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Dedicated Elemental and Shadow Sword.

12 replies [Last post]
Thu, 08/11/2011 - 21:26
danski117
Legacy Username

My opinion here is that OOO do something about the fact that as a bomber, you can have norm/ele/shad/pierc specific bombs, as a gun, norm/ele/shad/ pierc guns, but when it comes to swords, no such luck. Dedicated Norm and Piercing exist, but when it comes to shadow, gf and arch do less shad for shared norm and numerous weaps do shared ele/norm instead of dedicated ele. Why is it that I can't be a swordsman and carry one of each. Though some of you will replay that you enjoy arch/faust or da/brandish lines, I for one would enjoy the same respect that gunners/bombers have received. Anyone agree?

Thu, 08/11/2011 - 21:46
#1
Twest
If I had to guess, it's

If I had to guess, it's because you cannot get a sword purely made of shadow, but you can shoot and blow it up. Same with elemental....

You can't have a sword made purely of fire/shadow without any metal base (normal) to hold it into sword form.
However you can have a sword that's 100% pokage.

So in a world of blinking robots, OOO had to be sensible in some way....

Thu, 08/11/2011 - 21:51
#2
Bigfootm's picture
Bigfootm
Gran Faust and divine

Gran Faust and divine avenger...

Thu, 08/11/2011 - 21:52
#3
Bigfootm's picture
Bigfootm
The normal is a boost...

The normal is a boost...

Thu, 08/11/2011 - 23:06
#4
OverDingle
Legacy Username
All sword attacks have a

All sword attacks have a physical component to them, because you're hitting something with a solid object - this physical damage is represented as the normal or piercing part of the damage. Unless they implement a sword that's pure energy, it wouldn't make sense for a sword to not have a physical damage component.

Guns and bombs, however, CAN hit the enemy with pure energy, so it makes sense for them to have pure elemental/shadow damage.

Anyways, look on the bright side - weapons with split damage types deal more damage on the monsters resistant to them than an otherwise equivalent pure elemental/shadow weapon. Elemental and Shadow swords still deal 62.5% of their damage to monsters they're weak against - a pure elemental/shadow weapon would deal 25%.

Fri, 08/12/2011 - 00:20
#5
BiggestLoser
Legacy Username
Zelda

as the game gets updated thers new weaponry

maybe u be lucky and they add pure ele shado stuff or som extra function altho i doubt itd b much of a difference if noticeable at all

note that pure pierce bomb was available only after snarb update while the elemental bombs r most likely not going to be considered pure dmg bombs, but rather status bombs, because of their little elemental dmg radius and the missing POOM(doesnt really feel fun to use them if it wasnt for the status effects), once again, the electron update made an elemental bomb available (=

id love to see cooler swords like the sudaruska with more glowing special effects :3(or like the ascended calibur with that awesome shine of mastership at the tip of the sword)

Fri, 08/12/2011 - 00:39
#6
mosonofbo
Legacy Username
What OverDingle said. Swords

What OverDingle said. Swords are the bread and butter (AND the knife) for DPS in this game; the split Normal damage helps with that by mitigating resistances. If, for example, your sword does 50/50 Normal/Shadow, and an enemy's resistence reduces the Shadow damage by 25%; your damage becomes 50+37=87, as opposed to a full Shadow attack which would be cut down to 75. A sword retains more of its effective damage than a pure-type weapon.

Fri, 08/12/2011 - 00:52
#7
Arctic-Fern's picture
Arctic-Fern
Well it's not the metal base

Well it's not the metal base of a lightsaber that does damage anyway... so I guess once we have lightsaber-like weapons we might see the pure elemental/pure shadow swords. Or I guess OOO deemed them too powerful compared to pure guns/pure bombs.

Fri, 08/12/2011 - 03:31
#8
GoottiKustaa
Legacy Username
At the moment, pure damage

At the moment, pure damage types is what makes guns decent. Add that to swords and gunners are strictly inferior.

Fri, 08/12/2011 - 05:06
#9
Gigafreak
Legacy Username
"If, for example, your sword

"If, for example, your sword does 50/50 Normal/Shadow, and an enemy's resistence reduces the Shadow damage by 25%; your damage becomes 50+37=87, as opposed to a full Shadow attack which would be cut down to 75. A sword retains more of its effective damage than a pure-type weapon."

Resistances don't cut damage by 25%, they cut damage to roughly 25%. A Faust that normally hits for 100... would deal 60 to 65 damage to an Undead or Fiend. An equivalent pure-Shadow weapon would deal 20 to 30 damage to an Undead or Fiend.

Dealing half-Normal ensures you're dealing more than twice as much damage on resistant enemies as a pure-damage weapon.

(Weaknesses only increase damage by roughly 25%, but nobody said weaknesses and resistances were equal. Resistances were, in fact, originally going to be flat-out immunities.)

Fri, 08/12/2011 - 06:02
#10
Eeks's picture
Eeks
as a bomber, you can have
    as a bomber, you can have norm/ele/shad/pierc specific bombs

Err there are really only normal and pierce damage bombs. Bombers don't even have a very good split shadow/normal weapon so count yourself lucky. Haze bomb w/ max dmg bonus against construct/undead does the same damage as a nitronome with max damage bonus meaning the base damage is lower than nitronome and the radius is tiny. Graviton/Electron Vortex only deal damage at the end of the vortex and like haze bombs have a lower base damage than nitro/DBB.

Fri, 08/12/2011 - 10:50
#11
culture
Legacy Username
Heh

Darn it, now I want a lightsaber :D

Eeks is very correct in that the damage aspect of pure shadow and elemental bombs is not the highlight of those bombs. Still waiting on the elemental and shadow versions of Nitronome, given that we now have the DBB I'm sure they will come someday.

Fri, 08/12/2011 - 12:10
#12
Aziraphaile
Legacy Username
Actually, what I'd like to

Actually, what I'd like to see is a Normal/Piercing split damage sword. I run most gates with 2 guns and a sword. When I'm running the fiend strata that are so common now, the single sword is a Dark Thorn Blade. When I come upon the arena levels, which are full of mechanicals as well as fiends, I'm basically forced to shoot at them. I mean, I would anyway, at least at the start of the wave when there's a ton of them. But it's nice in other gates to be able to quickly finish off the remainder once I've thinned the herd a little bit.

I don't have this issue in other Strata, because the Faust and Avenger that are my other two back-up knives have a Normal component to their damage. When I bring my Avenger to the Twins gate, for instance, I don't have to worry so much about Gremlins, because it still hurts them.

I was actually just thinking the other day that perhaps the Cutter line could be adjusted to fill this niche. At the very least, it'd be an easy "fix" for the Hunting Blade and Wild Hunting Blade. Replace the specific bonus to beasts with partial piercing damage, and it'd instantly become a more desirable weapon. Cutter-line weapons are terrible outside of T1 right now, because of the time commitment involved in using the full combo. Giving them a special damage type might go some way to fixing that.

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