a waste of space?

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Imagen de Caika
Caika

I'm seriously bothered by something...

I'm always the first to die. And I'm always the one who has to be revived by others the most.

Even though I've never had time to go past level 13 on T2 runs, I can solo T2 up to that point and only die once or twice. But as soon as I get in a group, I become the weak link. I'm the first to die, and I die A LOT. Sometimes I wait for others to rez me, but other times I feel bad and rez myself. Either way, everyone's energy is wasted on keeping me up with the team. What should I do when this happens? I don't feel like I add any value to whatever group I'm in, yet I don't want to go back to Haven unless they ask me.

Also:
- no, I don't jump in recklessly, but I don't hang back either
- would my equipment be part of the problem? I currently equip dusker cap, brute jelly mail, wise owlite shield, and striker
- others usually equip 3*-4* items, so I'm not that far behind in strength
- yes, I use my shield often

Any suggestions on what I should do?? I feel like a completely useless n00b right now. ;-;

Imagen de Sunless
Sunless
Get better. That's all you

Get better. That's all you can do. There's no special techniques or guidelines you can follow; play more, know your enemies, and get better until you can kill them in your sleep. Figuratively, of course.

Also, invest in the Calibur line.

Imagen de Negimasonic
Negimasonic
Maybe you're going to the

Maybe you're going to the wrong gates as well. Your armor is only protecting against piercing so that's just Jelly attacks or Beast attacks. If you go anywhere else where other kind of enemies reside, you will get destroyed fairly quickly. Of course you should never try to get hit, but it happens when you're just an average player (I am D:). So you need to be able to take a few hits, and if everything that's hitting you, you have no defense against. It's REAAAALLY going to hurt.

I also see you have a striker...that kind of weapon kind of forces you into one of those get hit kind of situations. You'll rarely interrupt enemies attacks with the final blow because the combo is so long.

MadLordOfMlk
Legacy Username
If another player revives you

If another player revives you using health rather than energy, they get ~30% of your heat. So, it's not like they're just losing HP to carry you.

That being said: Shield cancel often. With the Cutter line of swords, the safest method is to swing once or twice then throw up your shield. Getting off the full combo is tough (depending on what enemies you're facing).

Try focusing on avoiding damage more than dealing a lot. If you focus on surviving over all else, though you might not mow things down, you'll get the hang of living longer.

Imagen de Starlinvf
Starlinvf
Its probably because your

Its probably because your used to being in total control over a situation, and not good at dealing with the chaos created by other players. One thing you'll notice about team fights is that 1 or 2 people will charge in an scatter mobs all over the place.... sometimes you'll even get a monster thrown at you by knockback. For a cautious, calculated player, everything is happening too fast to plan and keep up with. You also lose control of monster behavior as they engage other players.

Players with good situational awareness aren't bothered by this since they can keep tabs on anything that might be dangerous to them. But more focused players, who like to fight 1 or 2 targets at a time can get overwhelmed by unexpected monsters flying everywhere.

As for your equipment, the striker is a wild weapon that can pull you into a bad situation as you chase after a monster. A Calibur or Brandish would be a good choice since the knock back is more predictable, and the charge attacks lets you give a monster 1 strong whack and pull out.

Tactics wise, you can probably do better by not trying to be the first in, and targeting stranglers. That should help a lot in survivability. Everything else is about reading other player's movements to figure out how they play, when they're about to do something stupid, and knowing when and how to engage a target. 2 Players chasing the same target, knocking it all over the place, is inefficient and often dangerous since it screws up both of their timing.

Aziraphaile
Legacy Username
Quick point: Ressing other

Quick point: Ressing other people doesn't cost energy. It costs health, but you can get that back quite easily if you know what your doing.

Quick point the 2nd: If you're not going past depth 13 in T2, it's not worth running T2. Stick to T1, since Strata 2 pays better crowns and heat than Strata 3. (Strata 4 by itself pays out better than Strata 1-3 combined, however.)

My first piece of advice would be to lose the Striker. From T2 onwards, defensive play becomes very important. The Cutter-line weapons don't hit as hard as the 3- and 2-swing swords, and despite their apparent speed, their long standard combo takes a long time to execute. You need that 5th swing to deal the kind of damage many other weapons do in less time, and you often don't have the time to go for the full combo to begin with. Basically, a Calibur can do about the same damage in 2 swings as a Cutter can do in 4, and in less time. Something like a Troika or Sealed sword does almost the same damage in 1 swing. As you can shield-cancel anything but the last swing of your combo, either option is very safe, and far more efficient.

I'd seriously recommend getting a Troika. It's a heavy sword, slow as all heck, and there's some debate as to whether it's worth carrying all the way to 5*, but it does hit very hard. If you can find a 2* Troika in the AH for 2-3k crowns, I'd pick one up and spend some time with it. Using one requires a certain finesse, and most of the time the best thing to do is swing once and shield cancel the swing. It's much safer than doing the full combo all the time, but the wide striking arc and long reach of the blade can hit a surprising number of enemies for respectable damage, and you can chain shield-canceled swings relatively quickly. It'll force you to play a mostly defensive game, and you'll generally want to lure several enemies into range before swatting the lot of them once or twice, before repositioning.

As Replicant mentioned, the Calibur is another viable alternative, and anyone who has any intention of using Swords for some length of time should have one. It has the standard 3-swing combo, hits pretty hard for a "medium" sword, and has a very useful and powerful charge attack. Again, you won't always want to do the full combo, but it will probably perform far better than your Striker is right now.

I'd also recommend some kind of gun. The Blaster line has no place in a dedicated gunslinger's arsenal, but as an all-purpose backup piece they're a perfectly serviceable weapon for those times you want some space. If nothing else, you can keep yourself out of harm's way when you life drops too low to risk getting up in an enemy's face again.

Finally, I'd suggest that even if you say you're using your shield often, that you're probably still not using it enough. You can kinda muddle your way through T1 with no shielding and a supply of pills. T2 represents a rather sharp spike in difficulty, and defensive play suddenly becomes very important. You need to avoid damage as much as you can, however you can. Remember that dodging is always your best option. If you simply aren't there when an attack arrives, you don't have to worry about being in mid-attack, or getting your shield up in time. If you can't move out of the way, you'll want to shield, and that requires that you not commit to anything that precludes the use of your shield.

The other thing to remember is that your shield can do several other things besides simply blocking an attack or two. You can shield cancel any regular attack from a sword or gun, so long as it isn't the last attack in the sword's combo, or the last bullet in the gun's clip. You can also shield cancel most charge attacks. There's actually a two-fold benefit to doing so. Not only does it allow you to shield much earlier than normal, but interrupting these attacks with your shield also allows you to move much sooner as well. Sometimes shield-cancelling and immediately releasing the block button will allow you to avoid attacks altogether.

The last thing your shield can do is push enemies away when it forms. Most melee-type enemies can be pushed out of range like this, making their attacks miss completely. Neither shield cancelling or shield pushing affect the durability of your shield, allowing you to preserve your ability to block for those times when you really have no other alternative.

Imagen de Rommil
Rommil
common problem

its a somewhat common problem to do well in solo then die in the same situation in group play.
here is why:

you solo, and you get used to to killing things in a standard number of attacks. (Ex. i can kill a slime by attacking 3 times. block. attack 3 times, dead). Then you get into group play and expect the same. you attackx3 block attackx3 and smile, BUT WAIT, the enemy isn't dead b/c it now has increased hP. then it attacks you and you take damage.

It can be very easy to subconsciously get into the flow of the 1 player game, and without even thinking about it, you play the same in group play, exercising the same cautions, but die much more. Be aware, and consciously make the adjustment to realize that everything can take more damage, and thus deal more damage.

p.s. and don't use your own ce to rez. even if you die a bunch, 90% of people will be annoyed if you CE rez.
#1, you are erasing the heat they'd gain from reviving you (this would annoy me :/)
#2, if the going gets tough later on, and your rez is up to 40 or 80 when it should be @10, people willl be annoyed that you wasted ce rezzing when it was unnecessary. this is particularly true later when you do vana runs. nothing as annoying as someone who idiotically rezzes themselves 2-3 times before vana, then the party is wiped during vana fight and he says "can't rez, @ 80"

>:/

Imagen de Rommil
Rommil
also

as others stated you use the striker!
which would add to the problem i stated about knowing (even if only subcionsly) how many hits you can land and on which monster. Its kinda tricky to get into the habit, but practicing attacking in wiht first 2-3 attacks then attacking the oppisite direction with the remaining attacks (to run out of their attack reach!) also practice kareening into other monsters with your follow. (2-3 on initial target, then veer into another monster with last attacks.)

Lastly, fiind a decent gun to switch to when u get low on health. attack with it until some hearts drop. then get back at it. (or ice/shock bomb)

GodVolcanon
Legacy Username
I would recommend a Brandish

I would recommend a Brandish or any of its 5 upgrades as well, it gives out more damage than a Calibur but doesnt have an all-around you charge attack. Also, don't get the cautery brandish, it's absolute garbage and is effective against 1 type of enemy.

Imagen de Green-Onion
Green-Onion
In Time

Personally, I feel bad when I see another player revive with energy when somebody else in the party could've easily donated some health (for some heat). I play with the mentality that reviving using energy is a last resort (or a boss level perhaps).

That said, I think you can make the striker work for you- if you choose to upgrade it to vile striker you have a vital weapon against Jelly King. Things to keep in mind with that weapon are to: never use the charge attack, rarely use the full combo. Both of these leave a big window open for enemies to pound you. As for team play, just do your best to keep tabs on the enemies around you. It's easy for your allies to accidentally knock an enemy into you through shield or a charged attack just as it's easy for you to make the same mistake. You'll get the hang of things in time.

I'm more willing to continuously revive a decent/average player who's mature and patient than someone more distinguished who begs to be revived the moment they drop.

GodVolcanon
Legacy Username
When I drop I go oops and

When I drop I go oops and explain exactly what happened. Usually my shield broke or my block didnt count. Also, screwing up a dodge is another common reason, dont forget your latency as well, it can kill you!

Imagen de Orangeo
Orangeo
You gotta watch for when your

You gotta watch for when your freind decides to bump a steeming thorned oiler your way. It'll never happen when you solo.

MadLordOfMlk
Legacy Username
If you want someone to group

If you want someone to group with who might be able to give some advice as we go along, feel free to add me. My IGN is Xaak. :)

Imagen de Selenashine
Selenashine
I used to do that attacking

I used to do that attacking away from the enemy thing, but it's just as effective to shield bump them (since you're next to them already). Also, if you need to knockdown (like against gremlins), start your striker combo so that you reach the enemy in the 3rd/4th hit.

Morryn
http://www.youtube.com/watch?

http://www.youtube.com/watch?v=g-lhP9q2B3A How to shield cancel.

As many others have said, party play is less about damage and more about crowd control and defense. The #1 sin to commit in a party is lobbing a dangerous enemy (like a lumber) into someone. I'm not sure what exactly your play style is, but I'm pretty sure that I know something that can help: the freezing vaporizer line. It doesn't require that much investment into bomber gear, and will serve you well as you continue on. It almost limits the movement of enemies, so you can keep track of them, and even allows you time to charge up your weapon (usually).

Imagen de Caika
Caika
wow...

Thanks for all the advice! I'll definitely do more shield cancels, keep group tactics in mind, and look into Calibur, Brandish, and Troika. :)

@Arizaphaile: I AM trying to get past level 13, it's just really hard since I have a time crunch most of the time. :(

@philidor: I usually don't use CE to rez. In fact, I never use CE to do any runs, but I did make the mistake of rezzing myself when no one else had the time on two runs. (But that was only 2 out of every other run I've ever done.) ^^;

@MadLordofMlk: Thanks. I'll get around to adding you. ;)

...Wow. I really should bookmark this thread on my computer until I get the hang of group runs. LOL thanks again, everyone! ^^

If anyone has anything else to add, I'd love to hear it. xD

Dukesky
Legacy Username
-

1. Striker's charge attack is trash: I hope you're not using it. I get nailed every time I try to use it.

2. Don't feel the need to complete a sword combo every time. Swinging once or twice then shielding is often the smart thing to do.

3. Learn to shield-bump if you don't already. That's hugging the enemy and raising your shield, it'll bump them away.
Work's even if you're shield is broken.

4. If you're low on health, pew-pew with a gun until an enemy turn's it's back to you: Then wail on it with your sword when it's safe.

Imagen de Bloodfetish
Bloodfetish
...

if you need another to run through with you when you want, just add me IGN - Bloodfetish

cant see if anyones mentioned it or not, see a lot of text about how to use a shield, but sometimes it is better not to.
most monsters will warn you when theyll attack, and a lot of the time its easier to avoid the attack by moving out of range of the melee attack, or run to either side of the projectiles path if its a gremlin.
some monsters will destroy your shield in one hit or in a quick chain of hits where you couldve just avoided the attacks to begin with.

with the choice of gun, since some people have mentioned you should get one, check around a little, its usually better to get a gun that you can fire while moving with, as some stop you from moving when you fire which may limit the usefullness of that weap.

halotwo
Legacy Username
Lose the striker and get a

Lose the striker and get a calibur. I PROMISE you will never look back. Leviathan is the best sword in the game and striker series is trash

Imagen de Klipwc
Klipwc
.

"Leviathan is the best sword in the game"
Divine Avenger wants to have a talk with you

Imagen de Tgyoshi
Tgyoshi
"You gotta watch for when

"You gotta watch for when your freind decides to bump a steeming thorned oiler your way. It'll never happen when you solo."
Lumbers are even worse for me. They ALWAYS get slammed to me by some random calibur user using his charge attack - then he already "charges" for his slam. BWAHM STUNNED. >_>

Solo-ing FTW!

Imagen de Twiddle
Twiddle
would my equipment be part of

would my equipment be part of the problem?

In T1, no. Most enemies in T1 do normal damage, and just about any 2* equipment affords you a lot of defense in T1.

In T2, yes. It's hard for one set of armor (even high level armor) to take everything in T2. For me this is especially true in fiend levels, but that's just me...

Any suggestions on what I should do??

Sure.

1) Never try to "save" anyone. If you see someone getting mobbed then don't save them as doing so will usually cost you a lot of life. You might want to throw a stun or freeze vial their way, but don't run to their aid.

2) Always attack at your own pace. If others are rushing in then don't feel pressured to follow suit.

3) Expect enemies to last longer. Enemies have more health when you are in a group. This means some reckless attacks that work when you are solo won't work when you are in a group.

4) Choose whether to resurrect someone carefully. If someone keeps dying then don't resurrect them. It's true that you get their heat, but you cut your own chances of getting though the level by giving up half your health. You don't want to waste half your health on someone who will die a few seconds. (There are exceptions where you always want to rez, but this is the general rule.)

5) Enemies are unpredictable when you are in a group. This is because there are up to 4 people affecting their behavior. Know this and play extra defensively.

6) Conserve your health. As far as I know, the amount of health capsule drops do not increase as more people enter your party. This means that the number of health capsules that used to sustain one person now has to sustain up to 4 people, and that means that there is less room for error in a group.

7) If you find yourself ineffective for some reason (like you brought a fire bomb and a catalyzer to Ashes to Ashtails) then stand back and let others do the work. Play a support role by throwing vials and rezzing those that die.

8) (A special case): Ironclaw Munitions Factory is easier solo then in a group. But, you can lessen the danger of group play by standing far away from anyone attempting missile runs. If someone runs near you when you are doing a missile run then shield. If you and another person tries to run the same area then fall back and let them do it.

Psychorazer
Heh

I' a T2 player, and are fairly new to the game.

My loadout at present:
-Dusker cap
-Max level Wolver coat
-Max level Tempered calibur (I was good with my regular calibur, but the +damage is better ^^)
-Max level Magnus/Shadowtech
-Max level Bristling buckler

Yeah, I can die easily, especially to greavers. But here's what I do.

When I had just my wolver set, I could pwn the Clockwork stages before JK. Never the guy himself, but the stages, hell yes.

Be careful about comboing enemies. Only the 3rd strike will stop an attack with most of them, and if you get swarmed...you get the picture.

My style is to charge my Tempered calibur, then allow them to swarm me. Before ANY of them even manages to hit me, I release the charge to send them all flying. Works with EVERYONE. Also, the do triple the damage to a stationary target. I can charge slash an armoured gunpuppy and kill it in 1.5 seconds. Corner a lumber, and he's toast if you can hit him with it, then combo him fast enough so he can't attack.

General strategies:
Lumbers are slow. Run around them in circles until they attack, then hit them hard with whatever you got from behind until they either turn to face you or die. If they don't die, just repeat.

Same would go for gunpuppies, but if they haven't already seen you, prepare your most powerful move and hit them hard from behind so they won't get you.

If you're getting swarmed, range attacks and prevent them from cornering you. Shoot, and if they're closing in on you, run past them while shieldbashing. If you DO get cornered, take the opportunity to hack and slash your way out of there before the blinking invincibility wears off.

If you get a calibur, against huge mobs of almost anything, run away while charging, run back into them, release, then repeat till they're all dead.

Anyway, what's your IGN? I'll see if I can help you in any other way ^^

Imagen de Caika
Caika
My IGN is...

My IGN is Caika, same as my forum screen name. ^^

Oh, and another question: Are guns necessary for survival? People keep telling me that I need a gun for a back-up weapon. Well, I hate guns. HATE them. Do I have to have one, and if I do, which one should I get? D:

icoico
Legacy Username
Previous posters have this

Previous posters have this mostly covered but I'll add some detail...

I'm almost positive its your Striker. Its likely that you're sloppy and in single player there are fewer, weaker enemies and you can get away with some slop. Multiplayer is much less forgiving.

I've been using the Cutter series from the beginning (upgrading to wild hunting blade when I get home) and while I'm a huge fan of it, I get where others are coming from in deriding it. To use it properly, you have to be GOOD. Like, move like a butterfly sting like a bee good. Button mashing won't cut it, you must direct your motion. Sometimes its best to intentionally miss and use those swings to dodge or advantageously reposition yourself.

The cutter, striker, etc are best used to single out enemies from a mob or to move them around deliberately. Corner the gremlin healer or that high-damage bigguy. Knock the healing fairies into the open away from their targets, that sort of thing. Play it like support and stay out of the way for the most part.

If you die a lot doing this, go less specialized with a different blade.

Imagen de Bopp
Bopp
Guns not necessary

Caika, guns are not necessary. But other posters have suggested trying freeze bombs, and I agree. I am heavily into swords, but the 5-star freeze bomb is my favorite weapon.

Another thing to do, that will help you cut through some of the noise here, is to thoroughly learn how Damage works in Spiral Knights. Seriously. This will help you plan armor and weapons. It will help you evaluate people's claims, when they talk about certain weapons being better than others. Short version: Carry two swords that deal different kinds of special damage (Piercing, Elemental, Shadow) and use them on the correct monsters.

insanephoton
Legacy Username
Guns are helpful

Ok, so you don't like guns and given the pathetic lump of trash that the proto gun is, i can see where you're coming from. However, there are some situations where having something with ranged combat can be quite useful. The most common one is gun puppies that aren't easy to reach e.g. the access is blocked with spikes or gates. It's still possible to kamikaze them but you'll lose a lot of health that you didn't have to.

The other main use of guns is kiting big groups of monsters especialy in arenas and danger rooms (though bombs can be even better for this). The idea is that you want to keep away from the big group of monsters but still do some damage. Wading into the group with your striker will get you killed. Guns may do less damage per hit, but at the big advantage of not having to be close to the enemy.

You could rely on your team mates to take care of this, but that's not going to help your feeling of being a spare part.

If you really want to go down the no gun route, your main option is the Avenger and Divine Avenger. Unfortunately, this means a minimum of 7 successful jelly runs during which you will encounter some rooms where ranged combat is very helpful. Then there is the cost of recipes and upgrading plus the fact you have to heat up a sealed sword to lvl5 before you get an Avenger.

My recommendations for a gun are :

1. the Blaster. Not a gunslingers gun, but a good general purpose backup to deal with anything. Recipes for upgrades are easy to get from Kozma. If you are only going to have 1 gun, the blaster is the path to take.

2. a status effect Alchemer. The choice is really firotech, voltech or cryotech. Gun puppies are constructs, so are weak to elemental, which theses 3 Alchemers deal in spades and you also get the benifit of the status effects. The fun really starts when you get them up to 4* drivers. When you kite with these, it's not just the direct hit that damages, but also the status effect. You can read plenty of threads to see which one you'd prefer but be aware that they aren't good in strata themed with the same status effect and using a firo on oilers or voltech on quicksilvers will not make you popular ;)

p.s. it's nice to see another striker fan on the forums

Imagen de Caika
Caika
wheee! *bump*

@jdavis (or anyone who cares to answer): would it be better if I bought a weapon for each type of damage (one weapon dealing piercing, one weapon dealing elemental, and one weapon dealing shadow), or just 2 specialized weapons with any damage type (piercing and/or elemental and/or shadow)?

sorry if that's a bit confusing, but it's the best way I can put it. ^^;

Psychorazer
Hold on...

I'll see you In-game another time and see what I can do for you from there. Yo need all the advice you can get, so you can pwnage the clockworks all on your own. Cradle will one day herald the name Caika! MWAHAHAHA! *cough*imacrazyidiot*cough*

Imagen de Caika
Caika
yay! :D

@Valkyrie182: thanks! I know, I'm pretty clueless LOL. But I got dragged through two JK runs without dying more than 5 times only a couple days ago, so I guess I'm doing better. ^^ (NOOO, I DUN WANNA GO BACK...! THE JELLY KING SCARES ME! D:)

Anyways, surviving the Clockworks itself is easy (minus picking out and crafting all the right items). It's surviving in a group that I'm failing at. :P

Got a new line-up of possible items! Tell me what you think sometime:
- sinister skelly mask
- rock jelly mail
- wise owlite shield
- radiant pulsar
- silent nightblade
- grand flourish
- dark thorn blade

swtdrgn
Legacy Username
The striker might be your

The striker might be your problem. It does great DPS, but it does not knock back enemies (well, it does and not very far; you leap into them as you keep swinging). This puts you in danger as you cut into an uninterruptable or an uninterrupted attack. With more enemies, the harder it is to get more combos in your attacks.

I am doing tier 3 runs (well, only Vanaduke now), and I am still using and loving my cutter.

The melee weapons that you listed do not normal-based damage. Therefore, it may not be applicable to some monsters.

Sunday
Legacy Username
There are a few more things

There are a few more things to know if you keep the striker in your gear.

As some says the knock back is weak so it can't save you, but it has a second disavantage : this small knockback still pushes enemies far enough to avoid the next swings of your combo ! That means when you attack an single ennemie and want to finish it, don't forget to always move towards him, if you do not, you'll slash into emptiness a lot. As I'm a "safety first" player I still prefer a 1-2 or 3 hit attack then shield.

You can also safely use your full combo on slow moving targets like lumbers, and on puppies by not targetting them directly, but a bit on their side, this will makes you move around them during your combo and avoid their attack. Still has some has said : NEVER use the charge attack.

I know thoses would be also true with most and better swords, but I really like the striker line and get really fine with it when using it carefully.

Yes you don't hit hard, but you also don't send enemies everywhere wich is good. I so really hate it when other players spam charged attacks and send flying lumbers and knights everywhere.

If your priority is to die less, like some others I also recommand a blaster for kitting when you are low health. Decent DPS against EVERY THING, fast shooting, fast reloading, the Valiance's knockback is definitely a major bonus. Like the striker it does not specialize, nor hit too hard, but it has almost a constant firering, so your are damaging constantly.

Imagen de Bopp
Bopp
damage types

Caika, you asked about combining damage types in weapons (I think). The short answer is that you want pure damage --- only Piercing, only Elemental, or only Shadow --- on each weapon, rather than a weapon that does Piercing+Elemental, for example. This is because when you are facing a monster there is one and only one best type of damage to do to it. Unfortunately, swords don't offer pure damage, other than Piercing, but you should still get three specialized swords:

* Either Final Flourish or Barbarous Thorn Blade. They're identical except in charge attack. Use them against Beasts and Fiends. You will be astounded by how they succumb to pure Piercing damage. (There are two other Piercing swords, that seem less good to me.)

* Either Acheron or Gran Faust. Use them against Slimes and Gremlins. Arguably, Acheron is better against Gremlins (faster) and Gran Faust is better against Slimes (more knockback). There is no pure Shadow sword.

* Either Combuster, Glacius, Voltedge, Divine Avenger, or Fang of Vog. Use them against Constructs and Undead. There is no pure Elemental sword.

Before you enter a stratum, examine the Gate Map, and pick the two damage types that seem most likely to be useful. What do you do, if you're carrying a Piercing sword and a Normal+Elemental sword, and you run into a Slime? You use the Normal+Elemental sword, because they don't resist it. And if you run into a Gremlin? The Piercing sword, because they don't resist it.

Of course, there are considerations other than damage, such as speed, reach, knockback, status effects, and peculiarities (e.g. Leviathan's charge attack is nice). But fundamentally Spiral Knights is about damaging monsters more than they damage you, so you should seriously consider damage type in choosing weapons, and this is especially true of swords. (Aside: Guns offer more pure damage options --- one reason why guns are better than you think.)

By the way, my Spiral Knights wiki page overflows with dubious advice like this. ;)

Brownknee
try changing your playing

try changing your playing style. with shield bumping or gaurding more. and all armor doesnt work as well in some places so u might take more damage from something like that