Currently, all bombs require charging, while charging is optional for all handguns and swords. Why not have a couple of weapons that are the exception to the rule?
1. A bomb that can be placed without charging, likely a weak blast with a small radius. The charge attack could be a cluster-bomb effect.
2. A handgun that requires charging. It would likely be a high-damage specialty weapon. My ideas are:
a) A piercing attack that strikes multiple enemies in a line.
b) A long-ranged attack that does large damage to a single target
c) A splash attack that does damage to a group.
3. A sword that required charging would likely be very impractical, so I have no ideas for one.
I know this would likely be down the line, but I think my idea has merit. What do you guys think?
There are already guns like this, actually. The needle shot series pierces and attacks many enemies, while the alchemer charged shots can fragment, hit multiple enemies, and splash back via bouncy bullet magic.