Do Danger Rooms Scale? o_O

As it says in the title, do these rooms scale with the star ratting and Tier clearance?
I ended up doing a T1 run to get more Heat to get my first 5-Star set (they're REALLY STINGY WITH HEAT ON TIER 3! I thought you'd get more being so close to the core!). One of the newbies wanted to do a danger room. usually, I pass them on Tier 2 since the reward generally isn't worth it (and I believe in Tier 3 is just asking to be brutally murdered for nothing) but I thought "this is Tier 1, I'm overgeared AND its a powersurge weekend, so why not?" BOY WAS I WRONG!!!
The room was complete and utter CHAOS! We all died at least five times before it was over.
A tier 3 danger room is most certainly NOT easy, unless you get lucky with slimes. Quit bragging/ being condescending.
To answer the OP's question, no they don't scale. However, monster hp does increase with party size, so if your teammates were lacking then it may seem tougher than normal.

nah, it happens. Part of the problem is being surrounded by noobs, plus status effects can really ruin gameplay when you're weak against it. I die all the time because of my play style.
there's kind of an ethics to danger rooms that noobs don't know, or don't care about. Circle in one direction, aim for healers first-sometimes even at the cost of your own life, keep knockback to a minimum, etc etc.
You're doing T1 damage to T2 mobs, which means it's basically a swarm of sub-bosses. Couple that with status effects (poison cutting your damage and defense way down, and not letting you heal), or swarms of mech-knights...oilers...quicksilvers....can really turn a cakewalk into a horrible situation. Evern something as simple as bringing a flame weapon into an oiler-rich DR will ruin a day.
So no, it happens.
I also think Demo here is a little jelly, since he can't afford his 5s. Lucky he has a guild or friends that carry him.
If you can do them without a bunch of E revives they are worth it. A T2 Danger room gives about the same CR as a normal T2 level but for only 3E instead of 10.
In T1 Danger Rooms the problem is that you are fighting T2 mobs with T1 nerfing on your 5* gear. In 5* gear I've found the T2 mobs in T1 to be harder than in T2.

Most danger rooms become really easy with an Ash of Agni. The only room I have trouble is are T3 Slime rooms...It's just i either get mass spiked or the AoA doesn't kill the lichens fast enough and I end up with 2-3 Giant colonies chasing me.

S2 and S4 danger rooms are some of the hardest because you're essentially fighting the next tier's mobs with previous tier nerfing. On top of that, in team play the health will scale a lot but your weapons are still doing minimal damage so it becomes a battle of how long you can survive without taking hits.
Spiral knights is the easiest game ever hack/slash/block/bomb or shoot! Teir 3 danger room is easy.. its a rip off of bomberman and zelda its not hard to slash/block/bomb/shoot or run. If you have any experience with arcade type gameplay those turrets are easy to dodge in the danger rooms, also a charge attack goes along way when being swarmed its even easier if a teammates running the opposite cause the enemy is locked on to a target, all you do is attack them from behind, trust me its an easy game but for generations that never played zelda or any 2d top down games then goodluck : )
turrets in danger room... priceless... it's just one noob laughing at what he thinks is another noob

He's probably a troll. He just signed up today.
That being said, danger rooms become much easier with a bomber with ice or stun bombs. Those status effects pretty much destroy wolvers, and greatly nerf gremlins. Fire bombs are good for just slowly killing every enemy, but if lichens combine the game doesn't notice them when counting to see if all of a wave is dead. You can unlock the danger room doors while a king lichen colony is dashing about. Use gunshots to proc dodges from enemies when necessary.
Follow the bomber.

Danger rooms can vary wildly in difficulty. In some cases, you can also make them a lot harder than they otherwise would be if you've got an idiot in your group.
One notable thing about danger rooms is that in second stratum, it gives you tier 2 mobs rather than tier 1. In fourth stratum, it gives you tier 3 mobs rather than tier 2. Other than that, mobs scale normally, just like outside of danger rooms.
Any status theme of danger rooms can either be gremlins and wolvers or else slimes. The gremlins aren't affected by the status theme of the danger room. Some but not all of the wolvers are, as in, frostifur if freeze themed, ash tail if fire themed, and so forth. If it's a gremlin/wolver danger room, then it's easy, regardless of the tier and theme, unless you don't know how to fight gremlins and/or wolvers. A lot of people don't seem to know how to fight gremlins, so that can get you into trouble.
If it's slimes, then it varies greatly by which slimes you get. Slime danger rooms are a mixture of some lichens and some slimes that match the status theme. The lichens combine, and there are enough of them to form a lichen colony in the first two waves and a giant lichen colony in the last two waves. Alternatively, depending on how they combine, you may get two lichen colonies but no giant lichen colony in the last wave.
It's important to understand that lichen colonies will not stop the next wave from spawning, so you have to kill all lichens before the last other slime, or else you'll have a lichen colony in addition to the next wave, and that can make things messy.
Otherwise, the difficulty of the danger room depends greatly on which status themed slimes you get and whether you're equipped to deal with them. You can get jelly cubes in any status theme, and those are easy.
Freeze theme means ice cubes. If you've got the gear to readily burn them, then ice cubes are pretty easy. Someone lays a fire bomb, the thorns get burned off, and the rest is cake. If you don't, then ice cubes can be relatively difficult because of their propensity to use their spike attack all over the place at random.
Fire theme means oilers. If you've got a shivermist buster, this is pretty easy. Lay the shivermist buster a lot, and even if the oilers do catch on fire, you'll put it out pretty fast. Other freeze gear such as a freezing atomizer or hail driver is less effective, but can get the job done if you're not in the room with fire traps in the corners. If you don't have the means to freeze oilers, then you'd better not light them on fire in the first place or else you're going to be in big trouble. The room with fire traps in the corners makes this impractical. Even the other room can have wipes if you have some idiot who wants to use a fire bomb or fire vial or whatever.
Poison theme means toxigels. Up until the third stratum, these are pretty easy. Beyond that, you get tier 3 toxigels that shoot spikes, and those are very hard. One toxigel by itself isn't hard, but ten of them shooting spikes from all directions are very difficult to dodge.
Shock theme means quicksilvers. These aren't too bad, so long as you have a shield that can take a few hits from them. Get out of quicksilvers' way if they get shocked, and they'll bounce around and damage everything. It doesn't take them too long to thin out a wave considerably before you have to step in to finish them off. From fourth stratum onward, you get tier 3 quicksilvers, which can shock themselves without needing you or a status trap to provide the electricity.

@demoschea
What do you consider to be a danger room? Danger rooms never contain turrets, ever.

I said I was WORKING ON GETTING MY 5-STAR SET (as in I don't have it yet). People like you are the reason I try not to post too much on any gaming forum.
T3 danger rooms are 'easy'... uh huh~ nothing in t3 is 'easy', but what is 'easy' is being able to post in a forum how 'easy' things are~ now thats 'easy'...
My gf was telling me how one day she was in a T1 DR with oilers and fire traps~ now shes in fully lvl'd fallen set/DA/Acheron/BTB/Grey Owl shield/valiance, after upto 8ce revives she gave up and left, i just wish i could find a oiler DR with firetrap that must be so chaotic =)

Might as well tell me vanaduke is easy eh?
On a side note, yeah they can be a pain. i once joined a friends team thinking we were gonna vanaduke when i realise he was in a danger room.. priceless, good thing i ditched them at crossroads, got myself another party and won. his team lost as they had 80 CE in revives each, I told them not to CE revive me so thats win for me ; D

T1 DR with Oilers is simple with DA. Kite and charge, knock them away, rinse, repeat. Just because they have the weapons doesn't mean they have the skill

In my opinion.
T1 danger rooms:
Are quite easy, if u have a good weapons. ( I was in a group with 1 noob and it took very short had a DA with CTR MAX against slimes. Just used charge attacks. No strategy was needed. Guess its the same for gremlins and beasts too, since I have Dark thorn blade I can just charge attack them ).
T2 danger rooms:
It was long I did them, so I cant comment.
T3 danger rooms:
Me and my friend always do them when we can. We can win with 0-2 person revives against normal lichen colonies, gremlins. But we do quite bad against toxigels with spikes. Spikes range is pretty long, has a good damage and they shoot spikes randomly. Needless to say that those spikes poison u lowering your damage. Also 5* shield breaks after 2-3 spike attacks. So most of the time u try to escape dozens of them with a broken shield.
Between we didn't use bombs against them, so maybe Ash of Agni would make them easier, but for now they are hard to deal with.
If anyone knows the strategy against them it would be good to learn.
This game is all skills if you have it or not. I have barbarous thorn blade to deal with gremlins, wolves and devilties, ash of agni to deal with slime, grand faust to deal with mecha, and a supernova just to shoot when i need not use no skills. When i refered to turrets its the arenas at teir 3 i consider easy. Danger room is the easiest compared to arenas, and i do it alone so no noobs be messing me up, plus i get all the loot. I fought vanaduke alone and the twins alone, all with a 4 star armor set rock jelly ftw.
Providing constructive criticism, ok. Providing advice, ok.
You are doing none of the above. You are simply bragging and trolling. GTFO. Skills, strategy and LUCK. Not everything is consistent. I once got into a danger room full of slimes. I though it would be easy, and it was. Too easy. The quicksilvers killed all my opponents. I was soloing.
Not everyone is as lucky as that.

I lol'd at "grand faust to deal with mecha", though.

I think you're either a troll or a noob that's trying to come off as a pro. Danger Rooms don't have turrets, currently they're all Slimes or Gremlins and Wolvers... not a single thing from the Construct family in them. And before you start changing what you said to arenas in your last post... "those turrets are easy to dodge in the danger rooms".
You could be as pro as you say you are, personally I have my doubts... especially considering you joined the forums today and are already talking like you're hot stuff.
Back to the OP though. They do not scale directly in difficulty based on Tier, but the enemies you get are from the following strata. Add in your nerfed damage and they become harder... Tier 3 enemies, and you're doing late Tier 2 damage and it hurts a little bit.
Danger rooms vary greatly in difficulty depending on the status, what spawn you get, and the room. If its the status grate room then Oilers, Quicksilvers, and Ice Cubes are effected by the grates (beneficially for them). Poison slimes in Tier 3 have their spike attack, and as somebody else mentioned its incredibly easy to die to them when you have 10 all shooting at once plus the giant lichen colony that will undoubtedly form.
If it's Gremlins and Wolvers then you get a Mender spawn in the top part of the grate room every wave after the first, and by the entrance of the bramble room every wave after the first. Should obviously be first priority as they heal. The Wolvers change by the status theme... not all but enough to notice. And if you get a Fire theme room the Gremlins sometimes spawn as Scorchers. For some reason in arenas and danger rooms Gremlins sometimes spawn as non-aggressive until you attack them (or become non-aggressive after the Mender dies) which you can use to your advantage also.
~Gwen

First off, every Danger Room is easy. Free Heat/Money + random Stuff.
"For some reason in arenas and danger rooms Gremlins sometimes spawn as non-aggressive until you attack them (or become non-aggressive after the Mender dies) which you can use to your advantage also."
Thats a bug. Just invite an alt and let him die. As long as he stays dead they will not attack you until he revives himself.(or you)
i agree to luck
i disagree to pure skill
#14 actually..it can be SURPRISINGLY easy, if u get used to playing with people, who are new to it and end up in a party of people, who are used to it and even use tactics
issue with this game i often find, its not like generic mmorpg, it more like combat game, u hav to be using ur brain else u die lol
no relax with ur pro gear (;
E:"you guys try to make it seem like its hard"
exclude me here, that isnt my intention, just clarifying
if anything, im merely taking into account, that ive died many times
"To those that get mad at reading writings go kick yourself."
im dreaming of bored people who are looking at empty threads and kicking themselves(dont know what kind of kicks those would be), instead of writing down their thoughts as a response to the writers
This game got the lowest reviews in every major PC magazine 50 out of 100 you guys try to make it seem like its hard, like the game is so deep, its the easiest game on the market. I played it and found out that all who struggle at this is either sorry at gaming period or is 13 years old kid whos hand to eye cordination is bad. Yes a grand faust charge attack keeps the bots away. The game mechinics is so broken, pure skills plug in a controller quit using a mouse to play. To those that get mad at reading writings go kick yourself.

The 50/100 is from Tom Seniors at PCgamers, it had nothing to do with game difficulty. You should trying reading the article.
I think it's so funny because I don't even know what your trying to say as it doesn't contribute to this thread. Everyone seems mad at you though, here's a shovel. *tosses a shovel*
I think we should all give demoschea 100 free internets for his very successful troll, it had all the elements: bad grammar, a mean attitude and most importantly, zero grounding in fact! yet it still angered everyone. have a cookie aling with your internets demo
"Every major magazine"
Really, 'every'? What other magazines reviewed it?
Fail troll has failed at trolling.
Going back to D rooms. One mistake by the OP was letting down their guard. Gear helps but you stop paying attention and boom, dead. I've had T1 Danger rooms that were pretty brutal. I'm amused when newbies laugh at the sign post going in and come out shaking after having their ass handed to them over and over.
The key to SK is think of armor as mistake protection. It's not there to absorb damage as you bash your way through enemies, it's there to make a slip up less painful.
The game is simple hack and slash. In the danger rooms you can run circles and still lose no hp. Has any of you got the achievement teir 1 to the core with out reviving? I bet you if you guys see me play you would call me a hacker. What is so hard to shield, hit once and run circles around your enemies. Also use a wepoen that knocks back your enemies. Yes people are frustrated because this game is difficult, dont get mad look at yourself why are you mad is it a lack of skills or you yourself make the game difficult to give it a higher value. http://www.metacritic.com/game/pc/spiral-knights says low score. Well when the PVP lockdown comes out then you angry gamers well even get more mad cause people have skills and run crircles around you. hows that song go trololololololo
Demo...shut up...we don't care how pro you think you are. All you're doing here is annoying people. You wanna talk about how everyone is a noob with no skill, make your OWN thread to troll. This guy was simply asking for constructive criticism and advice if ANYTHING other than the topic title.
Skills...HAH any fool can spam the attack button while swirling around like a ballerina. This game takes skill, strategy, luck, and power. If your gear sucks, you can still make it with everything else. If you have no skill, Luck plays a large part. If you can't strategise, then you need to be able to rely on your own gear and skill.
I can one-man the whole JK area except for JK himself without losing any HP. My loadout was borderline 2* gear with a Tempered calibur.
Celebrating your success is fine. But seriously, you are just a braggart pest. I one manned snarbolax in the space of 1 minute with only a 2* sword and 1* other gear. Whoop-de-freakin-do. Snarbolax is a pushover if you know what to do. Hack and slash HIM hotshot.
I play FPS sometimes and see people with REAL skill. Mid air sniper shot on my brother who was behind him. Took the guy less than a second to see and shoot-from MID-AIR. AFTER my brother missed 5 times. And my brother is a pretty good sniper, he just missed the first shot.
Kawaiido: Sometimes you opponents will kill each other. Mecha Knights can hurt your enemies, as too can Lumbers, Rocket gunpuppies and quicksilvers.
Stay clear of crowds and power attack them or shoot if you're low on HP, or just separate them and take them out one-by one.
Lmao! pro noob with 5 star gear died at tier one danger room lmao, tier 2 and 3 danger is easy and i have 4 star gears, I cannot stop laughing at your post lmao