The Mecha knights and some Jellies need some serious nerfing. The response time on Jellies and Mecha knights is insane, and the range on Mecha knights is just too big with their redirect on attacks. If they are facing one direction, they will still be able to do damage the other way because they immediately turn around which the player can't anticipate. I am not talking about the swirl attack for the fire mecha knights. I am talking about a straight sword slash, that turns around to the back of them if the player gets behind them somehow.
The response time is insane. I get a triple hit on these two series with my silent nightblade and usually a triple hit causes an immediate chance of player to recover and shield before they cause their attack, but it is not giving me the chance to do it with these guys. Please think about nerfing these 2 series a bit.
It would help tremendously.
Sincerely,
Noobowns
I have no Idea what your talking about. O_O
I use a three hit sword, chop chop chop, and it deals enough damage to knock mecha knights down. Jellies I just knock far enough away to step backwards and doge once they "pounce", conviniently landing right next to me, so I can bat them away.