Reduce the chance of Status Effects.

18 replies [Last post]
Ovian's picture
Ovian

Before you go "Lrn2play" please actually ready and consider this. The chance of Status Effects being afflicted is way too high, almost every single time I get hit by a status afflicting attack, I get that Status, and considering most of the status effects can be DEADLY if you don't have a resist to it, it just does not seem far, at all. Even if the chance to be afflicted is about 50%, that's still pretty high, that's about every 2 hits chance to be inflicted. IF you ask me, about 20-30% chance if it's at 50% would be much more agreeable...

And not to mention, some Status Effects need redoing.

Like, Freeze:
Why not make it so instead of partially, the Knight is fully incased in ice and while you're fully incased, you're invincible, this way the player won't get savagely gang banged in many situations, honestly freeze can mean certain death most of the time in Arena's if your shield is broke. Also, why not make it so monsters and players can weaken the ice to make it shatter faster? And even to make this fair, you could make the thawing deal about 1-2 bars of Health, this type of Freeze seems much better because even if you're gang banged you aren't completely trapped...

Blue-Asylum
Remember to pick up and use

Remember to pick up and use blue remedy capsules.
In the case of freeze they work instantly even before the use animation is finished.

Ovian's picture
Ovian
@Ariblue Except remedy

@Ariblue

Except remedy capsule aren't unlimited and there's the fact that if you get damaged while using an Hp pill or Remedy Capsule that you'll stop if you get damaged.

Shidara
Legacy Username
Remedy Capsules

Remedy Capsules actually work instantly, no matter what. They leave you unable to shield/attack until the animation is complete, but the effect kicks in the instant the animation starts. Only Health Capsules can be cancelled out by an attack. If a lot of enemies swarm you, have a Stun Vial ready...

Quasirandom's picture
Quasirandom
What would be the point of

What would be the point of status effects if they weren't a little dangerous?

Blue-Asylum
Totally. IMO freeze and

Totally. IMO freeze and poison are a bit under powered.
Freeze should prevent attacking as well, or do more damage.
Poison should eat hearts but not heal in T2 and cause hearts to hurt in T3. Allowing for mobs that could do dmg through a poison cloud heart attack.
Luckily I have no say.

Getting a shield that doesn't break as easily is also important to blocking status effects. There are tons of knights walking around with owlite shields because of their fire status resist.

Kavron's picture
Kavron
Well, with freeze, I've

Well, with freeze, I've noticed that even if shielding, if I get hit, the freeze breaks. of course, in arenas, this doesn't help too much if I get completely swarmed first, but elsewhere, its no problem. And when monsters/players hit you when frozen, you unfreeze. Personally, I think statuses are pretty good as is. Maybe poison is a bit weak, sleep is now unused (I miss the days when I could run into a sloom's cloud after I killed it to sleep and heal myself...), and curse is really hard to get afflicted by, but everything else seems balanced to me.

Schwarze's picture
Schwarze
You ever get hit by an ice

You ever get hit by an ice type Lumber in T3?
Poof! Shield snaps, you're frozen. What do you do then? You wait for the ice to thaw, right?
Well no, because it turns out that the lumber is lifting its arm up again and you're still stuck.
At least this means the hit will break the ice, right?
Nope! You're frozen again and missing about ten bars of health.

Just a little thing that gets on my nerves sometimes.

Much like being caught on an ice vent that shoots again before you unfreeze.

Melisan's picture
Melisan
"lrn2play"

-.- its learn to play, And you should. Instead of complaining, read the wiki or ask a forum question such as: "how do i avoid status effects?"

King-Tinkinzar's picture
King-Tinkinzar
Dude, it's called dodging

Dude, it's called dodging attacks! I rarely get hit with status effects because I either shield or dodge it.

Odenmaru's picture
Odenmaru
Here we go again with people

Here we go again with people saying "Lrn2play", it's beginning to annoy me. Oh and did you guys think that PERHAPS this person knows how to play? I WOULD HAVE NEVER THOUGHT OF THAT.

Fly18
Legacy Username
The status effects are pretty

The status effects are pretty weak: Poison does nothing if you can dodge and shield, fire can be reduced if shielded, shock can do the same but it's a bit more annoying because you spasm, freeze can be easily freed from and if you're surrounded just keep taping your shield to knock back your enemies (broken shield doesn't mean no shield), with curse all you have to do is switch weapons, stun isn't too bad bcause you can still do whatever you want but at a slower pace or you can just try to walk out of the way, and sleep is extremely rare so you don't even have to worry about it.

I know how some stuff can get on your nerve and you just want it nerfed but this shouldn't be one of them. I rarely use my remedy pills and easily survive. Perhaps a change of armor is what you need. The status effects add more variety and fun, I mean who doesn't want to run around on fire?

MeSako
Legacy Username
Lrn2play

Lrn2play

Starlinvf's picture
Starlinvf
Lrn2StatusResistances

Lrn2StatusResistances

dantemirror
Legacy Username
If he knew how to play why

If he knew how to play why would he complain about the status attacks in the game?

The first and most important part you got t learn on SK is how not to get hit.

Besides the game has now some months runnig and I have seen very few people complain about this (because most of us just deal with it)

I don't want the game to be more easy so noobs can go farm arenas, thanks. It's supposed to be challenging not herp derp killed vanaduke, /quits game.

Merethif's picture
Merethif
@Odenmaru Oh and did you guys

@Odenmaru
Oh and did you guys think that PERHAPS this person knows how to play?

No offense, but complaining about how Status Effects are overpowered doesn't sound like a suggestion made by a person who knows how to play.

Odenmaru's picture
Odenmaru
@merethifFirst off, this

@merethif

First off, this person is not complaining about how the Status effects are overpowered, they're mainly saying that the chance of Status effects are a bit too high. Second, it may not sound like it's "a suggestion made by a person who knows how to play" but that doesn't mean it's not a suggestion made by someone WHO KNOWS how to play.

Oh and one thing to all the people who keep saying "Lrn2play", this person sounds like they know how to play because it really is easy, you just click and hold the left mouse button to move, other options for movement are available, shield with X and attack with Z or the right mouse button. Learning to play isn't hard, not at all so you're all using "Lrn2play" wrong if you think it means getting better at the game, you can't get much better at using buttons.

Cobaltstarfire's picture
Cobaltstarfire
The thing is that most of

The thing is that most of these status effects are easily avoided by knowing the timing of the monsters you are fighting, and dodging/shielding/bumping appropriately, as well as making proper use of whatever your equipment may be, do this and you get hit less, get hit less and you won't get statused nearly as often, if at all, even in T3 where everything attacks very rapidily.

Can statuses be annoying? Yes, that's probably the point.

Do they happen far too often? I don't believe so, the times when a player gets locked in and has the status applied repeatedly isn't a moment of the effect procing too easily, it's a moment where the player made a mistake and opened themselves up to being hit repeatedly and having the effect reapplied.

Starlinvf's picture
Starlinvf
@Odenmaru: Using mouse to

@Odenmaru: Using mouse to control movement is considered ultra-pro. Most people just use WASD.

But personally its the mind set that status effects should not be 100% is whats making you butt hurt about it. If treat attacks like they always give status effects, it changes your entire mind set changes toward preparation, caution and timing, which reflects every other aspect of combat in this game. Don't try to count on luck when you can avoid it.