After the levels of heat and mats and the time it takes to craft a 4 or 5 star item, the unbinding cost jumps so dramaticly that it cost more than ten dollars in crystal energy to trade , sell, or give away a single 4 or 5 star item?
I would like it if they would use the pay ratio they started with of 200 crystal energy per star.
Which isn't that bad, but at 4 and 5 star they go off the scale and i think that's just a bit greedy.
It's sad to because i would play more if i had another activity for my knights.
Instead of adventuring i would log in and make items and play the auction house all the times i didn't have enough time to go down into the clockworks.
If they won't consider scaling down the price. How about a different form of payment? Tokens? crowns? random mats? combonation of all?
this issue stretches back to before 5/17 where players manufactured high end gear for selling and trading, which was pretty much end game at the time. OOO wants you to play and gain the gear yourself, causing you to take the long road and play for a lot longer so they can make more content. Hence the high cost of unbinding, it deter players from using it without restricting it entirely.
If it were to be scaled down, more players would produce more high end gear, and more gear would flood the market, and more players would reach end game faster than OOO can crank out content. it's kinda like drinking salt water.