Levi that sends monsters flying into teammates, a DA that becomes dangerous when used NOT as a ranged weapons, ect. ect. ect...
you cannot survive on one sword in this game

I have a Hunting Blade, it was the first sword I actually got to 4*... and that's where it is still. My Flourish line swords do better damage and they're useful against Fiends too. I do have a DVS that I rather like though. It too has situational usage but its nice against JK, Lumbers, and Puppies... assuming you know to not do the full combo and get out of the way.
~Gwen
"A gun works perfectly fine against Mecha Knights. Triggering a shield gives you time to do other stuff like run away or charge an attack. It takes a while before they can shield again. If you have the timing down, you can fire shots while the shield is up and they will hit the Mecha Knight when it drops its shield."
Most guns can do this, but not the Catalyzer. We are talking about using the Catlyzer. Its effectiveness is dependent on your ability to stack charged shots quickly onto one target, which is not possible if the Mecha Knight blocks every other shot (At best you're shooting Shieldbait shot, Charged shot, Shieldbait shot, Charged shot). Plus, a blocking Mechaknight will lag behind the others, meaning you will not be able to stack your charged shots onto the same guy when his allies march past him and into your line of fire.
At that point, your options are either using the weaksauce normal shots... or just using your sword, resistances be damned. Either it takes four times as long to kill them with your sword, or it takes a WHOLE LOT LONGER than that with the Catalyzer.

a barbarous thorn shield would enhance that blade damage. I would only try and get a full button-mashing combo off on enemies who are either in corners, bolted to the ground, or Lumbers after you've run around behind them after they attacked. I dunno, I would suggest trying to build up a Vile and get SOME use out of your cutter recipes. I have my dread venom, and I only use it for JK runs and the random construct-heavy level, as I have a UV construct on it.
"get SOME use out of your cutter recipes."
Don't do that. That's the Sunk-Cost Fallacy all over again.
I use currently a Striker soon to be Hunting Blade, with a 3* Needler (forget the name) and a Cryotech MK II. I do great with it. I use the blade mostly to finish things off, as it does great against stationary targets and things that can't be knocked back. Plus, you can throw up your shield mid combo if needed, or use it if your getting swarmed. Freezing some enemies and then knocking them into a corner, then unloading on them if they are weak to piercing and then wailing on them is an easy kill. For bigger enemies, it's laughable how easy they are for me.
To say that the Cutter line isn't ideal for certain playstyles, or even that it has to be used in very specific set ups is one thing, but to call it useless is ignorant.

The cutter lines excel against fiends in regular use. Otherwise, it is mostly a bomber/gunner's sword. I use a Dread Venom Striker because I'm a bomber, it hits things quickly,
Using a cutter in other situations requires a bit of change in your gameplay. Start your combo when you are 4-6 squares away from the enemy. This will make it so that when you actually approach the enemy, you can quickly execute your final strike that causes knockdown. Then, you start up a full combo, and knock down the enemy again if it's still alive. The cutter can induce knockdown on enemies that usually attack back before sword swings finish, like Gremlins.
Using the cutter requires a change in mindset. Most swords drastically slow your speed, except for Flourish-type weapons, so you may need to learn when you can approach an enemy, then slash the other way when they attack, then come back for the knockdown. Cutter is one of the only swords which can be easily used without using shield at all, if you want to have a bit of fun.
I'd like to make a number of quick points. First, Re: the Catalyzer:
The Catalyzer's normal shots aren't actually particularly weak at all. Just because it can stack charged shots and deal massive damage to groups of enemies does not mean that it cannot also be used just like any other firearm.
The Catalyzer also performs much better in a solo situation than in groups. Not that it isn't useful in parties, but most of the time you're going to be with 3 other swordmen, and won't be able to take advantage of the gun's true strengths while they're busy pushing stuff around at random.
Furthermore, you don't necessarily want to stack a whole bundle of charges before setting them all off at once. You don't even necessarily want to stack them all on the same enemy, depending on what you're actually up against. Often I just set 2 or 3 charges at a time before blowing them up, or spread them across several enemies in the pack and blow them up in succession as the pack reforms between explosions. The charges persist (at least for the 4* version) for 20 seconds, which is actually a relatively long time, so you have time to play with. The only enemies I generally use massed charges on are Lichen Colonies and Lumbers.
Re: Mecha Knights and the Gunners that shoot them:
The Pulsar (specifically the elemental/shock line) is a much better weapon for dealing with them, if you're going to insist on shooting at them. Which I do, in fact, at least in the massed situation you find yourself facing in most arenas eventually. Any gun can work though. Fire 1 shot at the lead group, watch them shield and wait a moment, then fire a burst. Kite for a moment more, and repeat. It can take a while, but it's quite safe and effective enough to be a viable strategy.
Re: Your gear:
Firstly, it's telling that you don't mention your shield at all. It might be an oversight, but I suspect what it really means is that you need to block more. Particularly deeper into the clockworks, your ability to avoid damage becomes more important than your ability to dish it out.
Secondly, it's great that you have your 4* Seraphic mail. I have a set myself, which I finally managed to finish heating up yesterday. I haven't actually decided which 5* set I'm upgrading to, but that's a minor concern at this point. What you need to do right now is start cultivating some different armor sets. The Angelic line is a good Shadow defense armor with a particular focus on fiends. Only Fiends and Undead deal shadow damage, however, so half of your armor's defense isn't doing squat right now against other enemies. What you need now are some armor pieces that cover the other two damage types, Elemental and Piercing.
Ditto for your shield, by the way. Once you learn how to effectively use a shield, you'll find that having the correct defense type for the strata you're in will make a huge difference to how many attacks you can actually block before it breaks. And when you actually get hit, having the right defenses on your armor will mean you won't have to wave bye-bye to half your lifebar all at once.
As for what to take where: Shadow defense is useful in Fiend and Undead Strata, Piercing defense is useful in Beast and Slime strata. Elemental defense is useful pretty much anywhere, as it seems no matter where you go you will meet Gunpuppies.
Finally, Re: Your Hunting Blade:
Proper use of the hunting blade is placing it inside a good , nice, comfy garbage can.
Particularly as you already have a Dark Thorn Blade, the Hunting Blade is doing nothing for you. The Calibur is a far superior normal-typed weapon, and as a general rule you'll find weapons with special damage types perform much better in most situations, assuming you match your loadout to the enemies you expect to face. I use an Avenger and a Faust as my Elemental and Shadow melee options myself. Although you may get more mileage out of the Brandish lines yourself, not least because you don't need to kill the Royal Jelly a few dozen times to get them.
I got tons of advice from alot of really great people, some of you asked what my shield was and its the 4 star owl shield, very handy for the fire defence it provides and elemental defence that I lack. As for weapons I decided for now to at least level up my hunting blade to level 10, same with my armor as well. Once that has been done Ill be using other weapon suggestions that all of you have told me to use and it will be quite easy to level if all my gear is level 10 so the only place the heat will be going is the weapon I want to level up. Ill be buying some more CE soon, that is going to really help me right now.
What I have learned so far:
-I need to work on different armor sets
-Ditch the hunting blade for a better weapon
-Get a variety of different attack swords
-Practice the Catalyzer or get the Pulsar
-When I am using the hunting blade I need to use hit and run tactics
Theres probably more advice and I would be happy to read it as well.
Truth is, one of the only reasons I got the hunting blade was because I learned the 5 star version made wolver illusions with each swing. Same reason I got the dark thorn blade was because of the Snarbolax illusion that came with the charge attack when it reached 5 stars.
Well once I get some more CE I can finally put all this advice to work and get started on a brand new spiral knights experience.
Thank you all for your help I really did not expect so much help from this community, especially from such a simple looking question.
You can keep posting your thoughts on the matter, I could still use any knowledge that I don't know about and I would greatly appreciate it!
Thank you all again :D
As some people have already said, the cutter line works just fine if you know how to use it. To all the critics, maybe it doesn't suit your playing style but it doesn't mean that it's worthless. If you hate greavers and find them a real pain, try using something from the cutter line against them, cutters have greavers for breakfast. For maximum effectiveness they are best paired with a sheild from the bristling buckler line for increased damage.
Any of the Flourish type swords deal with Greavers much, much better though. Fiends are weak to piercing damage, after all. As are Beasts, which makes the Hunting Blade somewhat redundant.
Basically, the only safe way to use a Cutter in most situations is to swing 2-3 times and shield. In that time, you can swing 1 or 2 hits of a regular 3-swing sword for equivalent or better damage. 1 Heavy sword swing beats all the other safe options, and hits a much wider arc to boot. The medium and heavy blades also come with special damage types. Until there's a Cutter-like variant that deals part or all Piercing, Elemental or Shadow damage, then it will always (always, always, always) be a sub-optimal choice.
Actually, I that suggests a very simple fix that might not only make the Cutter an effective weapon, but perhaps an actually desirable one:
We have Swords that do Normal/Elemental and Normal/Shadow damage, but if you want a Piercing sword your only options are pure Piercing damage. Perhaps the Cutter line, or at least the Hunting Blade branch should do Normal/Piercing damage instead of having a UV-like bonus? It'd better fulfill it's original purpose as a good weapon to use on Beasts, be additionally effective on Fiends as well, and have the additional bonus of getting half-decent damage on targets that resist Piercing in much the same way you can still effectively use Brandishs and Sealed Swords on targets that resist your chosen variety of special damage.

"I got tons of advice from alot of really great people, some of you asked what my shield was and its the 4 star owl shield, very handy for the fire defence it provides and elemental defence that I lack."
I am pretty sure you already know if you're at 4* but a shield only gives its defense when you're actively shielding. So the Owlite doesn't actually help your defense unless you're shielding (and your shield isn't broken). Like armor I personally keep 3 different shields also. Vog/Owlite for elemental, Skolver/Snarby for piercing (I am aware also Snarby is not the best pierce resist shield, I like the extra damage), and Deadshot/Skelly (Deadshot has more defense then Skelly in both normal and shadow, 1 less upgrade required, med undead damage bonus (all weapons) on each piece, and no fire weakness) for shadow. Mix and match as necessary.
And for Fiend strata the shadow armor and shield help a TON! *cough Devilites cough*
~Gwen
Proper use of the hunting blade is placing it inside a good , nice, comfy garbage can.
Proper use of the Catalyzer lies on accumulating charged shots on the enemy before firing the normal shots that blow everything up.