Serious Nerf requirement
The Mecha knights and some Jellies need some serious nerfing. The response time on Jellies and Mecha knights is insane, and the range on Mecha knights is just too big with their redirect on attacks. If they are facing one direction, they will still be able to do damage the other way because they immediately turn around which the player can't anticipate. I am not talking about the swirl attack for the fire mecha knights. I am talking about a straight sword slash, that turns around to the back of them if the player gets behind them somehow.
The response time is insane. I get a triple hit on these two series with my silent nightblade and usually a triple hit causes an immediate chance of player to recover and shield before they cause their attack, but it is not giving me the chance to do it with these guys. Please think about nerfing these 2 series a bit.
It would help tremendously.
Sincerely,
Noobowns

I agree with LeQuack. Mechknights and Jellies can be difficult, but they don't hold a lot of surprises, and I can hold them off with one of the big swords. Actually, Jellies are my favorite prey. :D
Now Retrodes and their breath weapons and pre-skeleton nerf h2h range ..now we're talking.

Gah, retrodes are a nightmare in mobs, and you cant see there they've shot while you have shivermist on the ground. Needs a graphics fix at least.
Normally, a full combo will throw a jelly far enough away to prevent it's counterattack from reaching you; they'll only successfully counterattack if you're pushing them up against a wall. In that case, simply shield up after 2 hits to block their attack - they're pretty consistent.
Mecha knights, like most monsters, have a period between attacks where they won't attack. Wait til they attack and hit them after. Pretty much the only monsters that need time to turn around are trojans and lumbers (and vanaduke) so you really need to expect that they'll just suddenly turn round and start charging an attack. When in doubt, remember you can shield up almost immediately after any hit before the last in your combo, and if you're close to the monster this will knock it away.
If you cant handle jellies or mecha knights as they are, just switch games, this one is not for you -_-
Seriously, why people want everything in this game to be handed to them? Practice or give up, your choice.
I can handle the game, and I can handle the monsters. It is possibly just me, considering I am sick of Jellies and mecha knights after so many jelly runs and arena in the past week, but it seems to me after so many that the slightest change gets annoying.
I dont think I wanna see a jelly ever again, (says it while in the midst of a jelly run).

But they are delicious. Ohm nom nom nom.
I don't see anything wrong with them If you're getting hit using a three swing combo, then use one. Or use two and shield. Or use a heavy sword for knockback. Or charge your sword. Or bomb them. Or freeze them. Or set them on fire. Or....see what I did there ;)
It's like moaning and whining about devilites (which I absolutely hate) and you're running in full vog/owlite shiled. Quit whining and get a skelly shield and some other armor or just skip the levels like I did when they were up.
Single knights are pathetic, but Mecha knight mobs are nightmarish on T3, mob prevents you from shield bumping, first charge will usually break your shield and other knights will swiftly follow. If you don't raise your shield - then you risk being hit by the barrage of high damage, status inflicting projectiles they release while charging. Shooting them effectively is out of question because they will shield in most cases and crowd controlling them with shivers is risky because they won't break from the ice in a single mob - some of them will escape it faster because of shock spasms. And their single slash is so fast that even running past them unshielded is dangerous.
But on the other hand - something needs to make this game challenging or it will get boring soon. I for example like freezing the mob than quickly following with DA charge (the slash deals massive damage) from behind so they can't shield from it but they will try anyway, which gives you time to start charging another freeze. The new electron bombs could work nicely too if your party can handle them flying across the room occasionally.

Easy solution, don't use all three swings, unless you are certain you can pull the last one off and know it will knock the enemy back.
Most monsters that deal melee damage can turn on a dime and hit you like that, it's not unique to Mecha Knights. I will admit they are one of the harder mobs to "learn" how to fight effectively if you don't use a 2 swing sword, try to observe the way they behave. I suppose it can be disorienting with Jellies since you can't really tell where their "front" is at any given time.
I normally sortof run around so that they end up grouped together if there are many, then wait until the time is right so that I can can three swings and some change in on them (only do this if you have ASI gear). Otherwise I run around so they follow after me, and occasionally turn to take ONE swipe at them at a time, then resume running. This will prompt them to try to attack you, and they will hit each other, which does damage.
That's for groups, I mostly just 1-2 shield mecha knights to death if there is only one or two mecha knights.

Shooting them effectively is out of question because they will shield in most cases
Weird, I solo T2/T3 all the time and primarily kill mechaknights with guns. They are way down the list as far as most dangerous monsters. Sure, they shield some shots, but so what? They still die fairly quickly from guns with a low chance of taking damage from them.
Which guns do you use for that? (And how much time/shots is pretty quickly?)
Shooting mecha knights is quite easy. Just shoot a single shot then wait a moment for their shield to pop up. At that time you can unload your clip... when the bullets get there the shield will be back down and they'll take the hits. I use a Valiance when gunning mecha knights, the knockback on each shot helps keep their distance too.
If someone else is activating mecha knight shields using a gun then take advantage of the situation by flanking them and unleashing a sword charge attack.
Though... I prefer just to run in big circles and set them on fire with an Ash ^___^ (easy mode...)

Prizmat: what culture said. ;-)
I've used the voltech line and the pulsar line mostly, but I've even used my proto-gun in T2 to kill mechaknights once or twice. Basically, any gun that does something other than piercing should work ok.
I have found recently that your weapon choice makes all the difference. I use to use the calibur religiously and then got the Avenger and the difference on mecha nights was like night and day. Then I got a new weapon the Dark thorn blade which is awsome for killing fiends and those pesky bats even butterfly's compared to my other 2 weapons. Although I still favor my calibur over both swords but the difference is huge.

I wrote: Basically, any gun that does something other than piercing should work ok.
batliff wrote: I have found recently that your weapon choice makes all the difference.
I hope I didn't cause any confusion, because I strongly agree with what batliff wrote. For many key monsters, the weapon can make a huge difference. Other monsters, such as shufflebots and small lichens can be dealt with by many weapons. My comment was meant to basically say "choose your gun for killing other, harder, monsters and matching your play style. As long as the gun isn't piercing, it should be good enough against mechaknights".
If you think Jelly and Robos have insane reflexes, just try FSC. You're gonna rage so hard xD
Well the post seems like you have problems dealing with them, personally I find jellies and mechas the easiest of enemies (devilties the hardest without magnus)
As for more variety on the enemies, yeah we could use that, but I guess you have to wait for updates to see new enemies that offer more variety to the runs

Jelly cubes are pretty easy. Two sword attacks, shield, and back up. Two sword attacks, shield, and back up. Rinse and repeat until the jelly cubes are dead. If you're fighting eight of them at once or something ridiculous like that, then try bombs.
Mecha knights are harder but doable. For one or two mecha knights at a time, try charging a sword. Run away while you're charging, then turn and unload the charge, then run away again. That works pretty well with a glacius, acheron, or leviathan blade. I haven't tried other sword lines.
If you're fighting a bunch of mecha knights at once, as in a third arena, then try bombs. They bunch up pretty well, so you can hit a bunch at once. Keep doign that as you run around the room and you can kill them without getting hit.
Guns work against jellies, too, but they're easy enough with swords that there's no need to use guns. Guns can kind of work on mecha knights, but that's far more of a pain.
Seriously jellies?
I can understand the mecha knights they can be tough in some situations, but jellies are literally (in my experience at least) the easiest mob in the whole game.
Jellies are extremely predictable and have a slow and obvious attack animation.
Go with a cutter variant (doesnt matter which) or a nightblade variant and you can obliterate jellies.
I can make it through jelly castle solo without even taking damage they're so consistant.
walk up attack twice, shield, repeat
In large piles of them, focus more on your feet and limit yourself to 1 attack and backing up. This helps to defend against spikes.
If your using a nightblade most jellies die in about 3 hits so this method is perfectly fine.
As for mecha knights theres a few starts people have stated such as shooting one shot, pause, firing the rest, or simply kiting them through bombs.
If its just one or two knights then anything works, just be sure to shield their attacks.
Also its worth noting if a mecha ever starts its animation for a charge attack (green) then its far better to run without sheilding.
they pause just before they use the attack so if you keep running you'll completely avoid it.
And most shield can only take 1 or 2 of those so it could end up saving your life.
I have done FSC, and I think the reaction time on the undead there is nothing compared to some times in the Jelly runs. For instance, as you noticed, this week's jelly stratum's pre-level arena is flame lash.
The black slimes in that level have a forward attack I have never seen. It is annoying, but I am slowly dealing with it. The mecha knights, sure they shield every other shot from my gigawatt, but I deal with that also. It isnt even the lag that spikes me into the spikes on arena level 3 that drives me insane.
When I hit them, with my knockback hit, they get knocked back, (talking about both mechas and jellies), but what happens is they seem to already have their next attack somehow charged where they shoot themselves at you (jellies) or slash (mechas). I can deal with it, I am not complaining about me not being able to deal with it or else I wouldnt be succeeding in almost every jelly run I have done in the past 2 weeks. I just think they have too much reaction speed.
I also want to address one other slight issue that has me a little concerned. It is not a big issue, and I am not so much complaining about this so much as questioning. However, I am sure many of you have noticed that there is at least 2-3 hundred minis in the entire jelly palace. I didn't count I am only approximating. Having to kill all these is a pain in the butt, however, can't we get like 1 crown even for every, I dont know, 10 minis killed? I mean there are so many, a slight increase in pay from those things would be nice.
Not complaining, merely a slight suggestion for having to deal with them.
P.S. - I hate minis hiding in the purple corners in Battle royale. Lost me 2 poisons in a single fight because of them hiding. (And many of you know the importance of poison in the Battle Royale).
Anyhow,
Sincerely,
Noobowns

If you think jellies are too hard, then don't farm jelly king, perhaps? So many people do jelly palace endlessly anyway. It doesn't need to be easier.
It really is amazing how terribly people pay attention. Not once did I say they were too hard. Apparently if I am fighting them and doing so many Jelly runs a day, then apparently I do not think they are hard. In one of my posts I even mentioned that I could be feeling this way due to the overexcessive amounts of runs I did.
Quizzical, please check the facts before trolling. PLEASE!

If you say they "need some serious nerfing", it means that they need to be easier. From the word "serious", one would conclude that they need to be a lot easier. A reader will therefore come to the reasonable conclusion that you think they are too hard. After all, if they are not too hard, why would they need to be easier? Those two ideas are not really compatible.
"It really is amazing how terribly people pay attention. Not once did I say they were too hard."
If they aren't too hard then they don't need a nerf. It really is that simple. Nerfs and buffs are given for balancing reasons, and considering jellies are probably the easiest enemy in the game, nobody (especially 3R) gives a single flying hoot that you want them nerfed just so you can farm your crowns more efficiently (and further contribute to inflation).
"Quizzical, please check the facts before trolling. PLEASE!"
His "facts" were fine. You say one thing but your implications mean another. If they aren't too hard, no nerf. End of discussion. Also, I really detest you and people like you who keep throwing out the word troll at every opportunity when it's clear you have NO IDEA how to correctly use the word given the context in which you used it.
This is likely pearls before swine, but whatever: trolling is when someone INTENTIONALLY posts something inflammatory for the sole purpose of getting an extreme reaction out of people (usually rage, but sometimes just to fool them about something). If I say "God sucks," that's trolling by simply baiting religious people into a huge flamewar. Quizzical has posted something he genuinely meant, and is nowhere close to inflammatory.
TL;DR: 1) you contradict yourself, don't keep trying to keep up this farce of "nerf them but they aren't too hard" without expecting to look like a moron, and 2) next time you want to try using the word troll, just don't post at all.
Actually, instead of writing what I wanted to write, I will write this.
"I am not going to respond to your comment. It is beyond my moral views to even consider responding with a thought or argument."
I will leave it at that, and good day to you all.
Now, class, if you look closely, you will note that this is what we in the field term a "cop out." You see, the poster -- what was his name? Noobowns, yes, quite fitting -- Noobowns proposes several balancing suggestions for a game in his OP, or "original post." At first glance perhaps you see nothing unusual about his statements, but if you care to read further in the thread, his fellow forum-goers systematically dismantle his argument for various reasons. These reasons are stated clearly here and as such I have no need to expound upon them, but I suggest you use this thread for you reference.
As I was saying, however, this is a "cop out," wherein Noobowns, rather than attempting to further defend his foolish propositions for fear of looking even more foolish, decides to withdraw entirely from the argument. Now, as you all know, withdrawing from an argument usually gives the illusion of loss of that argument, regardless of however misplaced that may be. Noobowns, on the other hand, deftly absolves himself from all illusory loss of argumentative statements by typing up a disclaimer right here, claiming that he is right, correct, and cannot be questioned, and that it is not simply ABOVE him to respond in kind to his peers, but in fact it goes against his MORALS to do so.
*removes glasses*
Ah, I see some of you are laughing. As you should, class, as you should. It is humorous in both its transparency of motive and its fumbling attempt at seeming intelligent and articulate. Well, that ends the lesson for today; for homework I'd like you all to answer questions one through ten on page 315, which deal with "Arguments on the Internet." See you all next Thursday.
=====
In all seriousness, noobowns, you're not impressing anyone, your arguments are still worthless and nonsensical, and you just ran away because you can't own up to it. If you think you're saving face, you're wrong, but hell if I didn't have a ball of a time typing all that up.
Continues to "act" smart. I am loving this guy. Shrinkshootr, I truly wish I knew you in person to observe your "awesomeness." LOL
1) I'm "acting" smart? Quotes implies I'm not actually acting, implying I'm actually smart. So thanks for that. Also, it should be "continues to 'act' smartLY," if you want to be grammatically correct.
2) You're accusing me of trying to appear more intelligent than I am, when clearly that's exactly what you tried and failed to do in your cop-out post. Herp derp, bro.
3) You think I'm actually trying to come across as some genius with words, instead of seeing my post for what is really is as one gigantic bash against you for both copping out and trying to sound super smart yourself while doing it.
4) You're dodging the main topic at hand like a champ. You wanted something nerfed, but then said you didn't think that what you wanted nerfed was hard. It's one or the other, and you're stupid for suggesting it, and you were embarrassed you did when someone (two of us actually) called you out on it, and so instead of continuing on with it you try to leave the argument while making it seem like you didn't lose the argument in a terrible crash and burn.
You can try using all your straw men and ad hominems and failures at sophisticated language, we still all see what you're doing clear as day.

Are you lagging, perhaps? Mecha Knights (plural) are pretty tough though, I can see why people would have difficulty with them, with or without lag.
If you want to see really fast counterattacks, then you better go to a fiend tier and face those devilites and greavers. When you go back to slimes they would seem slow in comparison.
As for your three-swing sword, try shielding after the second swing, as there's a huge delay where you can't shield after the last swing.
You can try the previously mentioned 2-swing swords, but the last hit is even harder to manage. Sure it causes decent knockback, but whiff on one mob and...
Thanks fern, i am gonna try the 2 swing instead of three. I didnt pay attention, but i think that might be it. It might be the delay on shielding after a third hit.
I figured they would allow for immediate shielding with the third swing being implemented. I guess I wasnt thinking to try a different strategy altogether. Much appreciated. I will try that in my run tomorrow. I hate this limit I am putting on the game now that classes started abck up again today. It will take so long to sell my Sealed and get my vog coat this way. O well.
As for shrink, you are using a fallacy in logical arguments called abusive fallacy. It is where you attack the person directly rather than arguing against their proposed argument. Look it up. You might learn a thing or two.
And I am not copping out of my Original Post. I am merely finding this argument with you to be a waste of my time since you apparently dont get it.
Let's start from the beginning again, because you are not comprehending the whole point of what I was saying, while I totally understand what's going on with you. We'll do this point by point.
*You wanted a nerf on the mecha knights and jellies.
*Someone stated that you found these too difficult.
*You stated you did not find them too difficult.
All three above points are factual. You cannot deny any of them, as they are all listed above in this thread.
*Nerfs are making a game mechanic have less of an effect on something than was previously the case.
*Nerfs are used to balance games and make them fairer to play.
You cannot deny either of these points either.
If you want a nerf on an enemy, it means you think that currently, they are unfair to play against, and it follows that you think they are too difficult. The two are not the same, but one outranks the other because even if an easy enemy has an unfair ability, you don't mind it, as it is easy to deal with the enemy itself. That's off topic though. The point is, you only nerf something if it's overpowered and has too much of an effect on the game. As far as enemies are concerned, overpowered enemies are too difficult to handle. THEREFORE, when you claim you wanted a nerf for enemies, but THEN stated they were not too difficult, you contradicted yourself.
After you contradicted yourself, Trouserman and I called you out on it, to which your response was to "run away." I never said you're copping out of your ORIGINAL post, you're copping out of your self-contradiction. We only wanted to get you to admit that what you stated does NOT MAKE SENSE, and you either need to 1) withdraw your proposition of nerfing them or 2) withdraw your statement that you don't find them too difficult.
Glad we got that out of the way. Now, onto your latest points:
1) It's not called 'abusive fallacy' by anyone that I have ever met or spoken to. Try googling it with quotes around it. Few pages come up with those two words next to each other, and while luckily it points us in the right direction, that's not the term everyone uses. It is, in fact, "ad hominem." Wait a second! I could have sworn I mentioned that already...I did! IN MY LAST POST, IN MY LAST PARAGRAPH. And no, I swear I did not edit it whatsoever (sometimes I wish it would show whether a post was edited). And here you are telling me to look it up. You make yourself look stupid yet again for not only using incorrect/extremely seldom used terminology for something, and not knowing what it's actually called, but by telling me to look it up when I already used the term correctly before you invoked it. You are not helping your case.
2) Ad hominem means I attacked you RATHER than your argument. Wrong. I attacked your argument for being contradictory, as did Trouserman, and I ALSO attacked you for being stupid about refusing to own up to your contradiction.
3) "I am merely finding this argument with you to be a waste of my time since you apparently dont get it" is also another cop out. You do not want to argue with me because you don't understand what I'm ever telling you, and you don't want to look like you're losing face by not understanding. So your response is to simply (figuratively speaking) put your hands over your ears and say "la la la" the whole time.
You might find this a waste of time, but I find this extremely entertaining. The worst part about this whole thing is that you never address any of my points. You don't address your contradiction and you don't address your own hypocrisy (accusing me of trying to sound smart when it was you that was attempting to do so). This is like coming across someone who has dug themselves into a hole, and when you say "buddy, you dug yourself into a hole," they say "no i didn't!" and keep digging.
inb4 you toss in yet another cop out that essentially says "your arguments are stupid and i'm not responding to you."
TL;DR: 1) jellies and mecha knights need to be nerfed, or 2) they are not too difficult. CHOOSE ONLY ONE.

Hey guys! Don't get so worked up!
I used to think Fiends (actually just Devilites) "needed a nerf" too. But I looked around. I saw people have immense trouble with Retrodes, of all things, and for me they're not only easy, but WAY FUN, they're actually probably my favorite enemy in this game. I realized then that this game is a lot more balanced than people think; everyone seems to have trouble against a variety of things and are good at other things. That's just more incentive to partner up with people who are good at fighting the things you hate, and vice versa, helping THEM out with fighting the things you can fight better than them!
But if you want to LEARN how to kill Jellies and Mecha Knights...
Jellies, well, I guess I cheat, in the sense that I have a Level 10 Umbra Driver that I almost exclusively use against Jellies, rather than a sword. And brother, it WORKS GREAT. The Jellies will chase you and you can just kite them and pop off shot after shot until they all die, and if you fire into a group of them you better believe the screen will be FILLED with three-digit, golden numbers as the horny midgets burst like a ripe tomato, one after another. You do have to watch for their Tendril Spike attack though; long as you keep moving you're at the least risk. Anyway there you go, if you hate the Jellies' fast attack speed (and you're right, it is fast), they can't do much from afar, so get working on an Umbra Driver, you'll LOVE IT.
And Mecha Knights... heh, well ironically, the Umbra Driver's charged attack actually hits through their shield. The charged shot is a splitting attack, and when they get their shield up, if you hit them dead-center, half the split shots will strike inside their body, behind their shield, the other half will be blocked, but you still get damage in. Pretty cool. :) I have a Voltedge, though, which I sometimes use against the Knights because it's not boring. Stay your distance, let it approach, and start slashing before it reaches you-- you're doing well if the latter half of the second swing just BARELY nicks them for the full damage at the farthest range you could hope for with that Sword, and at that point the third hit will almost certainly connect and knock them down, allowing you to immediately retreat again. Above all, don't go in close to it, that thing is a machine of destruction that HAPPENS to randomly electrocute you too, so abuse your Shield Bash attack, make it a habit of throwing them around while you engage them. If a bunch are attacking you at once, that's a whole 'nother story; at this point I just ignite the whole herd of 'em with my Agnis... *kisses my bombs* Yeah, if you can help it, pick off one at a time whenever you can. :D Basically the moment you're directly in front of them you're gonna get lashed in the blink of an eye, so AVOID that, WHILE you're swordfighting them. That's the challenge you must master.
But seriously, stop arguing. :( Knights need to be FRIENDS!
Hey, it's not like I hate the guy or anything. If he wants nerfs for something, that's totally fine; he gave reasons for the nerfs and backed up his suggestions. It doesn't matter to me what or why he wants the nerfs for, that's not what I was making a point about. It's that he wanted nerfs for something, and then he said "but they aren't too hard," which doesn't make any sense. That's all it was.
But then we got bogged down into his ignoring that point and him accusing me of acting smart and yadda yadda. At this point, I'm thinking it doesn't matter. I've made my point clear, and he's either still not understanding or just outright ignoring, and really either is fine. He can do whatever he wants, he just has to know that he can't have the best of both worlds. He's either got no issue with the enemies, or he wants the nerf.
All in all, while it was hella fun to have the little debate, at the end of the day nothing's going to happen. There won't be any nerfs for either of these things (most people would want nerfs for fiends), so it's all just hypotheticals and whatnot.

I can 1-3 hit jellies with my Gran Faust and 1-3 Hit MK with my DA... What are you, going into T3 with proto gear? They are WAY to easy. hits depend on tier for me. Just sayin.
"If you want a nerf on an enemy, it means you think that currently, they are unfair to play against, and it follows that you think they are too difficult"
Just want to mention that with this point, that is where you are wrong. I mentioned it before, I will say it again. Although nerfs are for balancing an aspect of the game, it does not follow that the aspect is too hard, it just means they are a nuisance to deal with. I want a nerf on the Devillites weird side movement thingy, but it doesnt mean they are hard. It just means they are a nuisance.
I can deal with Devillites, they are not hard, they are just an extreme nuisance. If you want to know what I think is hard, then I will say the fight before Vanaduke is probably the hardest aspect of the game. Even with friends that are top geared, it is still very hard to do that part, and with my friends we can do Vanaduke better than that fight scene.
Each wave truly gets progressively harder, I am aware of that. However, if just gets to the point that a Trojan and 10 Slags is quite a hard aspect to fight off with spikes in the middle and fire all over the place. No space to move around in during the time in which the fire is up.
As for Vanaduke, I think the update made him quite easier when they put the Slag guards as a guarantee in Phase 5.
I personally believe that with those, my trick makes him a lot easier. 2-4 people required for the trick to work though, otherwise it just becomes an extremely disadvantageous fight. Can't wait though to be able to solo the guy. That will be the day.
I am sorry we got off on such bad terms shrinkshootr, I can see you are a nice guy but we started off badly. I apologize.
Sincerely,
Noobowns
EDIT: @Bigfoot, I am using virulisk set, with silent nightblade: low bonus vs slime, and grey owlite shield with a gigawatt pulsar. (Amazing gun series IMO. Personally liking it better than the Silversix)

I knew you wouldn't do that.... Just my point. They are to easy. Without any damage boosts via my Skolver set.
It's all good noobowns. For me, nerfing is directly tied to difficulty (although I mentioned before that technically it wasn't the case). I see that's not the case for you, even though I see it as the same thing (i.e. the more of a nuisance it is, the more difficult it is; and fiends are definitely hard). If you mentioned that before I totally missed it, so my bad.
No problem shrink. I guess we both made mistakes in this thread, me more so than you. Glad that we can finally resolve this argument towards each other and start over on lighter terms.
Hope to see you in game sometime. BTW, for Devillites, I personally deal with them with swords. Anything else is quite innefective due to their side sweep they have. And the bosses are not too big of a problem except for their large amount of health. However I can deal with the 5 extra sets of hits it would take with my silent nightblade.
Yea, I know shadow isnt good against Fiends, but it is really the only 4 star sword I have that I almost always will carry with me, aside from my avenger. Whcih I do equip in later levels and always in FSC.
I didn't read all your posts and thread i just read the origianl post and all i got to say is "you suck." Stop trying to ruin my game by making everything easier for yourself. Any complaint or suggestion that this or that should be nerfed, just keep it to yourself. Just cause you suck doesn't mean you gotta ruin the game for the rest of us. Here's an idea why don't you try getting good at the game before you go and make it easier.

"BTW, for Devillites, I personally deal with them with swords. Anything else is quite innefective due to their side sweep they have."
Shivermist is amazing on the little fuggers.
Cl0wnBaby, go troll somewhere else. Asking for a nerf dosen't mean that you suck, even if allot of people dissagree. Plus, you're obviously an OP only reader, who reads five words then responds immediately.
thanks lequack, i almost felt bad for him with his post.
And im not saying no with the shivermist, but mainly the guns are completely inneffective in my opinion against those "buggers"
those 4 are nothing. Those are easy to take care of as long as you dont have red bar lag.
If you do have red bar lag, then just slash and shield.

The difficulty of Devilites depends on the number of members in the party.
Retrodes need to have the laser marking where they will shoot come out much faster.
Jellies need a buff. Movement speed, perhaps?
Mecha knights are utterly incapable of attacking when stunned. Although they will still shock.
Lumbers need to stop glitching damage and attacks. When I'm circling a lumber while he's turning in the opposite direction, he should not hit me just by starting to charge his swing. I have this problem whenever I am right next to an enemy when they start to charge their attack, but it's most annoying with lumbers since they stun you.
the only enemies that needs nerfin are devilites and rocket puppies
mecha knights' shielding behavior can be exploited by stopping them in their tracks for a moment while you get further away, then blasting them in the face when the shield pops back off
jellies have that ground-spike ranged attack now but they're still too stupid to lead their target, so if you don't stay still they can't hit you either

The last fight before vanaduke is extremely easy actually, if your team has the right approach. For the final wave which I assume is the one that gives you trouble, have a shivermist guy placing bombs nonstop behind the trojan's position, and two swordmen charging their, hopefully piercing, swords, waiting on the corners of the north section so the shivermist guy is closer to the trojans when they spawn. As soon as they spawn they'll aggro the shivermist guy who is closer, but will freeze before they turn, shivermist guy goes a bit south, so he is now "below" the trojans and the trojans expose their back to the swordsmen, who now go unleash their charges and go for the kill, if the trojans aggro the swordsmen the new shivermist placed south of them will work there freezing their backs and save the bomber from the undead that might be closing in. With the trojans dead the fight is cake.
The fourth guy can stay in any other section doing whatever as long as he doesn't interfere (could be a second shiver so none of the bombers has to move at all).
Only issue is that the trojans might not spawn on their correct place if something else is there and the the bomb wont freeze them., so have good memory and long range for your bomb not to be so close to their spawn.
Apart from the annoying tight corners and floor spikes in the RJP, I could probably kite jellies for hours. Most of my runs are solo, and I often find myself in T2 or T3 Jelly Farms (I or II, indifferent). One fun part is the last room of the Jelly Farm II, where 2-3 jellies spawn once you walk into each of the 5 grass patches. I usually wake those up and then step on the party button, and find myself running around, charging my Levi, and seeing how many I can hit at once. If I do it right, I can take no more than 3-5 pips of damage total after all the waves. The hearts from the Jellies and the grass patches always leave me in full health for the next level.
As for Mecha Knights... I use my gun so little that their shielding is irrelevant. In the very last stage of arenas, I do what I do with the Jellies: run around, charge my Levi, but just hit the closest ones. Taking out the silkwings does take a while, as they tend to be in the center of the spikes, but once they're gone it just becomes a war of attrition. Best piece of advise I can tell you is: if one's up on you, run; if there are many of them keep your distance, charge your sword, and hit. Don't get close to them. Don't shield (unless you're avoiding projectiles); it slows you down too much.
Now, about nerfs... I know Fiends are probably the toughest mobs for most players, and we all (at least as far as I've seen) hate rocket puppies, but I find Darkfang (T3) gremlin menders much more difficult to handle than their Ironclaw (T2) counterparts. The mending rune can be frustrating, but their ability to revive the dead makes T3 Deconstruction Zones hell. When I was almost T3 I farmed T2 Deconstruction Zones all the time, but once I hit T3 I found them reviving more than I could keep dead, and often just ran through to the end. By the way, was anyone else freaked out by the size of the bullets of the T3 Gremlin Scorchers?
I have no Idea what your talking about. O_O
I use a three hit sword, chop chop chop, and it deals enough damage to knock mecha knights down. Jellies I just knock far enough away to step backwards and doge once they "pounce", conviniently landing right next to me, so I can bat them away.