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Main problems At PVP.

8 replies [Last post]
Sun, 08/14/2011 - 02:31
Irevolutioni's picture
Irevolutioni

- Behind wall killings.
- Behind brick killing (if you stand close the lazer kills you).
- Respawns near your enemie. (fix this)
- People can outrun you if they have good internet even if you 5 Speed.
- Last 30 sec warning should be removed you get a major lag.
- 8 players causes many lag !
- Getting stuck at walls.
- When people die on you and place a bomb you get stuck !.
-Sometimes a brick doesn't explode

How to solve the lag is this.

make it 6 or 4 players.
Entry fee 300 Cr. (Cr Increase for a fair amount of cash for the winners.)
And make the maps a little small.

This might lower a bit lag

Sun, 08/14/2011 - 02:46
#1
Irevolutioni's picture
Irevolutioni
Bump for attention

Bump for attention

Sun, 08/14/2011 - 02:57
#2
Madadder's picture
Madadder
most of this is related to

most of this is related to lag which is something that needs to be fixed in general

i have seen it where the bomb doesnt break breakable blocks though

Sun, 08/14/2011 - 03:00
#3
Heimdallr's picture
Heimdallr
How will increasing the fee

How will increasing the fee by 100cr help with lag? :/

Sun, 08/14/2011 - 03:02
#4
Irevolutioni's picture
Irevolutioni
Read the the text above

Read the the text above -.-

Indalecio

Sun, 08/14/2011 - 03:16
#5
Irevolutioni's picture
Irevolutioni
Bump !

Bump !

Sun, 08/14/2011 - 04:55
#6
Shidara
Legacy Username
Stuff

"Behind wall killings."
"Behind brick killing (if you stand close the lazer kills you)."

I've actually been killed both behind a wall and a brick... Quite the oddity, and yes, it needs to be fixed.

"Respawns near your enemie. (fix this)"
Spawning near an enemy has gotten me killed so many times... Someone suddenly respawns next to me, and before I get to react their invincibility frame allows them to run through my bomb and place their own on the other side, thus trapping me for my inevitable death. I call it a "Cheap Spawn".

"People can outrun you if they have good internet even if you 5 Speed."
Outrunning you with a better connection isn't actually outrunning you, but relates to your own connection. You may see yourself about a tile ahead of your opponent, but if they have a better connection they might actually be ahead of you. This is because your own connection is slow enough to make it seem like they are behind you when they are actually ahead of you. I play with a constant 1-2 bars connectivity (with an occasional brief jump to 3) so I should know.

"Last 30 sec warning should be removed you get a major lag."
I don't notice a spike of lag at all during the last 30 seconds...Perhaps it is your own connection?

"8 players causes many lag !"
Eight players is hectic, but you just have to bear through with it.

"Getting stuck at walls."
I never quite understood why you would suddenly get stuck in the corner of a wall... It causes many a player death and is really just weird.

"When people die on you and place a bomb you get stuck !."
I think I saw something similar happen to someone in one of my games, although I haven't experienced this myself.

"Sometimes a brick doesn't explode"
Very annoying and should be fixed ASAP.

I also can't agree to your "solutions". Decreasing the amount of possible players would make it less exciting for players who enjoy big matches. Raising the entry fee also won't do any good whatsoever. Also, be grateful for the big maps. You may run the risk of getting sniped by a blast coming from outside of your view, but in a small map you'd instead find yourself surrounded by explosions coming from both left and right. This would irritate a lot of players.

Sun, 08/14/2011 - 04:57
#7
RubyEclipse
Legacy Username
Reducing the number of

Reducing the number of players probably won't solve this. The issue is with the game mechanic itself - and is something many games, not just Spiral Knights, have to deal with when implementing a system like PvP.

There are similar levels of lag happening in PvE, but you don't notice them to the same extent because you're generally not in clutch, split-second situations where you're racing against another player to drop your bomb onto the same square they're aiming for.

Any improvements to reduce the lag would be great - I live here in San Francisco, the same city as the servers I believe, and even I've had cases where I got pulled four squares back, around a corner, and into a bomb I set myself three seconds before. However, the guys and gals at OOO aren't dumb or clueless (as much as some negative posters may love to proclaim they are) - they're smart people, and if they could have reduced lag in some way more upon launch, they would have.

In short, while the lag is frustrating sometimes, just note that there will always be a certain element of lag present in any game with PvP. The Blast Network calls this out a bit more because you're fighting to place bombs on the same squares, getting bumped off of squares, and dead in one hit - the open space PvP (if implemented) might make this less noticeable.

Sun, 08/14/2011 - 04:58
#8
Bigfootm's picture
Bigfootm
-1

-1

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