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How to solve the CE crises.

17 replies [Last post]
Wed, 08/17/2011 - 13:03
Tengu's picture
Tengu

Yes, crises, not crisis.

if it's TLDR, skip to the dotted line.

When Punch and....what's the other Grem's name? Judy? Anyway, when they were added, CE prices dropped to 4K and possibly lower, then through a concerted effort of the richer players, pulled back up to 5K+ in a few hours.

So what is different about the Blast Network? Why no drop in prices?

Simple, there's no reason to buy CE with real money. People can play with crowns with no energy involved at all.

So...why is there a difference? Well, the Gremlins are very expensive, CE-wise, but the return on a 3UV, 5* weapon outstrips the CE spent. That doesn't stop high-end crafters from buying weapons for 40+kcr, THEN spending the massive amount of CE on a 3UV roll, then selling it for 500Kcr. Although I really don't think this is a good way to convert IRL currency to in-game, I'm also not playing this game like an analogue to reality, I'm just killing stuff.

So, a player who buys $50 worth of CE every month and becomes a millionaire in Cr lowers the price of CE somehow?

CE is not a replenishing commodity. Mist cannot be converted into CE without craft/sell, or gaterun/buy. Unfortunately, to get much enjoyment out of the game, I personally want to play more than 10 levels a day.

The 5CE gate weekends are awesome, but there's alot of cr getting converted to CE to make more and more runs. If you like to play instead of craft, you're basically paying half-price on CE too, as you'll get twice as much out of it.
Where does that CE come from though? People aren't using it to convert to crowns, because they have the equipment they want and are using it. No CE is going back INTO the bank, and with 5CE, there's much less reason to have to spend IRL money to get it. The same goes for inaccessible weapons via spark/coin earnings.
I think the concept of the CE is that it doesn't magically appear; someone has to spend money to buy it, and then the CE is put into circulation after usage for players to trade over.

Blast Network = no CE bought (due to cr entrance fees, winners paying for numerous future games, etc. Also, no ability to buy recipes or gear with CE straight-out) = raises CE prices.

Punch = CE bought with RL money due to it being so CE heavy = more CE in circulation = lowers CE prices.

5CE weekends = CE traded for CR = less CE being bought IRL = less CE circulating = raises CE prices.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

Stop hording CE. Spend it!

Stop playing Blast Network. It doesn't promote CE purchasing.

Stop spending CE on revs ferchristsake. Wait a couple seconds for someone to rev you. You have the same chance on getting mats and cr dead or alive.

Stop playing Spiral Knights as an adventure game and start treating it like the Sims or something. You're burning CE running in gates which could be put to better use building 5 Caliburs in a row to try and get an ASI high to sell to someone else who isn't actually gonna play the gates either.

...

:\

Wed, 08/17/2011 - 13:11
#1
Jaerin
Legacy Username
Crisis for who exactly? CE

Crisis for who exactly?

CE prices are fine.

Wed, 08/17/2011 - 13:18
#2
Murukamag
Legacy Username
What?

@Jaerin: What do you mean CE prices are fine? Just a week ago, it was roughly 5100 cr for 100 CE (At the market). Now, it is 5750+ cr per 100 and it is still rising...
By next week, if energy costs keep rising, energy will be 6.5k+ per 100.

Wed, 08/17/2011 - 13:23
#3
Orangeo's picture
Orangeo
That does sound about right.

That does sound about right. I bomberman itself dosen't raise CE, but all the nick-nacks they laced in with it certianly do. Would be a nice crown sink without the coins, but if there was no prize, no one would really play. It's also completely true that allot of people hoard CE or waste it on revs becuase they are afraid of losing heat, the most easialy obtained thing in the game; next to the free bombhead we all got in the mail.
"No CE is going back INTO the bank"
Well, that's true, but they did have those lottery giveaways; currently the only way to obtain CE that didn't come from real money. The problem was allot more people can take advantage of half-off gates as opposed to a lottery. Thus creating a net loss.

Wed, 08/17/2011 - 13:23
#4
Tengu's picture
Tengu
@Murukamag, it hit 8K before

@Murukamag, it hit 8K before Steam showed up.

The market will come down when there's reason for hardcore players to spend RL money on CE again. There's a large population of players on the network who don't contribute to the CE economy while playing BN as well.

Wed, 08/17/2011 - 13:30
#5
Tengu's picture
Tengu
BTW, there's another point.

BTW, there's another point. Steam brought a lot of new players into the game, which dropped CE prices substantially. It's because they bought CE. The market equalized to about 5K because it's pretty much around how much someone can earn on a JK run, with a little profit on top. You spend 80 and get back 100. Sounds good, and it keeps the players playing, and it's not high enough for the majority of players to just stop and wait for mist to recover.

guess what! there's something to play while waiting for mist to come back! it's easy on the wallet, costs CR, and is...fun....i guess.

BN is like going to a restaurant and eating the free bread so you don't have to pay for the entree.

Wed, 08/17/2011 - 15:43
#6
Iron-Volvametal's picture
Iron-Volvametal
"Stop playing Blast Network!"

...

As a Bomber, I take offense to that. :/

Plus, how can I get my Voltedge, Iron Bombhead Mask, & Elite Boom Module?

Wed, 08/17/2011 - 13:37
#7
Golgomath's picture
Golgomath
I have many points that lead

I have many points that lead to this conclusion: YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT!!!

1st off, the price of CE isn't high at all. I assume that you started playing SK with Steam because you belive that 5k is high. In the 3 weeks before Steam SK was released, CE was at 7-8k. The devs originally wanted the price of CE to be around 5k give or take 1k.

2ndly, a majority of players DON'T BUY CE WITH REAL MONEY! Many players of SK are minors who can't buy CE with real money, and a large portion of the adults who play SK are more casual gamers because SK is supposed to be a very casual MMO.

3rd, you clearly are not playing SK for the full experience. The world of Cradle is full of things other than just the Clockworks that don't involve spending energy. Buying and selling gear, socializing with other knights and contributing to the forums are just a few examples.

4th, you are looking extremely superficially at this. There are multiple reasons for me saying this. On your comments about the apparent inflation of CE/Cr, both CE AND crowns come from infinite or extremely deep sources. Crowns have no limit because the game creates them infinitely in the Clockworks. CE is so widespread that the resources for that are so deep that the current level of people buying CE with real money can sustain the amount being used while in conjunction with the P2P CE trade.

5th, (and this is my favorite), YOU ONLY IDENTIFIED 1 CRISIS!! lol, all that you identified is that the level of CE is going up and that there is not a foolproof solution for it. Thanks for saying what other knights have been saying for months. We really needed this.

Wed, 08/17/2011 - 13:40
#8
Orangeo's picture
Orangeo
My point exactaly Ironskull

My point exactaly Ironskull kid. Why not just also sell pvp items at basil (save for bombheads). That makes bomberman it's own thing, somewhat separated from those items. That makes it both optional and a crown sink.

Wed, 08/17/2011 - 13:54
#9
Ken-Shiro
Alright, but was that long

Alright, but was that long term and an upward cyclical trend or just a spike short term increase? This thread poster complained how prices were going up to 3k I guess, I haven't read the rest of it to extrapolate what the prices the posters were indicating after that early post:

http://forums.spiralknights.com/en/node/2683

SK is not a casual game by the way, it is very much meant for people to grind. If you can mass craft you need to sustain losses and have a budget for a lot of ce and crowns. If you try all you can and get 5 star in 2-3 days without much breaks, then I'd say it's boring for a casual player. The fact that it takes so long to get the things you desire(and there are many), and playing this sparingly over years and years(maybe even a decade) means you don't have yourself a casual game. Just make it easily obtainable for us so we can move on with our lives.

Wed, 08/17/2011 - 13:54
#10
Golgomath's picture
Golgomath
It's supposed to be casual

It's supposed to be casual

Wed, 08/17/2011 - 13:58
#11
Orangeo's picture
Orangeo
It's not meant to be

It's not meant to be anything. You just play the game at your own pace.

Wed, 08/17/2011 - 14:32
#12
Tengu's picture
Tengu
@smashx90. Who are you

@smashx90. Who are you yelling at? You're sorta proving all my points.

@Jaerin. When CE prices fluctuate or spike, people immediately get all butthurt over it. it's a weekly event, I think.

@Ranzo, when I started in April, I played with the prices at 4.4K/100CE. I actually didn't understand the trade process, and spent a lot of time frustrated with the stupid game design. In early to mid May, SK advertising was hitting it's mark, and people started playing. As it was a "free" game, people would burn mist, then buy CE, but not purchase it IRL. the CE continued to self-correct at around 5-5.5k. There was an effort to drive up CE prices on this board, and it worked when CE crested 8K/100 for a day or so. Other than that, the average prices have stayed about 5-5.7K/100. This doesn't stop people from getting in arms about spikes, and there has been a upward push since BN came out.

@Lequack The items aren't good enough to be bought that way. They don't fill any gaps in the weapons already available, except giving non-bombers some sort of meh ways to apply status effects to enemies. Makes since in the short-term, but don't get too invested in it. Lots of CE capital go into unbound weapons, plus a multi-thousand cr listing fee. Bad times if you don't sell it.

Wed, 08/17/2011 - 15:45
#13
Iron-Volvametal's picture
Iron-Volvametal
Um...

You replied to everyone but me. ._.

Wut, no love fer meh? D:

Wed, 08/17/2011 - 16:19
#14
Wotwotwotwotwotwot
Could always hold another

Could always hold another Birdsong Co. Giveaway weekend. That lowered CE prices a bit since everyone was banking on winning.

Wed, 08/17/2011 - 16:27
#15
Orangeo's picture
Orangeo
Yes, like I said, but it

Yes, like I said, but it wasn't quite enough unless you grinded the crap out of the surge. The lotteries could use some beef.

Wed, 08/17/2011 - 16:34
#16
Tengu's picture
Tengu
@Ironskullkid, OH, HOW CAN I

@Ironskullkid, OH, HOW CAN I FORGET ABOUT YOU!!! Good question. :D The only thing that's a necessity from BN is the mod calc, and it's non-bind...so moneymoneymoney!

I would like seeing that lottery system again. Like a monthly thing.

Wed, 08/17/2011 - 16:44
#17
Jaerin
Legacy Username
Right that's my point though,

Right that's my point though, there is no reason to get butthurt over rising CE prices.

It simply means that the value of crowns went down. Sell off your CE, wait for the price to drop, and rebuy in...Prices will be back to 5k in a week or two.

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