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Vanaduke gun damage

13 replies [Last post]
Wed, 08/10/2011 - 05:56
Babymicrowave's picture
Babymicrowave

I'm a gunner and use a sentenza on vanaduke.

I do 90 damage because I have two elite trueshot modules = very high gun damage. I think that's about 25% more dmg.

The problem I've encountered recently, is at the 5th and last stage of the boss, I do a black damage of 49...

I'm unsure but my memory is good and I'm pretty sure it was always 90 before, the whole way through. Maybe after the patch, or something I have missed is making this happen. AP users told me they didn't lose their damage at the 5th stage and I don't want to get an AP because of that.

The vanaduke boss was considered to resist all damages but weak to piercing. So technically a sentenza or Argent Peacemaker should do the same damage. It certainly does from stages 1-4, so whats the difference between the 5th?

I've tried getting rid of some fireballs, still the same. Can someone explain? Whats your gun choice and damage for vanaduke?

Wed, 08/10/2011 - 08:26
#1
Gigafreak
Legacy Username
Gains resistance to Shadow?

Gains resistance to Shadow?

Wed, 08/10/2011 - 15:40
#2
Babymicrowave's picture
Babymicrowave
hmm

If he did then that is fricken ridiculous!

I mean why shadow when hardly anyone uses shadow weapons, esp for fsc. The slags there deal shadow...

Just made sentenza even more worthless...

Wed, 08/10/2011 - 16:26
#3
Charlie-Day's picture
Charlie-Day
The entire palace is undead

The entire palace is undead themed. Wiki says vana is technically undead type, though he doesn't have all their weaknesses. It might be better to get something elemental down into FSC.

I know it sucks, but I've never seen anyone on the forums say that sentenza was good against anything but gremlins and pvp opponents in beta arena matches.

Wed, 08/10/2011 - 16:41
#4
Tenkii's picture
Tenkii
Blitz da besss

Note: I have no gun-damage boosting equipment. At the very most, I'll wear valkyrie set, but that's doesn't affect the actual boss fight.

Phase 1,3, 5 (trojan mode)
- Blitz needle charge attack: 140 (x15 bullets)
- Regular shots I think are somewhere in the 63 (x6 bullets per 'shot') damage range.

Phase 2, 4
I don't know about the regular shot, but vs the mask, charge shots do something like 98 per bullet (x15)

You can safely use them out of Vanaduke's vision, but if you have a good shivermist user nearby, you can probably stick behind him and spam charge shot all day.

Also, I believe he has resistance to shadow. I asked in-game once, and I think I noticed it too when I brought biohazard along.

Wed, 08/10/2011 - 16:48
#5
Babymicrowave's picture
Babymicrowave
Sentenza

I bring a lev blade, hail driver and polaris to fsc. Owning two elemental guns and not a big fan of the magnus line, I opted for both piercing and shadow in one gun, the sentenza. That's why I have it.

So I presume vanaduke changed during the new patch? I realize elemental dmg is not black either from my hail driver, so I guess AP is the way to go...

Wed, 08/10/2011 - 17:24
#6
Charlie-Day's picture
Charlie-Day
Please do a run with just the

Please do a run with just the polaris. It's awesome against vanaduke, you might need neither the sentenza or Ap. Although two autogun versions have piercing, the callahan still remains the gunslinger's go-to weapon for wolvers and devilites. Every gunslinger I know/have seen loves theirs.

Wed, 08/10/2011 - 17:36
#7
BiggestLoser
Legacy Username
Zelda

thank you for sharing dmg numbers with the new modules, ive been wondering how much difference theyd make

also interesting to know about the resistances, i havent made any experiences about that

my valiance does around 94 dmg i think on duke
similar on strike needle i think

both without dmg bonuses

Thu, 08/11/2011 - 00:16
#8
Abathur's picture
Abathur
Damage Bonus Module

If you deal normal damage to something, you do +7% damage per upgrade level (low, medium, high...)
If you deal piercing / elementar damage to a fiend / undead, you do +8.5%~ damage per upgrade level (because one part is more effective, giving more % dmg)
If you deal piercing to a beast, fiend you do +10%~ damage per upgrade level (because full dmg gets more%)

AP sux, Blitz FTW

Thu, 08/11/2011 - 02:45
#9
joe2
Legacy Username
with no bonuses from UV or

with no bonuses from UV or equipment argent peacemaker does 76 damage per normal (uncharged) hit on LV

Thu, 08/11/2011 - 04:26
#10
Abathur's picture
Abathur
So...

So he deals with an Rank 4 UV just 18% more damage, this means Vanaduke resists Elementary damage a bit, wich means the decrease is higher than the normal damage bonus. You should deal at least 28% more damage ...

Thu, 08/18/2011 - 02:27
#11
Psilengos
I got a Sentenza. It does 76

I got a Sentenza.

It does 76 damage to Vanaduke at phases 1&3, and 49 damage at phase 5, showing black, which means he is resistant.
I have asked a friend with an AP and said it does 76 dmg throughout all phases.

So he must gain shadow defence at the last phase. Not undead characteristics, but just shadow defence.

Thu, 08/18/2011 - 11:40
#12
BiggestLoser
Legacy Username
Zelda

strike needle v high dmg bonus 154 charge on duke
regular attack is kinda low(i think was 68 on duke), but the needle charge gains huge bonuses from trinkets(compared to a lvl 6 strike needle >charge attack<, my lvl 10 strike charge was doing a whopping 75% extra dmg on depth 26 or 27 just from very high bonus)

E:apparantly needle gains huge dmg on lvl 10 so it wasnt the trinkets alone :l

Thu, 08/18/2011 - 07:13
#13
Volebamus's picture
Volebamus
If you deal normal damage to
    If you deal normal damage to something, you do +7% damage per upgrade level (low, medium, high...)
    If you deal piercing / elementar damage to a fiend / undead, you do +8.5%~ damage per upgrade level (because one part is more effective, giving more % dmg)
    If you deal piercing to a beast, fiend you do +10%~ damage per upgrade level (because full dmg gets more%)

I just wanted to correct this, as this misleading information.

From my damage testing in another topic, as well as damage tables recorded on the wiki can show, weakness damage does not scale moreso than neutral damage. This is because weaknesses are additive damage that are placed after the Damage Bonus modifiers increase your base damage. See here for reference on the data tables outlined near the end of the topic:
http://forums.spiralknights.com/en/node/7342

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