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Persistant Vials and Capsules, and pet capsules

2 replies [Last post]
Fri, 08/12/2011 - 17:57
AlexJS
Legacy Username

Instead of making vials and capsules disappear when you exit the Clockworks, it's possible we could make them a persistent item that carries over every visit, and make players equip them before each floor, and re-equip them at every rest floor.

This is basically what I propose;

- Make vial and capsule drops rare, and obtained vials will no longer go into your quickbar, but instead be treated as loot.
- The same kind of vial drops will no be able to be equipped at once (i.e., no Regular, Super and Ultra Capsules at the same time)
- You will be able to hold as many vials and capsules as you find/buy, but you only still equip four different types and 3 of each, same as now.
- Add Normal/Elemental/Piercing/Shadow Defense capsules, that add defense to the corresponding type for either the duration of the depth, or for a certain amount of time. (Possibly more for status afflictions.)
- Make remedy capsules heal a one pip. (Maybe add super and ultra remedy that heal one and two extra pips)
- Have another Gremlin vendor in town selling vials and capsules for crowns (thus adding another crown sink).

I've seen people suggest pets time and again, but instead of adding a constant companion giving a constant benefit, I got an idea that might actually work.

- Change Mechaknight Capsules to Pet Capsules, which will summon whatever pet you currently have bought/selected or whatever to aid you (Or just a different capsule for each pet type). Possibly limit amount you can carry to 1. When summoned, a bar will appear showing it's remaining health. A few suggestions for this would be;

> Mechaknight - the same one we have now.
> Snipes - A group of snipes fly away when summoned, will fly back and drop extra crowns, heat, or maybe a random material/item every time any enemy is defeated.
> Gremlin Healer - Summon a Gremlin from Emberlight, which will heal all party members by as many pips as the stratum level you're in (2 pips at the end of tier 1, 5 at the beginning of tier 3, etc), after killing as many enemies as the stratum you're in ×8 (48 enemies in stratum 6, for example). Will not attack, and can be targeted by enemies (attract aggro when healing?).
> Love Puppy - As an alternative to the above, Love Puppies no longer randomly spawn, and instead can be summoned to your side. Heart Pendants would have to be found or crafted another way, however.
> Gun Puppy - Pretty self explanatory.
> Alpha Wolver - Buff nearby allies' attack power, but does considerably less damage than the Mechaknight.
> Phantom - Appears and permanently curses half your useable weapons for the depth, but increases heat gained by 35% and gain an extra crown for each coin picked up. (Alternatively, negate all of the user's defenses and resistances.) Adds very minor damage support, has low health, but will revive after 30 seconds (+15 seconds for each subsequent death).
> Any others that would be useful/interesting.

Naturally, the exact effects can be whatever the designers and developers decide, I just put something in for a general idea. I've love some feedback on this.

Sat, 08/13/2011 - 01:48
#1
Ryoga124
Legacy Username
>make vial and CAPSULE drops

>make vial and CAPSULE drops rare

No. Right there. NO.
And I am gonna go out and say I didn't like pretty much everything else I read, either.

Sat, 08/13/2011 - 08:25
#2
AlexJS
Legacy Username
The idea is that you can

The idea is that you can purchase them beforehand to take with you. I don't see how you'd be freaking out about rare capsule drops if you always have 3 to take with you each stratum.

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