3. The stone puppy in the south west corner of the Haven Town Square is named 'Monomi.'
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Monomi is italian for Monomial, which means:
An algebraic expression consisting of only one term
I don't suppose Nick is italian... is he?
8. The oldest surviving monster is the spookat. Spookats inhabited the earliest working prototype of SK we ever built. Sadly, this prototype no longer exists in a place that is easily accessible.
10. There's lots of secrets in the game, many that we will unveil as we continue to develop the world. However there is one that players see every day that so far as we've seen, no one has ever figured it out. Curious!
This is something we see every day. The gates. If you talk to Wegner about advanced information, you can view the recipes.
It should seem a bit peculiar the way he arranges the recipe list, especially given that he hints there may be undiscovered recipes.
The frustrating thing is... there are no unused combinations of top-2 minerals.
There is room in his list for 4 new recipes. I'm left with trying to think of construction methods that may not have been tried yet, such as 1-mineral highest, with all others being equal. Has that ever happened? The name Monomi, or Monomial, is lending to my theory of attempting a 1-mineral recipe on a gate. I can't be sure, but this is the best theory I can come up with.
Edit: I made a glaring mistake thinking there were 4 minerals when there are 5. Not sure how I could be so dense. Hopefully my theory was still an interesting read...
Basic construction revolves around the idea of 2 top minerals and an Anti mineral if "in the 3rd top" would cause it to go random. There is also 3 unaccounted status types on the stratum theme list.
What if the anti-mineral had the lowest count? Although, this should had already occurred through chance by now... or would auto sell work to make disruption happen? hmmmm