Forums › English Language Forums › General › General Discussion

Search

Lag

6 replies [Last post]
Sun, 04/03/2011 - 02:17
shane3x
Legacy Username

I'm from Australia running a 256kb/s connection. A few months back when I played the game ran flawless for me as I would group with 3 other people for almost every level. Understandably as more players have started to join and with release imminent it's caused more strain on the servers.

Now when I try to play I start rubberbanding about 10 seconds into the tutorial level so currently it's unplayable for me.

Will more 'optimisation' be done? Will more servers be added (preferably around the Australian/Asian area)? I purchased some 'energy' during the preview and now I'm afraid I won't be able to use it ever.

Sun, 04/03/2011 - 03:35
#1
Adrielle
Legacy Username
I'm also in Australia, and

I'm also in Australia, and running the same speed connection. I have only had one or two little hiccups (getting rubber banded/flicked around unexpectedly) in the couple of hours that I have spent playing today - so I don't think that everyone in our region of the world are having the same trouble that you are having. I hope you can play again soon!

Sun, 04/03/2011 - 03:43
#2
Adrielle
Legacy Username
Actually, you might want to

Actually, you might want to take a look at the technical issues (http://forums.spiralknights.com/en/forum/5) or the bug report (http://forums.spiralknights.com/en/forum/6) sections of this forum =)

(Sorry - I don't know how to link elegantly, lol!)

Sun, 04/03/2011 - 10:49
#3
Franpa
Legacy Username
I've noticed that the rubber

I've noticed that the rubber banding issue is resolved (Woot!) as well as general lag spikes etc. however I currently experience an issue where enemies lag. Blocks/bushes etc. react fine to my attack and I can move around fine but I almost always end up missing enemies. During the preview I rarely missed enemies because the lag was so little that it was easy to predict where they would be.

Can you add a tooltip to the lag indicator that shows the players actual server ping? rather then just some coloured bars?

Sun, 04/03/2011 - 14:13
#4
Sadist
Polite reminder

Might I also point out that some of us have lost CE because of this lag. Not so much we want to send an angry email demanding our money back or anything. Last night I did warp to friends 4 or 5 times to find out that it was too laggy to play. It's also gotten me killed a few times.

You guys might want to think about resetting the preview weekend players CE when it officially opens. That might insure that you'll have a bunch of happy beta testers running around in-game, singing your praise for a while.

Mon, 04/04/2011 - 19:45
#5
Franpa
Legacy Username
Actually, was thrusting sword

Actually, was thrusting sword attacks fixed yet? I'm using the Caliber line of blades and when doing a triple combo attack each successive attack moves me forward a bit. I know that with the Spur line of weapons, attacks that move you forward are broken, the server calculates you as slashing where you are before you move forward rather then where you are after/while you move forward.

Broken attack mechanics could explain my issue. Blocks work fine because I mostly don't perform a combo on them, use a gun or I'm right up against them.

Tue, 04/05/2011 - 19:27
#6
shane3x
Legacy Username
Apparently they've done some

Apparently they've done some work but there still seems to be the same issues going around.

Powered by Drupal, an open source content management system