UV - low, medium, high, very high/low, medium, high, maximum shall not matter and will be used later as a factor, since UV's only occur once, while low, medium, etc. can occur multiple times while rolling UV's
gun, sword
1ASI
2CTR
3construct
4gremlin
5fiend
6beast
7undead
8slime
bomb
1CTR
2construct
3gremlin
4fiend
5beast
6undead
7slime
armor
1normal
2piercing
3elemental
4shadow
5stun
6freeze
7poison
8fire
9shock
10curse
(sleep)
target will be marked T
non target will be marked X
target: 2 UV fire, shock
2x roll 75k
case1 T,T
case2 X,T
case3 T,X
case4 X,X
3x roll 375k
case1 T,T,X
case2 T,X,T
case3 T,X,X
case4 X,T,T
case5 X,T,X
case6 X,X,T
case7 X,X,X
target: 1 UV ASI
1x roll 15k
1/8 here i think
2x roll 75k
case1 T,X
case2 X,T
case3 X,X
3x roll 375k
case1 T,X,X
case2 X,T,X
case3 X,X,T
case4 X,X,X
now im not good with math, especially probabilities and after writing this down, im assuming the chances r calculated like this
result of multiplying T's of case1 + result of multiplying T's of case2 + result of multiplying T's of case3 etc.
i would like to know a confirmation of whether this is correct or how it would be correct and how i can speed things up without getting confused
additional info would also be nice, but make it understandable please
ty
TD:DR