Yes, crises, not crisis.
if it's TLDR, skip to the dotted line.
When Punch and....what's the other Grem's name? Judy? Anyway, when they were added, CE prices dropped to 4K and possibly lower, then through a concerted effort of the richer players, pulled back up to 5K+ in a few hours.
So what is different about the Blast Network? Why no drop in prices?
Simple, there's no reason to buy CE with real money. People can play with crowns with no energy involved at all.
So...why is there a difference? Well, the Gremlins are very expensive, CE-wise, but the return on a 3UV, 5* weapon outstrips the CE spent. That doesn't stop high-end crafters from buying weapons for 40+kcr, THEN spending the massive amount of CE on a 3UV roll, then selling it for 500Kcr. Although I really don't think this is a good way to convert IRL currency to in-game, I'm also not playing this game like an analogue to reality, I'm just killing stuff.
So, a player who buys $50 worth of CE every month and becomes a millionaire in Cr lowers the price of CE somehow?
CE is not a replenishing commodity. Mist cannot be converted into CE without craft/sell, or gaterun/buy. Unfortunately, to get much enjoyment out of the game, I personally want to play more than 10 levels a day.
The 5CE gate weekends are awesome, but there's alot of cr getting converted to CE to make more and more runs. If you like to play instead of craft, you're basically paying half-price on CE too, as you'll get twice as much out of it.
Where does that CE come from though? People aren't using it to convert to crowns, because they have the equipment they want and are using it. No CE is going back INTO the bank, and with 5CE, there's much less reason to have to spend IRL money to get it. The same goes for inaccessible weapons via spark/coin earnings.
I think the concept of the CE is that it doesn't magically appear; someone has to spend money to buy it, and then the CE is put into circulation after usage for players to trade over.
Blast Network = no CE bought (due to cr entrance fees, winners paying for numerous future games, etc. Also, no ability to buy recipes or gear with CE straight-out) = raises CE prices.
Punch = CE bought with RL money due to it being so CE heavy = more CE in circulation = lowers CE prices.
5CE weekends = CE traded for CR = less CE being bought IRL = less CE circulating = raises CE prices.
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Stop hording CE. Spend it!
Stop playing Blast Network. It doesn't promote CE purchasing.
Stop spending CE on revs ferchristsake. Wait a couple seconds for someone to rev you. You have the same chance on getting mats and cr dead or alive.
Stop playing Spiral Knights as an adventure game and start treating it like the Sims or something. You're burning CE running in gates which could be put to better use building 5 Caliburs in a row to try and get an ASI high to sell to someone else who isn't actually gonna play the gates either.
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Crisis for who exactly?
CE prices are fine.